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Author Topic: Workflow command  (Read 414 times)

ragincajun

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Workflow command
« on: February 28, 2015, 11:29:07 am »

Silly question as I should remember this but took a couple of months away from the game and I forgot the code to open the workflow command in game to queue up work orders in the DHack plugin.
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No, they went to Hel, where they lead a bleak existence in cold and darkness. Valhalla is reserved for valiant warriors.

PatrikLundell

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Re: Workflow command
« Reply #1 on: February 28, 2015, 12:01:11 pm »

I'd think twice about doing that, because there is a bug that causes random jobs to be "forgotten", i.e. visible in the jobs queue, but never assigned. I had a hell with workflow because of that, since the repeat jobs ended up just sitting there without ever being performed, until I removed them and recreated them, so I never knew if they were just slow in getting to the jobs when idle, or the bug had struck. The bug seems to be triggered by a high overall workload, since I haven't seen it much since I let most of my fortress idle, but when running everyone at almost full capacity it happened all the time. A lost job never recovers. I have a half built paved road segment since over 10 years, for instance. This bug was introduced in between 0.40.19 and 0.40.23 (I encountered it in .23, and it continued to happen in .24).

However, I think typing "plugins" in the DFHack window will list the available plugins, and it's probably called workflow. I think just typing workflow will get it to tell you what parameters it takes.
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ragincajun

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Re: Workflow command
« Reply #2 on: February 28, 2015, 12:59:59 pm »

OK, thanks.  Yeah, after coming back it takes a bit to see what's broken and buggy and the new stuff...ugh.
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No, they went to Hel, where they lead a bleak existence in cold and darkness. Valhalla is reserved for valiant warriors.

Uggh

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Re: Workflow command
« Reply #3 on: February 28, 2015, 03:33:36 pm »


Alt-w in a workshop with a job on repeat.
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