I've gotten through about 4 months, and it's been... interesting. I don't really know how to insert images...
2 Felsite, year 7:
My name is Tuxfanturnip, though no one here seems to get it right. I go by Tuzvanturi now. I've led a couple of frontier settlements before, but to be appointed overseer of this place is... overwhelming, to say the least.
I'm looking at the census, and someone's profession is listed as "genius?" He's prohibited the export of low boots. Genius. Apparently we don't have a chief medical dwarf, so I appointed one of my colleagues. She has some experience in diagnosis, and how many planters do we need, anyway? We apparently have a "Diagnoser," though. Will she work separately from the CMD?
The Genius is apparently the former overseer, and the captain of the guard, and the baron. I found a note from him, filled with maps of select floors and confusing ramblings about holes in the floor. Apparently there is a hole in the greenhouse roof that needs to stay there, and someone fell down a "magam" tube? I should probably have a memorial put up or something.
Some outside cliffs have been polished smooth. There's a tunnel big enough for wagons halfway down the mountain, but the drawing of the "caravan tunnel" is just a scrap of paper stained with pomegranate wine. I can't make sense of this.
I've found the caravan entrance. That at least makes sense.
I'm just burying myself in maps here and becoming less and less certain of whether I'm more or less insane than the previous overseers: either I'm an idiot or nothing makes sense. Where is the water source that's flooding the unfinished bedrooms and running the power station? What's the station powering? Why is there an inaccessible, empty goods stockpile hanging from the ceiling of a tomb?
3 Felsite:
In just one day I've got dozens of complaints about inaccessible trees, missing animals, and an "inappropriate building" for filling a pond. I think I can manage this, though. We probably need more bedrooms.
5 Felsite:
A couple of miners just caused some minor(ha ha) cave ins on the surface. They'll be fine, but we'll need to be careful with that particular dig. It seems like just about everything is set to top priority though, so the stairs in the caverns that I asked for (to let those whining lumberjacks get to their trees) are being ignored.
Wait.
Gwolfski designated an ENTIRE LEVEL to be mined out and carved with his name.
At normal priority.
Also the S is backward.
I think I'll just redesignate with lower priority. Who am I to deny a citizen their vanities?
19 Felsite:
Things are running mostly smoothly now. Glass blocks for the greenhouse roof are already being made, and there is now a path into the upper caverns to satisfy the woodcutters and haulers. I still don't know where the barracks or hospital are.
Wait. The barracks is down in the caverns, but someone's making ballistas on repeat.
23 Felsite:
I've assigned a few caged vultures to be tamed and ordered a bunch of terrariums to be made. No number, just a bunch. I don't like to boss people around.
1 Hematite:
Summer has arrived! In theory, anyway. We're drowning in silver, so I'm having some furniture made out of it. Everyone seems to be busy smoothing any and everything in the caverns, though. Again, priority 1.
2 Hematite:
Why do we have an everything stockpile? It's being used for food, furniture, ammunition, coins, bars, blocks, gems, goods, leather cloth, weapons, and armor. Everything short of stone, wood and severed limbs is being tossed into one big pile on the top floors.
5 Hematite:
I found a note on one of the dormitory beds: "no loud stuff here."
7 Hematite:
Started work on some new bedrooms. Having most of the fort sleep in the one room makes this place feel like a hill house.
13 Hematite:
The "DO NOT USE THIS ROOM" room has been smoothed. So that's what EVERY SINGLE FREE WORKER has been doing.
14 Hematite:
A human caravan has arrived. Apparently they know how to get up the mountain better than I do. Or not. they seem to have given up and are taking the tunnel to the top.
I may sell a goblin prisoner to the humans. I don't know what else to do with him. Also, we have an inordinate amount of prepared meals.
The humans will feast upon the delicacies of Larudil!
One caravan somehow got stuck in the traps.
What?
Never mind, it's the embark wagon.
WHAT?
It seems wrong to deconstruct it now. It has historic value, and we don't need the wood. I may have a little museum built around it.
Well, that's a fine statue to impress caravans with......?
[OOC] I had a crash here, apparently some graphics driver issue that I can't fix. Occasionally, and apparently at random, my screen will freeze for a few seconds, every open window appears at once tiled together with some other artifacts, and I'm booted to the login screen, closing everything in the process. I resumed from the seasonal autosave and lost a few log entries.
23 Hematite:
All the patients in the hospital have been laid down on their bedside tables. I've learned not to ask questions about these things by now.
7 Malachite:
I've created a stockpile near the dorms for silver furniture: specifically doors, chests and cabinets for the new bedrooms.
10 Malachite:
Just as I was getting the vultures into the egg farm, I heard that Thîkut Adillarros had begun a secretive mood. She's a stonecrafter, so there's not much to expect from it, but hopefully she won't go insane.
The cage traps in the caverns have been bringing in some crundles. I've asked for them to be tamed, though I'm not sure why we need to.
12 Malachite:
Thîkut has claimed a workshop and immediately gone off to fetch materials. The vultures have laid four eggs, so I've told the haulers to let them hatch.
18 Malachite:
The merchants are leaving. No one is taking furniture to the lower stockpile and I can't figure out why.
22 Malachite:
Thîkut has completed her artifact. Not great, but at least she's still alive. Silver furniture is still not going where it needs to, and we're still swimming in silver with over a thousand bars stockpiled.
2 Galena:
I've decided to start on a project: a trap for forgotten beasts. They will be baited up a shaft using cheap doors, sealed in at every step by manually operated drawbridges. Hopefully. I'm routing them through Gwolfski's name; I hope he doesn't mind.
18 Galena:
I found the source of some of the endless job cancellations: there was a pond zone in the trade depot on top of a floor. Hopefully someone will clean up the pile of dropped buckets now.
Also, our trainers have acquired a general familiarity with crundle training methods.
Some goblin corpses are disrupting work outside, so I'm having them dumped into the volcano.
25 Galena:
I'm not sure what the pump stack is supposed to do. And it's taking a while for the bridge to be constructed in the Beast trap. I suppose there's always time for science! Gwolfski said it was flooding his room, but I can't see any leaks. Just in case, I'll install a proper shutoff switch where the power sources connect. Maybe I'll link it to a pressure plate in the baron's room, so if it floods the pumps will shut off. Genius.
2 Limestone:
A siege! They're coming from the top of the mountain, by the volcano. There's a bridge to seal off the farms but I don't know where the lever is. The greenhouse roof isn't finished either, and the main pasture is out in the open... Hopefully the militia can deal with them. There are 37 goblins in total, which doesn't seem too bad, but I've never commanded in an actual battle. Hopefully we don't all die.
4th Limestone:
All the civilians are piling into the upper stockpile now, but some were loo late. Eshtân Kizabizùshrir, Rovod Kirasob, Atír Kasbensazir, Id Nïngurdim, and Kogam Elikäs have died at the hands of two goblins who got into the entrance. My orders to stay in the upper stockpile were taken too literally and no one left it to pull the lever.
The livestock have been massacred in their pasture. Hoofprints in sparse grass are filled with fresh blood.
7 Limestone:
Likot Gusilarzes went down fighting, taking out almost a dozen goblins.
Gwolfski is joining the fray now; he broke a goblin's femur with a single kick before beheading it. Genius.
"This cannot horrify me." I take back everything I said about you, Gwolfski. You are a true hero.
Meanwhile, our Inept Commandant lives up to his title, vomiting on the fortress entrance as he stumbles into battle.
He died running.
Lolor Ilidïteb caught a goblin in the greenhouse and hacked its leg off. The corpse lies at the end of a trail of blood, its arms still reaching for the hole in the roof.
8 Limestone:
The siege has been decimated by the cage traps, and again by Likot's heroism. The prisoners will pay for this.
Only three goblins left now.
It has started to rain.
11 Limestone:
The siege is broken. One survivor. It crawled away.
Population 137.
Caravan is here. Dwarves. Wagon wheels roll over corpses of animals and goblins alike.
Limestone:
The liaison meets with me. How can I tell him? No trade agreement, no amount of fine food, can buy forgetfulness. Armor though... Armor can save lives.
Next year they want crutches, cloth, legwear, shell amulets, crowns, splints, and... windows? bracelets will be good too. Note for next overseer in my room.
14 Limestone:
Traders are at the depot. We don't have time to deal with them right now. There's nowhere to hide from the blood. It's on my shoes. It's on all of our clothes. I went to plant seeds in blood.
Bonus cancellation spam that I forgot how to fit in: