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Author Topic: [RPG] ⚔Dueling Blades⚔ - Paralun Thread - Turn 31  (Read 12601 times)

Urist Arrhenius

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Re: [RPG] ⚔Dueling Blades⚔ - Paralun Thread - Turn 4
« Reply #30 on: February 25, 2015, 06:05:02 pm »

Shift anxiously from foot to foot, in place.
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Re: [RPG] ⚔Dueling Blades⚔ - Paralun Thread - Turn 4
« Reply #31 on: February 25, 2015, 06:51:03 pm »

Put my sword to the door, and prepare to strike
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Squeegy

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Re: [RPG] ⚔Dueling Blades⚔ - Paralun Thread - Turn 4
« Reply #32 on: February 25, 2015, 08:33:40 pm »

Turn 4
Darek opens the door.



Nelly walks 6m north.

Svante does nothing.

Ronald draws his short sword.

Ricard does nothing.

« Last Edit: February 25, 2015, 09:06:53 pm by Squeegy »
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Re: [RPG] ⚔Dueling Blades⚔ - Paralun Thread - Turn 5
« Reply #33 on: February 25, 2015, 08:46:14 pm »

"There is something that looks like a roughly shaped stone wall over there."

Move three squares up.
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Re: [RPG] ⚔Dueling Blades⚔ - Paralun Thread - Turn 5
« Reply #34 on: February 25, 2015, 08:52:38 pm »

((Is it just me or has it been turn 3 twice now?))
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Re: [RPG] ⚔Dueling Blades⚔ - Paralun Thread - Turn 5
« Reply #35 on: February 25, 2015, 09:07:00 pm »

My bad.
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Re: [RPG] ⚔Dueling Blades⚔ - Paralun Thread - Turn 5
« Reply #36 on: February 25, 2015, 10:35:30 pm »

Move three squares north.
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Re: [RPG] ⚔Dueling Blades⚔ - Paralun Thread - Turn 5
« Reply #37 on: February 26, 2015, 08:41:49 am »

Move 1 square up 2 squares left
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Urist Arrhenius

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Re: [RPG] ⚔Dueling Blades⚔ - Paralun Thread - Turn 5
« Reply #38 on: February 26, 2015, 04:04:14 pm »

Move 3 squares north.
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Re: [RPG] ⚔Dueling Blades⚔ - Paralun Thread - Turn 5
« Reply #39 on: February 26, 2015, 04:43:02 pm »

Enter the room on an unoccupied square, dagger ready
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Squeegy

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Re: [RPG] ⚔Dueling Blades⚔ - Paralun Thread - Turn 5
« Reply #40 on: February 26, 2015, 05:25:23 pm »

Turn 5
Darek attempts to walk 6m north, but his path is blocked by the table.


Two desks and a wall are set up opposite the door. Near one of the desks, a dead body is slumped. The northern door is visibly damaged, almost hanging off its hinges.

Ricard attempts to walk 6m north, but his path is blocked by Darek.

Ronald walks 2m north, but his path is blocked by Ronald.

Svante walks 6m north.

Nelly shoulders past Ricard and Darek, dagger at the ready.

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Re: [RPG] ⚔Dueling Blades⚔ - Paralun Thread - Turn 6
« Reply #41 on: February 26, 2015, 07:32:48 pm »

Up, Right, Up, Up. See what's down the hall to the right.

Does anyone mind if we resolve this action first before anything else so that we all don't end up moving blind (in the last game there was an archer over there, the map's layout is very similar)? If that's okay with the GM of course.
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Re: [RPG] ⚔Dueling Blades⚔ - Paralun Thread - Turn 6
« Reply #42 on: February 26, 2015, 07:46:12 pm »

If there were an archer over there, combat would start and initiative would be rolled, so that action would be resolved before anything else regardless. Like so.

Turn 6, Part 1
Ricard jogs 8m north, east, north, north.


The hallway seems to be in worse disrepair than the rest of the area, as three of its tiles have been destroyed, leaving a man-sized hole in the ground where they used to be. A body is lying on the edge of one of the tiles, almost hanging off.

The party rolls initiative.
Turn Order: Unarmed Undead (19), Ronald (16), Ricard (15) (skip), Nelly (14), Svante (12), Darek (8,20), Undead Archer (8,4)

The Unarmed Undead walks 2m west.

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Re: [RPG] ⚔Dueling Blades⚔ - Paralun Thread - Turn 6
« Reply #43 on: February 26, 2015, 07:47:32 pm »

Dodge roll South. Once in safety Ricard speaks up. An archer-! Let's not go this way, we don't need to take the risk.
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Squeegy

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Re: [RPG] ⚔Dueling Blades⚔ - Paralun Thread - Turn 6
« Reply #44 on: February 26, 2015, 08:00:05 pm »

You can't dodge roll unless you're being attacked. I'm afraid you can't move again until Turn 7.
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I think I'm an alright guy. I just wanna live until I gotta die. I know I'm not perfect, but God knows I try.
Kobold Name Generator
⚔Dueling Blades⚔
Fertile Lands
The Emerald Isles
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