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Author Topic: ultra-jumbo-superpowers deathmatch  (Read 2184 times)

High tyrol

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ultra-jumbo-superpowers deathmatch
« on: February 24, 2015, 07:50:41 pm »

Ultra-jumbo-powers deathmatch
Notice:this is my first time being a gm suggestions on how the game can be improved are welcome.


Premise

Three (for now)(chandged to four) newly forged superhumans will battle it out in a deathmatch to gain new powers as you kill people.
Rules
Spoiler (click to show/hide)


 first reboot.
« Last Edit: April 23, 2015, 11:24:31 am by High tyrol »
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Salsacookies

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Re: ultra-jumbo-superpowers deathmatch
« Reply #1 on: February 24, 2015, 08:22:32 pm »

I'm in, sounds cool
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NAV

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Re: ultra-jumbo-superpowers deathmatch
« Reply #2 on: February 24, 2015, 09:27:29 pm »

In
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

darkpaladin109

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Re: ultra-jumbo-superpowers deathmatch
« Reply #3 on: February 24, 2015, 09:29:26 pm »

In.
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Andres

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Re: ultra-jumbo-superpowers deathmatch
« Reply #4 on: February 24, 2015, 09:32:39 pm »

Waitlist. Never mind.
« Last Edit: February 24, 2015, 09:35:10 pm by Andres »
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All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.

Yourmaster

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Re: ultra-jumbo-superpowers deathmatch
« Reply #5 on: February 24, 2015, 10:15:05 pm »

I would like to be on the waitlist, but superpower wiki is extremely varied in power. From what I understand, one person could control people's fear, and the next could have omnipotence.
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10/10.
Wants to rape and enslave my innocent night faeries ;-;

High tyrol

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Re: ultra-jumbo-superpowers deathmatch
« Reply #6 on: February 24, 2015, 10:21:22 pm »

Salsacookies powers:
Unbreakable bones,organic blade formation, social cloaking, swan physiology, air augumentation,cold air manipulation
3 emphasis points
NAV powers:
Hot air generation, happiness inducment, Neutrality force manipulation, and consumption phsycometry, earthquake generation
 3 emphasis points
Darkpaladins powers :
Mechanical limb generation and, dimensional manipulation
1 emphasis point



I would like to be on the waitlist, but superpower wiki is extremely varied in power. From what I understand, one person could control people's fear, and the next could have omnipotence.
you are correct however any thing too over powered is out(like omnipotence) but anything that isn't omni-level is in but if you get something really good you will likely have only that ability and I will probably give everyone else some sort of qn advantage to compansate
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NAV

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Re: ultra-jumbo-superpowers deathmatch
« Reply #7 on: February 25, 2015, 08:54:33 am »

MWAHAHAHAHA I CAN MAKE PEOPLE HAPPY.
I put my 3 points into reflexes, balance, and toughness.
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

High tyrol

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Re: ultra-jumbo-superpowers deathmatch
« Reply #8 on: February 26, 2015, 10:04:45 am »

By the way the location where the fight for the next heartstone is going to happen at harrison hall of Miami university.
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Peradon

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Re: ultra-jumbo-superpowers deathmatch
« Reply #9 on: February 26, 2015, 11:48:38 am »

PTW...

Also, N-B4 giant mechanical interdimensional robotic limbs....
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Ya'll need Jesus. Just sayin'.

High tyrol

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Re: ultra-jumbo-superpowers deathmatch
« Reply #10 on: March 04, 2015, 11:07:09 pm »

Darkpaladian and salsacookies please distribute your emphasis points so we can move on
With the game.
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Salsacookies

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Re: ultra-jumbo-superpowers deathmatch
« Reply #11 on: March 05, 2015, 04:55:17 am »

What stats do I have to emphasize
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High tyrol

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Re: ultra-jumbo-superpowers deathmatch
« Reply #12 on: March 05, 2015, 08:09:34 pm »

Reflexes, toughness ,balance, willpower, knowledge(helps you narrow down mega heartstones locations and thats about it), awareness(used to keep from being supprised), fitness, intuition (used to narrow down the exact location of mega heartstones, and determines how quickly  i tell you the other players power attributes)








by the way:
Mega heartstones give 2-4 powers
Starter heartstones give 1-3 powers
And meager heartstones give 1-2 powers

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Salsacookies

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Re: ultra-jumbo-superpowers deathmatch
« Reply #13 on: March 05, 2015, 08:59:01 pm »

Emphasis on knowledge, intuition, and reflexes
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Yep, the sig is here
Whoops. Well, shit. Typical salsacookies.
I don't need my cavities checked. I just went to the dentist! Ba-dum-tiss.
I am a Christian

darkpaladin109

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Re: ultra-jumbo-superpowers deathmatch
« Reply #14 on: March 07, 2015, 04:42:45 pm »

emphasis on...Reflexes, I guess. What's Balance do, exactly?
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