Friends of Mineral Town looks even more time consuming than the original. I was excited hearing about it because I thought it might fix everything, but it seems to only focus on the more time consuming parts.
I'd want to do more with the farm area, only leaving when you need to buy a handful of complex machines it wouldn't make sense to get from a farm. Farmers have plenty of methods for getting production started without buying seeds at some store.
Waiting to upgrade the tools also gets a bit annoying, I'd rather just have the same tools all the time. They'd have to be pretty good tools to compensate, like the upgraded ones. Some kind of easier interface would be just as good as the tool upgrade, I think. Like how the Dwarves perform semi-automatically.
Having a building system like DF would give a lot more room for creative input, sort of like how you could do funny things with the fence in the original. It would've helped to be able to tear down the house or toolshed and put it somewhere else.
Plus I think the time constraints were too harsh. A fatigue/hunger system where you don't need to get back in bed every ten minutes would be nicer. It wouldn't quite fit into the crop-growing system as far as realism goes, but the harvest could be delayed to allow even more time to do important management stuff.
I could make a whole huge list of changes I'd like to see. Shame the game producers would never listen. Once the semester is over I think I'd like to start a C+/- project for an open source cheap graphics game like this. It'll probably take longer than that, but I bet I could have a playable version out before going back to school.
Other developers probably started out like this, right? Or am I just having a pipe dream?
[ November 23, 2007: Message edited by: nerdpride ]