Episode 1: Welcome to the Colony!
((OOC: by now you should have recieved your secret Objectives. Quite obviously do not tell anyone about them.))
Finally, you have searched for weeks, months even. Many of you have died but here you are. In the first save place since you don't know when. Still it needs a lot of work to become truly a Home.
First of all you need to fix the security around this place...MAIN OBJECTIVE: Secure the PerimeterGoal: Barricade every entrance to the maximum and remove all zombies from the Colony.
The ColonyMORALE: 10FOOD SUPPLY: 1/5WASTE PILE: 0 CardsCRISIS CONTRIBUTION: 0 CardsOccupants:Hungry Mouths: 0
Characters: 10
Jason, a Teenager - Pencil_Art
Influence: 18
Fighting: 5+
Searching: 5+
Special Ability: Jasons stats seem preety bad, but each mission he survives one of his stats may be increased by 1 (so from 5+ to 4+ and so forth) and for each turn he survives his Influence rises by five to a maximum of 100
Moe, Firefighter - Peradon
Influence: 49
Fighting: 3+
Searching: 2+
Special Ability: can turn education items into fuel. One per turn.
Moira, Orphan - Fniff
Influence: 25
Fighting: 6+
Searching: 1+
Special Ability: each time Moira would die, roll a d6 on a 5 or 6 she survives with 2 Health
Birch, the Hobo - Salsacookies
Influence: 7
Fighting: 5+
Searching: 1+
Special Ability: Birch cannot suffer from frostbite.
Hank, the Farmer - scapheap
Influence: 87
Fighting: 5+
Searching: 2+
Special Ability: May look and take a second Card at the Grocery Store or any other Food Building.
Shinji, the Ninja - tntey
Influence: 91
Fighting: 2+
Searching: 2+
Special Ability: must not roll for exposure when attacking
Felix, The Mercenary - VoidSlayer
Influence: 9
Fighting: 1+
Searching: 2+
Special Ability: Felix can only execute actions if another player gives you one food or fuel to set aside on a seperate pile of cards each turn. If you get exiled use this Pile of Cards as your personal stockpile
Bubba, Drainer -Tawarochir
Influence: 36
Fighting: 3+
Searching: 6+
Special Ability: can remove the entire waste pile for one action.
Don, The Skinhead - hector13
Influence: 88
Fighting: 4+
Searching: 2+
Special Ability: when Don is supposed to die choose the next character with the lowest charisma to die instead, you can do this only once.
Tom, Soldier(Private) -Remuthra
Influence: 72
Fighting: 2+
Searching: 5+
Special Ability: can shoot two zombies as an action, without incurring frostbite (of course he still has to roll whether the action suceeds)
Security:Entrance 1: 0 Zombies 1/3 Barricades
Entrance 2: 0 Zombies 1/3 Barricades
Entrance 3: 0 Zombies 0/3 Barricades
Entrance 4: 0 Zombies 0/3 Barricades
Entrance 5: 0 Zombies 0/3 Barricades
Entrance 6: 0 Zombies 0/3 Barricades
______________________________________
Police StationLoot: Weapons, Fuel, Tools, Food, Characters - 20/20
0/4 Noise
0/3 Survivors
0/4 Barricades, 0 Zombies
Grocery StoreLoot: Food,Medicine,Tools, Characters - 20/20
0/4 Noise
0/3 Survivors
0/4 Barricades, 0 Zombies
SchoolLoot: Food, Education, Tools, Medicine, Characters - 20/20
0/4 Noise
0/4 Survivors
0/4 Barricades, 0 Zombies
LibraryLoot: Education, Fuel, Food, Tools, Characters - 20/20
0/4 Noise
0/3 Survivors
0/3 Barricades, 0 Zombies
HospitalLoot: Medicine, Fuel, Food, Tools, Characters - 20/20
0/4 Noise
0/4 Survivors
0/4 Barricades, 0 Zombies
Gas StationLoot: Fuel, Weapons, Food, Medicine, Characters - 20/20
0/4 Noise
0/2 Survivors
0/3 Barricades, 0 Zombies
((On the First Turn will be no Crisis, i will send you your initial items via pm and then the game starts with the person with the Highest Influence, going down to the player with the lowest Influence.
Also:
please do not post until my say so, thank you
PLEASE DO NOT POST UNTIL MY SAY SO THANK YOU
PLEASE DO NOT POST UNTIL MAY SAY SO THANK YOU
Sorry Ghaz.
You are doing this on purpose are you? - dont answer this is a rhetorical question. In any case you are first to go tntey once you recieve your initial starter items and your dice pool))