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Author Topic: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*  (Read 56878 times)

Sirus

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Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
« Reply #135 on: March 27, 2015, 02:18:20 am »

You have any idea what sort of character you'll create?
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Vector

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Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
« Reply #136 on: March 27, 2015, 02:28:33 am »

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« Last Edit: March 26, 2017, 08:05:20 pm by Vector »
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"The question of the usefulness of poetry arises only in periods of its decline, while in periods of its flowering, no one doubts its total uselessness." - Boris Pasternak

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Sirus

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Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
« Reply #137 on: March 27, 2015, 02:31:06 am »

Well, on the bright side you unlock a ton of extra character slots after beating story mode. So you can go to town and create whatever you want eventually :D

I didn't know that body type modifies stats. I thought it was purely cosmetic o_O
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kcwong

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Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
« Reply #138 on: March 27, 2015, 08:26:31 am »

Well, on the bright side you unlock a ton of extra character slots after beating story mode. So you can go to town and create whatever you want eventually :D

I didn't know that body type modifies stats. I thought it was purely cosmetic o_O

Whoa I completely forgot about I have opened all the slots... I was still playing my Earthling for the last few days. I suppose I should at least max all masters first...
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Sergarr

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Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
« Reply #139 on: March 27, 2015, 08:48:10 am »

Made a new character today. Earthling with Pose K and Pose E, focused solely on basic attacks. Also throwing in the namekian regen z-souls for hilarity.
Got him to level 15ish and he MIGHT already be as powerful as my level 60...this build is ridiculous :P
Not as ridiculous as this one I bet.
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Shadowgandor

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Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
« Reply #140 on: March 27, 2015, 09:17:51 am »

Ok that video was pretty funny. I heard it got patched though
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BFEL

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Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
« Reply #141 on: March 27, 2015, 10:51:33 am »

Correction, this build is OBSCENELY more powerful then my more reasonable namekian. Went and did the last Demigra mission and saw the ending where Goku doesn't have to show up. At level 20.

Also got the last time chasm shard. So the Bardock mission...fuck. That's gonna be a toughy. Have to kill 15 fuckers then fuck up frieza before the fuckers fuck up Bardock. With fucks.

Failed the first time at level 25ish, I'll level up some and go for it again. Came pretty damn close though, frieza was out and down to half a healthbar when Bardy bit it.
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kcwong

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Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
« Reply #142 on: March 28, 2015, 05:33:45 am »

What's your favorite AI PQ partners? I always go for Full Power Cell, God Goku or Beerus, but even they will need a capsule or two in PQs with lots of Super Saiyans.
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BFEL

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Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
« Reply #143 on: March 28, 2015, 07:33:46 am »

Well the ones I usually ended up using were SSJ4 Vegeta simply because he was available from the beginning of the game on my first run :P

But yeah, Full Power Cell is my go-to now, although AI partners will forever be nothing more then meatshields.
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kcwong

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Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
« Reply #144 on: March 28, 2015, 08:44:58 am »

Spoiler: My current status (click to show/hide)


He managed to KO Goku and Trunks wasn't interested in reviving him, but I defeated him pretty easily. Perfect Kamehameha *is* perfect.
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Sirus

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Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
« Reply #145 on: March 28, 2015, 11:04:54 am »

I usually just tend to bring along whoever my teacher is at the time. If my understanding is correct, that make their training progress faster.
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Neonivek

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Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
« Reply #146 on: March 28, 2015, 03:38:33 pm »

Are Strike Supers really that bad?
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nenjin

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Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
« Reply #147 on: March 28, 2015, 06:02:05 pm »

Some of them are as reliable if not less reliable than ki supers when it comes to accuracy. There are few to no attacks like from Budokai that lock on before striking, and the more elaborate the attacks get, the easier they seem to miss or actively be avoided by the AI. Plenty of them hit reliably at the end of a basic attack combo, but somehow they're just not as sexy as Ki Supers.
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Sergarr

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Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
« Reply #148 on: March 28, 2015, 06:07:48 pm »

Are Strike Supers really that bad?
I've heard that Orin Combo works good together with charged Dynamite Kick to catch them after getting up.
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kcwong

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Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
« Reply #149 on: March 29, 2015, 02:51:27 am »

Are Strike Supers really that bad?
I've heard that Orin Combo works good together with charged Dynamite Kick to catch them after getting up.

Power Pole Combo can hit 7 times in total if you time your button presses (from skill description; I found madly mashing the buttons also works); it comes out quick so you can combo it with your normal attacks. If you do the full combo you will slam your opponent away, and even with the mandatory pose you will still have time to fire up Maximum Charge to get one ultimate back.
« Last Edit: March 29, 2015, 02:56:59 am by kcwong »
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