So, I've done some thinking about my United Assembly game, and I would like to restart it, in a slightly different format. You can view the old version in my signature. Here's the basic rundown of how it works:
At least twelve people assume the position of Representative for their fictional nation in the United Assembly, a newly-formed body of international government in the style of the UN, but with much more power. The UA was instituted following a long series of world wars mostly instigated by one of its member nations, and aims to bring peace and order to the world. At least, that's its mission statement. In reality, each representative has two goals to accomplish, one economic and one political. Every nation has a deficit of something, and it's up to the representative to figure out which nation has the resource they need and organize a trade deal. Additionally, they have a political goal that can only be accomplished through the bureaucracy of the UA, which is usually detrimental to most if not all of the other member nations. Once they've accomplished these two goals, they win the game. At the same time, the UA must address its mission statement and use its powers to influence the world based on events generated by me, the GM. They are given total freedom (within the charter) to write proposals doing anything and everything, just like real legislature. The more specific and word-heavy the better. Passing them will have effects on the world as determined by the GM, and they may even actually solve problems (or potentially make them worse). Either way, it's just a distraction; the real game is in the shady backroom deals and backstabbing.
The last time I ran it, players complained that it was too fast-paced, and that they couldn't keep up with the pace of generated events because the thread moved too slowly. I believe I've come up with a solution to that: Each meeting of a committee will run for one day, which is as many days in real life as it takes for the committee to meet and for it to be decided that the committee is over. If the committee takes 2 weeks to resolve, it's still only 1 day in the game's time. This should solve the problem of player lag.
The game needs, I feel, at least 12 people to have enough people in each committee that the internal politics remain interesting. However, it has room for an infinite number. If at least 12 people express interest, I'll run a fresh game.