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Author Topic: XCOM: Long War - Beta 15 Campaign  (Read 56531 times)

RAM

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Re: XCOM: Long War - Beta 15 Campaign
« Reply #30 on: March 03, 2015, 08:00:27 pm »

c'mon, go nigeria, how can you say no to running speed!
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Darkening Kaos

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Re: XCOM: Long War - Beta 15 Campaign
« Reply #31 on: March 03, 2015, 08:53:11 pm »

Could I just have my old character ~rebuilt?

Also PTW.

Same for my guy/gal.  Must be Aussie.
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Tiruin

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Re: XCOM: Long War - Beta 15 Campaign
« Reply #32 on: March 03, 2015, 08:55:55 pm »

c'mon, go nigeria, how can you say no to running speed!
Its a VERY hard comparison (for me anyway) :I
General +5 to stats given the lacking editing of personnel...or a PERMANENT +1 to MOVE for EVERYONE.
Sorry about caps.

...I am very much leaning on the bonus to move given how nightmarish it was, having slow operatives on an Impossible LW game.
The Chryssalids will tear you apart...faster!
but GAH. Hard decisions. :-\
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crazysheep

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Re: XCOM: Long War - Beta 15 Campaign
« Reply #33 on: March 03, 2015, 09:22:20 pm »

I shall be an ass suggest something out of left wing just to see what people think:
How about we go with Japan and Ghost in the Shell Machine?

If we do, may I request to take one of the SHIVs that we get from this bonus:
Name: "Search()" Thunder-1 (in other words, just tack on the nickname and keep the original SHIV designation)
Gender: AI
Nationality: XCOM
Appearance: Default, unless there are new customisation options.

Preferred class: SHIV
Preferred weapon: Superheavy Plasma, of course, but the heaviest SHIV weapons you've researched.
Preferred equipment: Battle Computer + Holotargeter + Adaptive Tracking Pod
Preferred tactics: Suppress aliens and blood traitors, overwatch when situation calls for it. Not the designated tank.
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Jim Groovester

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Re: XCOM: Long War - Beta 15 Campaign
« Reply #34 on: March 03, 2015, 11:19:18 pm »

Sign me up as myself again.

I don't care about the build. Just pick for me.
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Tiruin

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Re: XCOM: Long War - Beta 15 Campaign
« Reply #35 on: March 04, 2015, 02:18:17 am »

I shall be an ass suggest something out of left wing just to see what people think:
How about we go with Japan and Ghost in the Shell Machine?
I did consider that as a viable option due to the reference it had to many very nice things but then the greater utility would always come first before the lesser, yet more fashionable idea.

Sign me up as myself again.

I don't care about the build. Just pick for me.
Meph! Can Jim be a mech which punches aliens and acts like a Guardian, able to take many blows like they were nothing? :D
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Beacon80

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Re: XCOM: Long War - Beta 15 Campaign
« Reply #36 on: March 04, 2015, 02:20:16 am »

I'll join. No real preference on class.
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crazysheep

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Re: XCOM: Long War - Beta 15 Campaign
« Reply #37 on: March 04, 2015, 02:34:57 am »

I did consider that as a viable option due to the reference it had to many very nice things but then the greater utility would always come first before the lesser, yet more fashionable idea.
Eh, fair point. Although I find SHIVs to be rather handy early on.
« Last Edit: March 04, 2015, 04:23:48 am by crazysheep »
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RedKing

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Re: XCOM: Long War - Beta 15 Campaign
« Reply #38 on: March 04, 2015, 09:54:37 am »

Same character as previous campaign (and I had just made Sergeant too....)
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Mephansteras

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Re: XCOM: Long War - Beta 15 Campaign
« Reply #39 on: March 04, 2015, 10:24:53 am »

I'll join. No real preference on class.

Character name and appearance?
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RAM

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Re: XCOM: Long War - Beta 15 Campaign
« Reply #40 on: March 04, 2015, 04:05:32 pm »

The starting S.H.I.V.s would be grand, but I am allergic to taking a permanent economic advantage when I could have a small increase in theoretical maximum potential that will likely never be attained due to insufficient funds.

Duuuuuuude, don't take the free robots, they be useless endgame. Think of the endgame man!
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Toaster

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Re: XCOM: Long War - Beta 15 Campaign
« Reply #41 on: March 04, 2015, 04:48:20 pm »

The theory is that a stronger start will give you an initial advantage that propels you into a stronger endgame.

That said, unless you're using the SHIVs *solely* as a plasma sponge, I think you'd be better off with building the Japan bonus supersoldier into a debuff machine and letting rookies mooch off kills than taking SHIVs who are more like space fillers that don't get promotions.



I wouldn't take either one for this campaign, anyway.
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Atomic Emu

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Re: XCOM: Long War - Beta 15 Campaign
« Reply #42 on: March 04, 2015, 05:54:43 pm »

Name: Atomic "Ninja" Emu
Gender: Male
Nationality: Czech
Appearance: Something like this

Preferred class: Scout
Preferred weapon: Carbine
Preferred equipment: Flashbang + Smoke
Preferred tactics: Aggressive close-mid range flanking, using the grenades for protection


Feel free to change anything as necessary.
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Mephansteras

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Re: XCOM: Long War - Beta 15 Campaign
« Reply #43 on: March 04, 2015, 06:22:32 pm »

Looks like Australia still has the most votes. I'll see about getting the game started and the first mission done shortly. Then we can see about our initial roster and getting everyone's soldiers in as best we can.
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crazysheep

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Re: XCOM: Long War - Beta 15 Campaign
« Reply #44 on: March 04, 2015, 07:19:35 pm »

The theory is that a stronger start will give you an initial advantage that propels you into a stronger endgame.

That said, unless you're using the SHIVs *solely* as a plasma sponge, I think you'd be better off with building the Japan bonus supersoldier into a debuff machine and letting rookies mooch off kills than taking SHIVs who are more like space fillers that don't get promotions.
Now I wonder if there's any scope to mod SHIVs to gain XP and promotions, lol.

But oh well. They'd be too strong if that was the case, and plasma sponge is already their designated callsign.
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