Kull
Kull decides that now is as good a time as any to get drunk. He wanders over to a bar, and spends what little copper he has on the overpriced liquor they sell. He might have drunk a little too much, as he is outside when he wakes up. After a quick check of his body, Kull realizes that he is lucky, as virtually nothing is missing. Perhaps the armor and axe scared away any potential bandits.
Ulric
Ulric heads back inside the armory, just as the captain is finishing up. Ulric asks if he might be able to be granted some special arrowheads especially for killing. The Captain stares at him for a few seconds, then breaks out laughing. Ulric takes that as a no, and leaves the armory again.
Castor
Castor picks up a spear and shield sitting on the wall on the way out. A minute later, the captain comes out and chucks an old suit of full plate armor on the ground in front of him.
Xaver
Xaver gets his requested chain armor with stereotypical sword and shield. As he leaves, the Captain pats him on the back. Says something about how it was good he was fighting for his family. He then pushes Xaver out of the barracks.
Delekates
The Captain furrows his brow at Delekates. "Delekates. What is that, a name? Eh, whatever. But as for the glaive, no. Maybe if you were worth a grain of salt, we'd give you one. But you're not. We don't have any halberds for a man like you either. There's a heavy spear on the wall near the door. The heavy one has the crossbar below the point." Delekates shrugs, a little crushed, and grabs his equipment.
Robb
Robb, worried with the quality of his bow, tries to fix the string. This quickly proves futile as he has no materials with which to do so. Checking his arrows gives him a bit of reassurement though, as almost all of them are fine except for one, which has a broken shaft and could never be used anyways. He discards it.
Everyone
Everyone stands together in a circle, wondering what they should do now. Someone says something about the wizard named "Tafrin", and the group nods. Asking around a bit, the guards point you to the western watchtower.
((All rolls are completely hidden, by the way. To prevent metagaming, and to keep up the roleplay spirit. NOW MOVE!))
((SIGNUPS ARE TEMPORARILY CLOSED!))