Crewedgears Investigation -- summer reportThe food situation is getting out of hand, partially because most of the staff refuses to do their job. The manager simply doesn't care about filling out orders, because writing down to other people so they can work is too much work. the Bookkeeper isn't much better, as he refuses to give me the list of food we have available. No idea what types of seeds, fruits and plants we have. As such, it is very hard to kickstart a better farming industry, or to process what we already have into cooked meals. Just in case, I've ordered a millstone, a quern and a second farmer workshop installed, hopefully part of our plants can be transformed into food.
Apparently, this fortress will not be receiving a human caravan this year, so we'll have to survive on rock paste and leftover booze until fall.
I asked the farmers to construct new farming plots outside, for grape, cranberry and more. Apparently they built the thing right in the path of an archery range, and only told me about it after it was complete. the farming plots will have to stay there I'm afraid, as accidental shooting is a source of terrible deaths, but so is mass-starving.
It would seem that the farmers hate working outside, and also hate going outside because of the poorly designed, narrow path across a pond, and also they hate working in the first place. work on the farms is definitely slow.
In order to house more civilians, we are building a new set of rooms near the noble district. there is a nearby staircase leading to a large dinning room, so this is adequately located. With so many stone lying around, it seems safe to order a few of them turned into furniture. I'm not sure the people living here each need a weapon and armor rack, but i'm also certain they don't each need two giant stone boulders lying under a dangerous mountain.
The miners inform me that a new forgotten beast was heard across the walls of the caverns. That would make it the fourth resident of our underwater lake (that isn't a drowned dwarf). As with the others, this one is sealed off. (for now)
Reading the combat reports informs me that the only combats that took place during my rule were inbetween cavern inhabitants and forgotten beast. Very recently, the newcomer has been duking it out with an old foe of the fortress. It seems the forgotten beasts are keeping tab on their own population for us.
As summer comes to an end, I'm told that a peasant has begun work on a personal project, while a ghost has risen from the grave. Surely, this must be addressed.
All things considered, progress during summer has been slow, simple and quiet, with most of the fortress smoothing walls and moving furnitures, ordering stockpiles and improving the housing state. However, many dwarves have forsaken their job to
''chill out'' and do nothing, under the leadership of TheCheeseMaker. Many boulders remain unhauled, many things remain unmined, yet the population is uninterested in any of those things, and merely seek to throw parties at the marble table. Our food situation is becoming a real issue, and our continued happiness is placed upon the next caravan from the mountainhomes. On the bright side, the slow pace of life during summer left me with some time to further investigate the ex-overseers of the Crewedgears. (see annexed document)
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Crewedgear criminal investigationSummer update
As of the end of the sixth month, 132, those are the information I managed to acquire on the different suspects:
*Gwolfsky*Status: Presumed dead, after his fall in the Bloodfall Chasm, alongside second overseer Salmeuk. Body missing
Critical info: Founder of the fortress, prime suspect in the ''Hollowing stupid areas'' affair. Was apparently very neurotic about acquiring a golden office with a private pool. Originally designed what would be the root of the problem for the ''Bloodfall Chasm'' deathtrap.
Evaluation: Faked his own death after he killed Salmeuk out of spite. Currently disguised as ''Gwolfsky2''.
*Salmeuk*Status: Presumed dead, after his fall in the bloodfall Chasm, alongside fortress founder Gwolfsky. Body never retrieved.
Critical info: Laid the plans for a large, long term defence and food-focused term. Overall beneficial to the growth of the fortress. Failed to follow through with the various personal requests from the founder Gwolfsky, instead focusing on the defence and productivity of the fortress as a whole.
Evaluation: Possibly murdered by Gwolfsky
*PsychoAngel*Status: Broker of the Crewedgears, self-proclaimed ''grand soaper''
Critical info: Obsessed with soap, believing it has magical and awesome properties. Created a hospital and a soap-making operation, but forgot to put any of those into proper service. Renowned as having a ''lousy intellect''. Unlike Salmeuk, served Gwolfsky faithfully. Let a bronze collossus into the fortress by failing to understand the general layout. Flooded part of the fort by not understanding what a aquafier meant.
Evaluation: Apparently Gwolfsky's minion. Possibly pretending to be stupid in order to avoid suspicion, but most likely a flat out idiot.
*TheCheeseMaker*Status: Resident manager of the Crewedgears
Critical info: Apparently hates work, but claims that he ''just finished some work, it was very satisfying''. Solved most of the issues caused by PsychoAngel. Used a werebeast to sort out the useless child and kill all but the toughest. Managed to convince people to overlook his child genocide in favor of joining a ''don't do work'' movement, essentially locking down any progress in the fortress. Seems innocent and lazy in appearance, but possess incredible management and organisation skills when needed. Cruely efficient and definitely smarter than PsychoAngel, and possesses advanced manipulation skills.
Evaluation: harmless in appearance, but definitely more than he pretends. Use caution and subtlety with this one.
*Eldin00*Status: Duke of the Crewedgears
Critical info: Rather unremarkable reign as overseer, mostly elected due to being more popular than TheCheeseMaker at the time. Promoted to nobility after he set up magma forges.
Evaluation: seemingly clean, possibly nothing than a pawn.
*Iamblichos*Status: Resident blacksmith, overall lazy bum.
Critical info: seemingly took up the job because it was handed to him. accepted because it involved dealing with shiny items. resigned after being told what was happening and having to take decisions became too much work.
Evaluation: Seemingly clean.
*Gwolfsky2*Status: Obviously Gwolfsky under disguise. Glorious founder
Critical info: '
'"What did i say? didn't i tell you all i would come back to power again ?'' Murdered Salmeuk out of spite, faked his own death in a chasm he himself set up, and came back to power. His activities as overseer are undocumented and shadowy. Seemingly responsible for building a factory under the mountain, while emptying part of it to sabotage the fortress. Hurriedly turned off the machinery before I took over, and pretend that it is merely a water turbine. Not very good at assumed identities. Promoted a mad doctor to the ranks of chief engineer.
Evaluation: 50 shades of shady
Summer was actually fucking boring. I mainly stared at a few rooms while watching youtube. Seemed like a good time to introduce the info on the various overseers, which can double as a turn synopsys of sorts, if you want.