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Author Topic: XCOM: Long War - Beta 15 Campaign  (Read 56617 times)

Thels

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Re: XCOM: Long War - Beta 15 Campaign
« Reply #210 on: June 29, 2015, 08:37:26 am »

It depends on if there's a good covert operative already. If there is, then she's better off with CSS+CE and gearing up for close combat shotgun duty.

If there's not, then her mobility could make her a good candidate. Steadfast can be very important for not panicking at the right moment, to hack those arrays, whereas CCS is actually a liability, as you can't turn it off mid-mission, and when you're out of ammo, you can't Run & Gun to hack the next array. CCS also doesn't synergize all that well with Hit & Run, making Steadfast the superior choice.
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Orb

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Re: XCOM: Long War - Beta 15 Campaign
« Reply #211 on: June 29, 2015, 01:31:56 pm »

Steadfast is also nice because when you get hit by reaction fire there's no chance of panicking when you reach your target.
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Re: XCOM: Long War - Beta 15 Campaign
« Reply #212 on: June 29, 2015, 03:55:27 pm »

Are we going for psionics? If we are, I'm thinking of going for will to survive for the Will bonus because my character's will would be pretty high. If not, I'll take an offensive perk but I'm not sure which yet.
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i2amroy

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Re: XCOM: Long War - Beta 15 Campaign
« Reply #213 on: June 29, 2015, 04:14:27 pm »

     Okay, guys, I know I'm the biggest target in the squad but what the hell.....?
Spoiler (click to show/hide)
They aren't all standing at the same distance from the camera. Look at the feet and you'll notice that it's a wedge formation, your guy is really the same size as the other guy on the right.
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Re: XCOM: Long War - Beta 15 Campaign
« Reply #214 on: June 29, 2015, 04:17:13 pm »

Are we going for psionics? If we are, I'm thinking of going for will to survive for the Will bonus because my character's will would be pretty high. If not, I'll take an offensive perk but I'm not sure which yet.

I plan on using all of the available tools, yes. Which soldiers get what depends on what the player wants. (Psi, Mech, Genetics, etc)
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Darkening Kaos

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Re: XCOM: Long War - Beta 15 Campaign
« Reply #215 on: June 29, 2015, 08:34:32 pm »

     Okay, guys, I know I'm the biggest target in the squad but what the hell.....?
Spoiler (click to show/hide)
They aren't all standing at the same distance from the camera. Look at the feet and you'll notice that it's a wedge formation, your guy is really the same size as the other guy on the right.

     Ahem.....Perspective can go fuck itself, Escher style.
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Re: XCOM: Long War - Beta 15 Campaign
« Reply #216 on: June 30, 2015, 01:41:26 pm »

Are we going for psionics? If we are, I'm thinking of going for will to survive for the Will bonus because my character's will would be pretty high. If not, I'll take an offensive perk but I'm not sure which yet.

I plan on using all of the available tools, yes. Which soldiers get what depends on what the player wants. (Psi, Mech, Genetics, etc)
Alright, then I will go with Will to Survive. A psi infantry might be a little odd, but there are some psi abilities that might be very useful at certain times, like when I'm out of ammo but need to contribute to the squad, or when I've moved up and can't shoot twice.

It also makes me harder to kill, which I love.
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BFEL

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Re: XCOM: Long War - Beta 15 Campaign
« Reply #217 on: July 01, 2015, 11:38:39 am »

Are we going for psionics? If we are, I'm thinking of going for will to survive for the Will bonus because my character's will would be pretty high. If not, I'll take an offensive perk but I'm not sure which yet.

I plan on using all of the available tools, yes. Which soldiers get what depends on what the player wants. (Psi, Mech, Genetics, etc)
Alright, then I will go with Will to Survive. A psi infantry might be a little odd, but there are some psi abilities that might be very useful at certain times, like when I'm out of ammo but need to contribute to the squad, or when I've moved up and can't shoot twice.

It also makes me harder to kill, which I love.
Also If you take Regen Biofield it can synergize well with my planned Mobile Cover Goliath

Speaking of which:

Spoiler (click to show/hide)

Also scratch my previous order for a high defense/health guy, MECing erases that stuff, go high will because that is apparently unaffected,

Spoiler: Perk Progression (click to show/hide)
« Last Edit: July 01, 2015, 12:02:21 pm by BFEL »
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Mephansteras

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Re: XCOM: Long War - Beta 15 Campaign
« Reply #218 on: July 01, 2015, 05:38:16 pm »


Some soldier updates



And with our stocks of alloys a little replenished I order some more laser weapons built. Shen also informs me that the first batch is ready for field use.





A few days pass and the Council presents us with their report on our progress. Pretty good so far, I'd say. But things haven't started to get really nasty, yet.



Oh, hello. Shoot that thing down, we need more alloys!




A landing! Even better!


Villiams, get a squad ready. Time to snag ourselves some alien tech.


Spoiler: Operation Hidden Crown (click to show/hide)


Spoiler: Soldiers (click to show/hide)


As an unfortunate note after that fight our only Laser Rifle is damaged beyond use. Shen informs me we'll need to set up a specialized Repair Bay to get it back up and working again. Seems odd that the Workshop can't do that but...we start working towards building one. We need those weapons!




We also get a Fission Generator building to provide the necessary power for the new facility.

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birdy51

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Re: XCOM: Long War - Beta 15 Campaign
« Reply #219 on: July 01, 2015, 07:03:38 pm »

Let's get some Shredder Ammo on "Diesel" Krauss. I'd suggest a better nickname, but it makes me smile. Therefore, it is a good nickname. Anyways, I'm certain that the only reason she panicked was because she didn't want to go back to the medbay. Nobody likes the medbay. NO ONE.

Continue to visit Villiams. Bring the checkers board and the head of a sectoid stolen from the scientists to cheer her spirits.
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Jim Groovester

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Re: XCOM: Long War - Beta 15 Campaign
« Reply #220 on: July 01, 2015, 10:01:36 pm »

Spoiler (click to show/hide)

Seeing this reminds me of this classic picture, and how it needs to be updated to include the laser rifle being broken as well.
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RAM

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Re: XCOM: Long War - Beta 15 Campaign
« Reply #221 on: July 01, 2015, 10:12:28 pm »

Team Coma lives again!!! I even managed to get a rifle into the hospital.

Opportunist for Villiams.
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Re: XCOM: Long War - Beta 15 Campaign
« Reply #222 on: July 04, 2015, 02:23:11 am »

Note on Heat Ammo, but it does trigger and do full damage on anything that does damage with your gun. This means that, for example, flush shots that would normally only do 1 damage in exchange for their ~90% hit chance still do like 5 damage to mechanical units (this is even better if you pick up danger zone and mayhem, since your suppression becomes a 6 damage guaranteed hit AoE on all mechanical units in it). It also pierces all armor, meaning it's great for bursting mechtoid shield bubbles.

Of course shredder is definitely much more helpful early, but if any later gunners feel like building for the long game it's definitely something to keep in mind.
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BFEL

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Re: XCOM: Long War - Beta 15 Campaign
« Reply #223 on: July 05, 2015, 06:26:21 pm »

Note on Heat Ammo, but it does trigger and do full damage on anything that does damage with your gun. This means that, for example, flush shots that would normally only do 1 damage in exchange for their ~90% hit chance still do like 5 damage to mechanical units (this is even better if you pick up danger zone and mayhem, since your suppression becomes a 6 damage guaranteed hit AoE on all mechanical units in it). It also pierces all armor, meaning it's great for bursting mechtoid shield bubbles.

Of course shredder is definitely much more helpful early, but if any later gunners feel like building for the long game it's definitely something to keep in mind.
But then you can't bullet wizard! That build gives you a guaranteed hit AoE that makes all subsequent shots on those units stronger and more likely to hit!
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Re: XCOM: Long War - Beta 15 Campaign
« Reply #224 on: July 06, 2015, 04:05:48 pm »

If you're not going bullet wizard (and HEAT gunners are great when the Cyberdisks come around) then Flush + HEAT is a super useful combo for offing Seekers.


Also, Sapper Sapper Sapper Sapper Sapper Sapper Sapper
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