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Author Topic: Hyperogue - non euclidean rogueliking  (Read 4535 times)

Gigalith

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Re: Hyperogue - non euclidean rogueliking
« Reply #15 on: March 03, 2015, 11:06:15 am »

Hell can be reached by getting 10+ each of at least nine different treasure types.

Also, for people who just bashed their head against the wall repeatedly after reaching Hell and then the second (third?) part of the Yendor quest, a little hint:

Spoiler (click to show/hide)
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Djohaal

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Re: Hyperogue - non euclidean rogueliking
« Reply #16 on: March 03, 2015, 01:50:38 pm »

Yeah i meant learn as in getting skilled enough. Most I did was 8 areas with 10+ treasure before dying
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I really want that one as a "when". I want "grubs", and "virgin woman" to turn into a dragon. and monkey children to suddenly sprout wings. And I want the Dwarven Mutant Academy to only gain their powers upon reaching puberty. I also have a whole host of odd creatures that only make sense if I divide them into children and adults.

Also, tadpoles.

Gigalith

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Re: Hyperogue - non euclidean rogueliking
« Reply #17 on: March 04, 2015, 12:31:19 pm »

Believe me, I've just started to consistantly get to the endgame. The game can kill you in an instant of carelessness.
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Gigalith

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Re: Hyperogue - non euclidean rogueliking
« Reply #18 on: March 05, 2015, 03:01:43 pm »

Haven't been weirded out by hyperbolic geometry yet? Try the Temple of Cthulhu, added in the latest update to the steam version! I don't think my brain's recovered.

And then there's the new Camelot quest. I think my brain broke.
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Gigalith

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Re: Hyperogue - non euclidean rogueliking
« Reply #19 on: December 11, 2016, 05:29:03 pm »

The Necromancer creates some undead.

HyperRogue has grown far, far more advanced. There's a huge number of lands, and just in the latest update the creator added 3D graphics and sound effects. Check it out!
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Xantalos

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Re: Hyperogue - non euclidean rogueliking
« Reply #20 on: December 11, 2016, 09:03:15 pm »

Oh deary, I'll have to give this a shot.
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