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Author Topic: If Bay 12 was a fortress Part 3: RETURN OF THE CHAOS  (Read 234952 times)

chaotic skies

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Re: If Bay 12 was a fortress Part 3: RETURN OF THE CHAOS
« Reply #2625 on: February 05, 2016, 10:30:30 pm »

<<I hate car rides, mainly because tiny cars do not mix with big people very well>>
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TheBiggerFish

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Re: If Bay 12 was a fortress Part 3: RETURN OF THE CHAOS
« Reply #2626 on: February 05, 2016, 10:44:08 pm »

<<I hate car rides, mainly because tiny cars do not mix with big people very well>>
((Or tall people...))
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Amperzand

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« Last Edit: February 06, 2016, 12:42:56 am by Amperzand »
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Quote from: Shadowlord
Is there a word that combines comedy with tragedy and farce?
Heiterverzweiflung. Not a legit German word so much as something a friend and I made up in German class once. "Carefree despair". When life is so fucked that you can't stop laughing.
http://www.collinsdictionary.com

LordPorkins

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Re: If Bay 12 was a fortress Part 3: RETURN OF THE CHAOS
« Reply #2628 on: February 06, 2016, 08:09:15 am »

((Ooooooh dat is not good. dat is not good at all.))
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chaotic skies

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Re: If Bay 12 was a fortress Part 3: RETURN OF THE CHAOS
« Reply #2629 on: February 06, 2016, 12:35:04 pm »

<<I meant tall people. And I prefer to be in a car, no matter how tiny it is, in the middle of winter C:>>
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Gwolfski

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Re: If Bay 12 was a fortress Part 3: RETURN OF THE CHAOS
« Reply #2630 on: February 06, 2016, 05:32:38 pm »

{completely random: this is waht legends mode says after you retire a fort:
Spoiler (click to show/hide)
}
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Amperzand

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Re: If Bay 12 was a fortress Part 3: RETURN OF THE CHAOS
« Reply #2631 on: February 06, 2016, 07:29:31 pm »

[I apologize for the huge delay.]

[To be clear, this series of updates is moving forward in one-week intervals.]

The Mayor, seeing the problematic relationship the Infantry have with the Serfs, meets with their officers to discuss the issue.  It would appear that they would prefer the Serfs, who apparently have an occasional tendency to rebel, not be able to effectively resist enforcement of said officers' will, and that of their commanders in turn, regardless of all other factors. Martial law appears to have been instated some sixty years previously, when religious issues began to arise, and though said issues have been thoroughly quelled, the military has made what is considered by their commanders to be good use of the additional power.

It would appear that even allowing the peasants to hunt, let alone arming them with state-of-the-art weapons to do so, is all but unprecedented within the memory of this civilization, and the Infantry find the Mayor's decision to allow it suspicious.

Murdoc, disgruntled from the meeting, visits Magus Patham's laboratory to contribute his aeronautical knowledge to the issue of motors. Crude voltaic cells and coils of copper wire have proven already that standard electrostatic physics apply here, but there are challenges unique to thaumaturgic motors, which will require some work to resolve. Weight, for one. The two settle in for a long period of work.

Modifications are made to the dam's plans, implementing more complete control of the water's path, in addition to a pair of emergency pressure-release gates, run by heavy hydraulics.

With much of the necessary stone moved, and work  continuing on the generators themselves, preparation for the main construction stage begins, with massive blocks of solid stone being quarried from a nearby granite outcropping to lay the foundations. Metal reinforcement beams are developed and produced in some quantity, using prior dwarven experience in water-based power sources.

Unfortunately, the fortress' stocks of steel, copper, and related basic materials are dropping quickly, likely necessitating a second push to expand the upper shafts into more of the related veins, an action that would temporarily halt progress in the new downward shaft.

While charcoal supplies are in no danger of exhaustion, this fungal stuff is not of the highest quality, with unfortunate impurities and a suboptimal production of heat. With the new arc furnace design, it is suggested that secondary water-wheel generators be built into the river downstream of the main dam site, an action not nearly so intensive, if also less effective. The gained power, in combination with construction of some capacitor banks, would allow a reasonable amount of work from the one completed arc furnace prototype.

Weapons research continues, slowly.

The Homelanders Gwolfski and Porkins depart for places unknown, allowed to bring basic traveller's equipment, three days of food and booze, and, after some tense negotiations, a musket with twenty charges each.
« Last Edit: February 06, 2016, 07:37:54 pm by Amperzand »
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Quote from: smirk
Quote from: Shadowlord
Is there a word that combines comedy with tragedy and farce?
Heiterverzweiflung. Not a legit German word so much as something a friend and I made up in German class once. "Carefree despair". When life is so fucked that you can't stop laughing.
http://www.collinsdictionary.com

TheBiggerFish

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Re: If Bay 12 was a fortress Part 3: RETURN OF THE CHAOS
« Reply #2632 on: February 06, 2016, 07:36:10 pm »

Continue working.  Paranoid mage levels of secrecy apply.
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chaotic skies

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Re: If Bay 12 was a fortress Part 3: RETURN OF THE CHAOS
« Reply #2633 on: February 06, 2016, 07:46:42 pm »

Continue working. If something comes up, pause and deal with it. Then continue working. Also ask about getting more metal.
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Elagn

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Re: If Bay 12 was a fortress Part 3: RETURN OF THE CHAOS
« Reply #2634 on: February 06, 2016, 08:05:12 pm »

Keep working on the dam construction, and acquiring large quantities of cloth to be used in future flying endeavors.
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Re: If Bay 12 was a fortress Part 3: RETURN OF THE CHAOS
« Reply #2635 on: February 06, 2016, 08:23:59 pm »

Also keep working. See if I can get the military dwarves trained with the firearms between breaks - maybe that will calm their tits.
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MoonyTheHuman

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Re: If Bay 12 was a fortress Part 3: RETURN OF THE CHAOS
« Reply #2636 on: February 06, 2016, 10:13:42 pm »

Begin to work on full size generators for the dam

Amperzand

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Re: If Bay 12 was a fortress Part 3: RETURN OF THE CHAOS
« Reply #2637 on: February 07, 2016, 03:50:45 am »

Patham's efforts at secrecy are met with increased suspicion and surveillance from the Observers, rendering of limited effect, though they remain polite enough not to pry. They offer, claiming confusion as to the reason for the secrecy, not to enter the Magus' personal laboratory in exchange for regular reports on work done.

Work on motors continues apace. It would appear that thaumaturgic motors, in their basic form, are little more complex than purely electrical ones, requiring mainly a careful pattern in the winding of coils, and construction from more specific materials. Such basic motors, however, are heavy, with high torque and little speed, better suited to stationary machines than the proposed aerial project. Further work is needed, but it is clear that the challenge is far from an insurmountable one.

Half of the miners from the New Shaft are transferred to the original mines, carving out into the great, shallow veins of iron that inspired this fortress' construction. The rock is hard, and work is slow with half a team on the job, but several tons of iron-bearing rubble are carted to the smelters by the end of the week, doubling the fuel consumption and rapidly proving the unfortunate nature of the fungal charcoal. An additional smelting cycle is required to render the metal of acceptable grade.

While the beginnings of the dam are set in place, a slow, difficult task with little margin for error and a worryingly high risk of injury, the Serfs are asked to set up a full weaving infrastructure and begin producing fine cloth, since their goats have just been sheared, freeing up considerable raw fiber. A reasonable amount of what is produced in these batches will be needed for clothing and other such needful purposes, though it could be mandated away from them. Still, enough light, tight cloth will be produced for at least a small airbag, enough, perhaps, to lift a single dwarf. It is a pity the caverns burned so many times, cave spiders' silk would be ideal for these purposes, especially in comparison to thick, coarse goats' wool.

The least-skilled of the Infantry, those unlikely to see front line combat unless necessary, but still disciplined enough to qualify for this expedition, are selected for training with muskets. The weapons are not ideal, but the good steel needed to produce repeaters or rattlers is being used by other projects, such guns are quite unreliable to begin with, and the existing models are being steadfastly claimed by the Settler warriors.

By the end of the week, the selected thirty dwarves have been provided basic training in the use of firearms, then separated into five five-dwarf squads, each with an officer to make six. Ideally, the officers will be provided submachine guns to offer support while their men reload, but for now they have some of the dwindling supply of revolvers, shortened versions of the standard muskets, and a stubber each to allow signals and cavern lighting.

This armament and training has used much of the existing ammunition, necessitating more of the weapons team's time to produce more in order to have enough for the fortress to use its more advanced weapons in battle.

Without a greater dedication of resources, more advanced weapons will be a long time coming, and the more effective tools, like the cartridge-loaded guns, the surviving howitzers, and the sharpshooting rifles, will be without ammunition less than an hour into a battle.

Deciding that functional generators must be produced, to ensure they do, in fact, operate as expected, a full-sized rotary generator is constructed. When geared to a source of high-torque mechanical rotation, it is expected to produce roughly three hundred Watts of electricity. Not perfect, but of great use. 

More work is likely to rapidly necessitate upgrades, and the alloy for turbine blades has yet to be perfected, but this prototype stands ready for installation, either at the dam when eventually completed, or at a smaller test assembly.

In other news, the elevator has finished being repaired. Though powering it remains a concern, it should prove of great use in emergencies.
« Last Edit: February 07, 2016, 03:59:34 am by Amperzand »
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Muh FG--OOC Thread
Quote from: smirk
Quote from: Shadowlord
Is there a word that combines comedy with tragedy and farce?
Heiterverzweiflung. Not a legit German word so much as something a friend and I made up in German class once. "Carefree despair". When life is so fucked that you can't stop laughing.
http://www.collinsdictionary.com

Gwolfski

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Re: If Bay 12 was a fortress Part 3: RETURN OF THE CHAOS
« Reply #2638 on: February 07, 2016, 06:09:44 am »

"Damn them guards to hell! Ah well, crossbows are still an option..."

Head clockwise around the lake for a while, then set up camp, dig a small hole and make a small hut on it.

"If them local dwarves can make a crossbow with no training, then so bloody well can I!"

make a wooden crossbow and wood bolts.
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Amperzand

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Re: If Bay 12 was a fortress Part 3: RETURN OF THE CHAOS
« Reply #2639 on: February 07, 2016, 08:00:51 am »

[Did you leave into the caverns, or on the surface?]
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Muh FG--OOC Thread
Quote from: smirk
Quote from: Shadowlord
Is there a word that combines comedy with tragedy and farce?
Heiterverzweiflung. Not a legit German word so much as something a friend and I made up in German class once. "Carefree despair". When life is so fucked that you can't stop laughing.
http://www.collinsdictionary.com
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