The fortress has been quiet in the last month.
A blessed rest from fire and ruin, as craftsdwarves and doctors rebuild what can be rebuilt and bring an end to what cannot. The New Staircase went up with remarkable speed, its pillar slightly further from the main fortress than the first, but thicker by far, and composed of harder stone.
An elevator shaft is being built alongside, toughened against all stresses, while workers galvanize the pillar from without using great bands of iron.
Those few warriors who still function make cautious progress through the rubble, ash, mazelike crevasses and tangled, half-dead fungal undergrowth that comprises the half-kilometer to the epicenter of the disaster, where a kingdom's ransom- or an economy's demise -in diamond awaits their avarice and the scientists' curiosity.
A captured beast remains in darkness and confusion, its captors gone, its cell cracked.
In the fortress above, ever-greater advancements are made in the art of death, first a sub-machine gun of sorts, bulky, unreliable, but effective and easily-upgraded, then, with the brilliance of chemists and some modicum of knowledge from another world entirely, a new explosive compound. A syrupy fluid, so sensitive to impacts as to detonate violently when shaken too thoroughly. A simple innovation, albeit one that took some time for other realms, leads the syrup to be packed with absorbent clay powder, forming comparatively-stable cylinders of explosive, requiring a smaller, more volatile charge to detonate at all.
The Newcomer technomage creates something wonderful, a construct of gems and magic best displayed by its creator, while the Rune-Workers, one wounded and the other recruited as an impromptu doctor for his limited knowledge in the field, make new breakthroughs in their delicate new art of compound symbolism.
A prodigy engineer working with the elevator constructors finds increasingly effective ways of completing the tasks at hand.
The odd firefly-thing that appeared on the eve of disaster heals from her wounds, chitin's unusual methods of healing slowing the process and necessitating brief hibernation, likely already at an end.
An unnamed Scotsman, his scholar's trappings left unused at the foot of his bed, seems unwakeable, his comatose state caused by nothing more or less than his own mind.