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Author Topic: [FATE] Dept. of ME - A Fallen London/Sunless Sea campaign OOC  (Read 30280 times)

Tiruin

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Re: [FATE] Dept. of ME - A Fallen London/Sunless Sea campaign OOC
« Reply #285 on: July 16, 2015, 12:46:29 am »

Er... Sorry I don't post very much I'm, er... A bit of a procrastinator but I promise to post more! Anyway, how do you wan to do combat? Would you prefer us to all post our actions and then you execute them in the order of initiative or would you prefer us to post in the order that we act?
This is the fun part of being a GM--working with the medium :3
FATE is different from Forum Gaming so...I wonder how you'll do this, Cinder :))
I =really= wonder how you'll be creative with this ;3
[If in doubt, roll with it, we can edit the mechanics as we go on by trial and error]
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Tack

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Re: [FATE] Dept. of ME - A Fallen London/Sunless Sea campaign OOC
« Reply #286 on: July 16, 2015, 01:05:34 am »

Fate seems to rely on people putting forward ideas and seeing if the GM rolls with it. Everyone tells the story, really, not just the honcho with the hat.

As for combat- There's four main actions in the whole game.
(This is just a quick catch-up for those who haven't got the time for the CRB)
Overcome an obstacle (Using your skill to solve a miscellaneous problem. Basically using burglary to open a window, or empathy to calm a crowd)
Create an advantage (Using your skill to either create an aspect with a free invoke, or to put a free invoke an an aspect which already exists)
Attack (Hit and deal damage to the enemy based on the amount of positive shifts. This damage is then either transferred into stress or consequences- or they're out of the fight.)
Defend (Roll to stop bad things happening to you. This being anything from attackers, mind control, or getting burnt by a fire)

So the bottom three are typically the only ones used in combat.
Current combat, if you wanted to play with fire, you could say
"A university must have a bunch of candles and lanterns around, I'd like to use my shoot skill to create an advantage... Say, the 'Burning Oil' aspect."
Or you could attack it straight, and if it takes enough damage it may have to buy off its damage by developing 'frayed', 'tattered', or 'burning' aspects.

So whatshisscholar I assume has just run off to get water so that he can put the 'sodden' aspect on the paper demon. Thus something something combat.

Spoiler: "Shoot" Page CRB (click to show/hide)
Unfortunately this means if someone wants to invoke an aspect which someone else has created, then the GM might need to post many times a turn.
But Cinder currently has a pretty good handle on it.
« Last Edit: July 16, 2015, 10:09:39 am by Tack »
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Sergius

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Re: [FATE] Dept. of ME - A Fallen London/Sunless Sea campaign OOC
« Reply #287 on: July 16, 2015, 10:20:01 am »

A good tip for forum play, if anyone wants to create an advantage in combat, maybe specify in advance if anyone can use the free invoke or if you're saving it for yourself. Saves up a lot of asking.

Depending on the difficulty, sometimes it pays off to stack 2 or 3 invokes before attacking/overcoming something.

EDIT: BTW, here's a very decent html-based Fate Core rulebook: http://fate-srd.com/
Easy to copy-paste or link to stuff.
« Last Edit: July 16, 2015, 10:23:07 am by Sergius »
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Tiruin

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Re: [FATE] Dept. of ME - A Fallen London/Sunless Sea campaign OOC
« Reply #288 on: July 18, 2015, 04:11:25 am »

[...]Everyone tells the story, really, not just the honcho with the hat.[...]
So the bottom three are typically the only ones used in combat.
Current combat, if you wanted to play with fire, you could say
"A university must have a bunch of candles and lanterns around, I'd like to use my shoot skill to create an advantage... Say, the 'Burning Oil' aspect."
Or you could attack it straight, and if it takes enough damage it may have to buy off its damage by developing 'frayed', 'tattered', or 'burning' aspects.[...]
I had forgotten that the narrative tone is more implying and inferring :3
THANK YOU BOTH! :D
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Liber celi

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Re: [FATE] Dept. of ME - A Fallen London/Sunless Sea campaign OOC
« Reply #289 on: July 18, 2015, 03:02:17 pm »

I made my character. Sorry for the time it took, this heatwave destroyed me.

Meet the Rubbery Multi-Smith, Flrrrbth

Now, I'd love to say he's ready, but I'm just not sure.

  • I filled the Phases with backstory. Probably should move that to the notes area and put some episode-like things there. The Aspects themselves are good though, I think. I can still rename them if they're too vague or single-edged
  • I think I neglected to mention what Of Instable Essences does. It means he's slowly mutating in a disturbing and portentous manner. Eyes getting a little weaker. Legtacles getting a bit thicker. Thorns slowly breaking through his pseudo-thorax' skin. The works.
  • I could give a few examples for Invokes and Compels for each of my Aspects, if desired.
  • Flrrrbth should have had some contact to other PCs already, going by FATE's standard CharGen. Tell me, fellow Fallen Londoners, which of you would already have had dealings with a rubbery back alley doctor and finesmith, and what kind of dealings?
  • I like the thought of Rubbery Men having little Refresh. They're rather fatalistic and very doomed. But I'd prefer buying stunts during play, reflecting either Flrrrbth's irreversably mutating body or enhancements he inflicts on himself in between missions. Of course, only if that's okay with the GM and players.
  • I'd like the GM and people to look over my stunts, too. Flesh-Sculptor is central to the character. It may be a bit too versatile though: I imagine it encompasses first aid via vile lemony slime as well as invasive and cosmetic surgery and even peculiar enhancements. The latter would probably require lots of Ressources and preparation and intricate challenges, of course.
  • Weaponised Beard should make clear what my combat tactic is going to be: Close up to the foe whenever feasible, wrestle it down, and let my comrades use the Advantage to really put on the hurt
  • Really not sure about *WIGGLES BROW-TENTACLES*. I mean, I like it, but is it underpowered? Even near-useless maybe? Should I just take Rapport at 3 instead and change *WB-T* too give a bonus to some social stuff? Or is it going to pay off?
  • Should I take some Shoot? I do like the thought of using half a dozen pistols with half a dozen tentacles, and I hate the prospect of being the one guy charging in front of the firing line (everybody else has a gun!). But I can't really see Flrrrbth being much of a marks-rubbery-man-- yet.
  • I probably should lower athletics and take a stunt that gives sudden leaps/dodges thanks to bizarre rubbery flexibility. He's going to be slow and awkward most of the time. Hmmm.

Anyway, time to read the rest of the threads! wish me luck, and I'm looking forwards to your feedback!
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Tack

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Re: [FATE] Dept. of ME - A Fallen London/Sunless Sea campaign OOC
« Reply #290 on: July 18, 2015, 08:21:20 pm »

Cool stuff. The BYO stunts could get a little dicey depending, but that's 'tween you and cinder.
As for gunning or running, I think we've got a fairly equal balance of shootguys and stabguys, so that's up to ya.
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hops

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Re: [FATE] Dept. of ME - A Fallen London/Sunless Sea campaign OOC
« Reply #291 on: July 18, 2015, 08:28:28 pm »

Well, can I get an example of how you intend to invoke your trouble? Because a looming threat sounds more like a character arc than a trouble aspect.

And I can't really see Rubbery Men even being able to shoot without the gun falling constantly. Maybe have him use spears or harpoons or something? That would be interesting.
« Last Edit: July 18, 2015, 08:34:21 pm by Cinder »
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Liber celi

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Re: [FATE] Dept. of ME - A Fallen London/Sunless Sea campaign OOC
« Reply #292 on: July 19, 2015, 12:53:35 am »

Well, can I get an example of how you intend to invoke your trouble? Because a looming threat sounds more like a character arc than a trouble aspect.
  • Flrrrbth is trying to intimidate or distract somebody. While they talk, he pulls up his shirt to show them the fresh row of curved pseudoteeth, still crusted in lemony birthing slime, that has emerged from what amounts to his belly.
  • It's probably not a very good influence on his brain chemistry. While in a desperate melee, Flrrrbth might slip into a mindless rage or a murderous, short-lived fugue state and attacks with ferocious strength.
  • Being under mental attack, Flrrrbth might use his experience with struggling weakly against the inevitable, if and when fitting.
  • Flrrrbth tries to grow a single-use "throwaway" venomous stinger from his alar tentacles for one scheme or another, using his laboratory(and probably somebody's Ressources and maybe assistance). It's so much easier than it should be.
If that sounds too versatile: it always has to be a foreshadowy, ominuous change, implicitely costing Fllrrrbth more than he gains.
Compels should be even easier. Should I come up with some examples?

As for gunning or running, I think we've got a fairly equal balance of shootguys and stabguys, so that's up to ya.
And I can't really see Rubbery Men even being able to shoot without the gun falling constantly. Maybe have him use spears or harpoons or something? That would be interesting.
Yeah, that sounds good too. But I'll probably specialise in CQC.

Cool stuff. The BYO stunts could get a little dicey depending, but that's 'tween you and cinder.
I could put forth a list of stunts now, ooc. Maybe even in order! That might minimise the risk of me adjusting my character too well to the campaign (if that's a concern) and speed up the approval process.

Edit:
  • Flrrrbth should have had some contact to other PCs already, going by FATE's standard CharGen. Please tell me, fellow Fallen Londoners, which of you would already have had dealings with a rubbery back alley doctor and finesmith, and what kind of dealings?
« Last Edit: July 19, 2015, 01:24:35 am by Liber celi »
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Tiruin

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Re: [FATE] Dept. of ME - A Fallen London/Sunless Sea campaign OOC
« Reply #293 on: July 19, 2015, 03:17:40 am »

...I like Flrrrbth. Nice work there Liber!
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Emma

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Re: [FATE] Dept. of ME - A Fallen London/Sunless Sea campaign OOC
« Reply #294 on: July 19, 2015, 03:52:54 am »

Ulgurk would probably have had dealings with a shady, illegal doctor having his links to the criminal underworld and gangs and so forth. And wow, Flrrrbth is a neat character! You're making me feel like making Ulgurk better, not changing anything, just fixing words and so on so it's at your level. Alas, I have forgotten my MythWeavers password. And *WIGGLES BROW-TENTACLES* is the best stunt ever.
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Tack

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Re: [FATE] Dept. of ME - A Fallen London/Sunless Sea campaign OOC
« Reply #295 on: July 19, 2015, 08:11:49 am »

John McKillan's a pretty frequent duellist. Pretty sure they'd be acquaintances.
« Last Edit: July 19, 2015, 08:27:03 am by Tack »
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Liber celi

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Re: [FATE] Dept. of ME - A Fallen London/Sunless Sea campaign OOC
« Reply #296 on: July 19, 2015, 08:39:22 am »

...I like Flrrrbth. Nice work there Liber!
Ulgurk would probably have had dealings with a shady, illegal doctor having his links to the criminal underworld and gangs and so forth. And wow, Flrrrbth is a neat character! You're making me feel like making Ulgurk better, not changing anything, just fixing words and so on so it's at your level. Alas, I have forgotten my MythWeavers password. And *WIGGLES BROW-TENTACLES* is the best stunt ever.
John McKillan's a pretty frequent duellist. Pretty sure they'd be acquaintances.
Thanks!
And yes, Flrrrbth should be acquainted with both Ulgurk and John.
Quote from: Fallen London (via wiki)
The wretched, the forgotten and the truly desperate sometimes turn to the vile lemon-scented slime of the Rubbery Men to cure their ills.
I'll feature you in my Phases, but I'm creatively spent right now.

Re: Stunts!
As of now, and for the foreseeable future, I can of course only take two more stunts, at "Minor Milestones", presumably in between missions. This list is a bit longer, because I get carried away.
Spoiler: Rubbery Stunts!!! (click to show/hide)
Making up stunt's way too much fun. I think I'll use Systemic Excrescence and Adhesive Muscle-Flesh or Programmed Skin. If they look good, that is.

EDIT: I think I'm done, unless you want me to change something. I'm going to buy the two new stunts according to the RAW, that is, when the GM announces a Milestone. I'll just run with the skills I've picked for now, I can adjust them at (other) milestones after all.
« Last Edit: July 19, 2015, 10:06:24 am by Liber celi »
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Tack

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Re: [FATE] Dept. of ME - A Fallen London/Sunless Sea campaign OOC
« Reply #297 on: July 20, 2015, 12:11:31 am »

All told he looks like a really fun, well-rounded character.
Agreed with GD. He makes me want to clean up my own

So yeah, waiting on Kj and Conall.
« Last Edit: July 20, 2015, 02:26:50 am by Tack »
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Liber celi

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Re: [FATE] Dept. of ME - A Fallen London/Sunless Sea campaign OOC
« Reply #298 on: July 21, 2015, 03:48:20 am »

So, while we wait for people: How is my character going to be introduced? Do you have a plan, Cinder, or should I make suggestions?
Could and should I spent a point of Fate to turn up at the university in time to do something useful? (You can use Fate for that in Dresden Files and I think "Declaring a Story Detail" from the up-to-date Core FATE can work that way too).
...assuming I am in, of course.

Also, some more fun Stunts I'll never use, because I thought about that again while working:
Spoiler: Symbiot-Stunts! (click to show/hide)
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hops

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Re: [FATE] Dept. of ME - A Fallen London/Sunless Sea campaign OOC
« Reply #299 on: July 21, 2015, 03:55:10 am »

The most mundane option would be for Flrrrbth to be waiting at the Carnival after somehow managing to explain his interest in joining the Troubleshooters to the people at the Department of Menace Eradication. Maybe some ridiculous persuasion shenanigans were involved.
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