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Author Topic: XCOM: Long War - Beta 15 Campaign  (Read 56632 times)

Pencil_Art

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Re: XCOM: Long War - Beta 15 Campaign
« Reply #120 on: March 17, 2015, 10:05:48 pm »

Thanks, Mephansteras.
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Tiruin

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Re: XCOM: Long War - Beta 15 Campaign
« Reply #121 on: March 18, 2015, 01:49:29 am »

@Tiruin: Sure. Dasher fine? We're based in Asia, so you get that immediately at least.
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GiglameshDespair

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Re: XCOM: Long War - Beta 15 Campaign
« Reply #122 on: March 18, 2015, 01:42:23 pm »

I wonder if it's worth trying to rush gauss instead of lasers?
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
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i2amroy

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Re: XCOM: Long War - Beta 15 Campaign
« Reply #124 on: March 18, 2015, 02:18:51 pm »

http://www.reddit.com/r/Xcom/comments/2zc9fy/lw_b15_a_cautionary_tale_of_skipping_to_gauss/
Pretty much. It's still possible in long war, but really requires you to min/max some of your other decisions. I'd be kinda hesitant at doing it during a mass-controlled LP.
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Darkening Kaos

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Re: XCOM: Long War - Beta 15 Campaign
« Reply #125 on: March 22, 2015, 07:04:49 pm »

     *Pacing back and forth in the Ready Room waiting for shit to go down*
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mainiac

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Re: XCOM: Long War - Beta 15 Campaign
« Reply #126 on: March 22, 2015, 08:19:57 pm »

Dont worry we will be ready to go out and eat plasma soon.
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Mephansteras

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Re: XCOM: Long War - Beta 15 Campaign
« Reply #127 on: March 22, 2015, 08:28:35 pm »

Yeah, I've got a mission run. Just need to do the write-up once I get a chance.
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Urist Imiknorris

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Re: XCOM: Long War - Beta 15 Campaign
« Reply #128 on: March 26, 2015, 09:45:38 am »

I finally gave in last weekend and bought this game, and got another reminder just how crappy my PC is. This LP is pretty much my gameplay experience. I've spent way too much time in the last few days playing the XCOM Long War Slideshow. At least the air game's the only real-time gameplay aspect.
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RAM

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Re: XCOM: Long War - Beta 15 Campaign
« Reply #129 on: April 16, 2015, 07:06:46 pm »

How is that write-up coming?
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Quartz_Mace

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Re: XCOM: Long War - Beta 15 Campaign
« Reply #130 on: April 17, 2015, 02:46:46 pm »

Just out of curiosity, how does Long War new XCOM compare to the very first X-com? I've started playing through the originals and was wondering if I should try Long War when I'm done with those.
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Toaster

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Re: XCOM: Long War - Beta 15 Campaign
« Reply #131 on: April 17, 2015, 02:50:11 pm »

You mean 1994 versus 2012?  I consider it a faithful update logically streamlined to make sense and translate well to modern gaming.  It's a blast to play and plays well.  Unless you're super-hardcore attached to the old system, you'll like the new if you liked the old.

Long War is a mod for the 2012 version, and expands upon it in many new ways.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
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Quartz_Mace

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Re: XCOM: Long War - Beta 15 Campaign
« Reply #132 on: April 17, 2015, 02:54:54 pm »

You mean 1994 versus 2012?  I consider it a faithful update logically streamlined to make sense and translate well to modern gaming.  It's a blast to play and plays well.  Unless you're super-hardcore attached to the old system, you'll like the new if you liked the old.

Long War is a mod for the 2012 version, and expands upon it in many new ways.
Cool, I'll try it then. The only things that I miss terribly from the old system are time units, but from what I've seen Long War's movement system is more fluent than vanilla EW.
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Toaster

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Re: XCOM: Long War - Beta 15 Campaign
« Reply #133 on: April 17, 2015, 02:56:24 pm »

I consider the 2012 action system well balanced and sensible; the change (and many others) also cut out on a lot of micromanagement.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Quartz_Mace

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Re: XCOM: Long War - Beta 15 Campaign
« Reply #134 on: April 17, 2015, 03:08:00 pm »

I consider the 2012 action system well balanced and sensible; the change (and many others) also cut out on a lot of micromanagement.
Don't get me wrong. I liked the new game, the new time system was just my least favorite aspect. They did make a number of imporvements, gene mods and MECs for example, and controlling one crack-team of supersoldiers as opposed to 20 rookies is pretty cool too, but I just felt that time units allowed much more tactical flexibility than the 2 action turn. With the old system, you could pop out, shoot at an alien, and run back into cover and your ability to react was proportionate to remaining actions, but the new one isn't terrible. At least the cover system was pretty improved, and it wasn't as glitchy as the original (but not by much [/kidding]).
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Welcome, newcomer, to this place of madness, also referred to as the forums of the Twelfth Bay. I hope you enjoy your stay.
Quartz Mace cancels living: demons embedded in everything.
Ass möde is a way of life
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