We have over 600 iron bars, but only 1 steel bar. The issue is flux stone. To rectify this, I have sent the miners to dig. So far they have only discovered gold.
I have built a total of 17 bedrooms in the tower. The rate of completion should increase, as I am diverting dwarfs that were previously building the Grave-Room.
Malchite 8th. Discovered a Cavern, made of Marble. I can almost hear the steel now.
Malchite 28th.
A Giantess Appears. The militia is sent out.
The new Macedwarf and Hammerdwarf get there first. The Hammerdwarf starts by biting the giantess, and eventually they both fall into the river. Fortunately, the Hammerdwarf is a novice swimmer, and escapes. The Giantess escapes too, but is exhausted. Then the Macedwarf actually starts hitting the Giantess.
Needless to say, the Giantess dies from a Crushed Skull. There were no deaths other then the Giantess.
Nothing happens for a while after that:
More MOAR MARBLE is mined, and I am in the process of creating more offices, along with an actual hospital. Most dwarfs are working on building more floors for more Oppression. The trade/industry level is being started: the depot still needs to be built, but I am starting to build workshops.
The dwarven caravan has arrived, along with the liaison.
Of course, as soon as they arrive, this beast appears.
That looks like a bunch of Nope. As in "Nope, I'm leaving this for the next overseer" Nope.
Anyways, I take all their food, and a nice Steel Warhammer. They get some gems and crafts. I also recommend elevating the mayor to Baron.
Sandstone 1st. The mayor becomes the baron. Big surprise. The hospital is complete.
Sandstone 10th. A were-Rhino attacks. I send in the militia. The only death was a stray Lama. Severed parts are everywhere: I love axedwarfs.
Opal 7th: Another Were-Pig attack. The only injury was the Swordsdwarf having his leg mangled.
Also, the well is not working, despite being inside and underground. The Trade level is just about done: all that is left to add are walls. Steel production is up: we have 30 bars, and are making more.
Opal 26th: A Moria incident has occurred. We dug too much, and accidentally breached the cavern that had the Glass Poisons FB. 3 dwarves are dead: a miner, a potash maker, and a Macedwarf. We don't know what the poison will due to the surviving militia member. A speardwarf dueled the beast, and eventually won by (Literally) chipping it away. 3 deaths are a tragedy: 30 deaths are just !!fun!!.
The year is just about over. I might as well pass it on, as I was given the year a little early too.
Here is the
Save: Knock yourself out.