Hello everyone. I took a look at "Empire Mode" thread and it inspired me to think on the topic of politics in fortress mode. I think that currently we don't need to care about our civ at all. We just request materials from caravans and get higher in hierarchy by becoming barony/duchy/mountainhomes, but it doesn't change the gameplay much, it just adds new nobles and generates mandates. I think that this system should be changed totally. Here are some ideas, feel free to comment and criticize it.
From time to time, when important events happen in our civ (war declaration, change of a king, enemy invasion) moutainhomes will organize noble's meeting. In such case rulers of all fortresses belonging to our civ will meet in capital, including highest ranking noble (or messenger, if we have one) from our city. He will just live the map and when he gets to the capital a conversation screen (similar to one which we have when we talk with outpost liaison) will appear. First king announces the topic of current debate. Then we have option to state our opinion on it (few options are available like saying it in ironic/offending/polite way, this would affect other rulers reaction) and other nobles will either agree with us, or criticize it. Their reaction would depend on their situation and our position and reputation in civ. For example a fortress that suffered heavy losses from goblin attacks won't agree on proposition of declaring war on humans and will laugh at our support of this kind of decision. Of course rather than playing our cards instantly we can wait and let other nobles talk first and comment on their statements (again in different ways). Such discussion lasts until all nobles stated their opinions. At the end king makes his decision depending on what particular nobles said.
Here we need some kind of reputation system, which changes other noble's opinion on us. It should depend on our actions (laughing at other baron wouldn't make him think positively about us) and wealth. Maybe under "z" menu politics tab should be added.
After king made his decision our noble returns to our fort. Of course outcome of the discussion will have some kind of effect on our fort, for example if our king decided to go to war a diplomat will come requesting us to send one of our military squad, or send (for free) some kind of armor and/or weapons. We can refuse to do this, but this will lower our reputation and if we do it too often we will be declared traitors and dwarf army will siege us to establish new government.
My proposition of decisions requiring a debate:
-war declaration, consequences: send troops/weapons/armor,
-enemy invasion, consequences: send troops/weapons/armor,
-helping forts that were attacked, consequences: send food, drinks, clothes,
-economic crisis (happens when you produce too much coins that go to your civ), consequences: you need to stop producing coins,
-death of current king who lacked offspring, consequences: you need to appoint ruler (you can propose yourself as candidate), the noble with highest support becomes a new king,
-hunger, consequences: send food.
Thank you for reading this, sorry for all grammar and spelling mistakes. Hope you like my ideas.
I greet
kemoT
PS: soldiers who you sent as consequence of a debate, should later return to you (if they survive war) with option to get wounded and gain more experience.