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Author Topic: Getting rid of logs quickly  (Read 1087 times)

Insert_Gnome_Here

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Getting rid of logs quickly
« on: February 22, 2015, 04:49:46 pm »

I kind of let myself go with the logging industry and now the 5000 or so logs are taking their toll on FPS. How should I process them to maximise FPS?
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Quote from: Max™ on December 06, 2015, 04:09:21 am
Also, if you ever figure out why poets/bards/dancers just randomly start butchering people/getting butchered, please don't fix it, I love never knowing when a dance party will turn into a slaughter.

NullForceOmega

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Re: Getting rid of logs quickly
« Reply #1 on: February 22, 2015, 04:58:15 pm »

Process into coal and ash, make metal and soap.
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Uggh

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Re: Getting rid of logs quickly
« Reply #2 on: February 22, 2015, 05:02:35 pm »

Forbid them and in the stocks screen.
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Naryar

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Re: Getting rid of logs quickly
« Reply #3 on: February 22, 2015, 05:05:44 pm »

Bins.

You need more.

Also, potash, barrels, soap, beds... Maybe coal in case you're in a volcanic rock with marble.

Insert_Gnome_Here

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Re: Getting rid of logs quickly
« Reply #4 on: February 22, 2015, 05:11:10 pm »

Do bins improve FPS?
(Currently, I'm just selling them to traders and building ziggurats)
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Quote from: Max™ on December 06, 2015, 04:09:21 am
Also, if you ever figure out why poets/bards/dancers just randomly start butchering people/getting butchered, please don't fix it, I love never knowing when a dance party will turn into a slaughter.

KingBacon

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Re: Getting rid of logs quickly
« Reply #5 on: February 22, 2015, 06:22:15 pm »

5000 logs? Do you have sand? You could make pearlash and clear glass then. Or better yet, clay pots with ash glaze :P

And if you are feeling particularly wasteful, built a quantum dump into a magma pool with said logs. Elves will love you for that.
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utunnels

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Re: Getting rid of logs quickly
« Reply #6 on: February 22, 2015, 07:12:00 pm »

I don't think that affects your fps too much.
I have 13000 stones...

Maybe you can consider building a wood fortress above ground?
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Kestrel

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Re: Getting rid of logs quickly
« Reply #7 on: February 22, 2015, 07:23:06 pm »

Or you could use DFHack with autodump into a magma pool.
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Bearskie

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Re: Getting rid of logs quickly
« Reply #8 on: February 23, 2015, 12:45:41 am »

Build a Trojan Horse.  Also, as constructions they might impact less on your fps.

Bumber

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Re: Getting rid of logs quickly
« Reply #9 on: February 23, 2015, 01:49:29 am »

Bins.

You need more.
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Astrid

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Re: Getting rid of logs quickly
« Reply #10 on: February 23, 2015, 05:25:15 am »

Another possibility is quantum stockpiling to get them all taking up only 1 square.
If they all are laying in the same square the game will only check temperatures etc. for 1 of them, not for them all anymore.

At least that had been this way.
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AzTech2064

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Re: Getting rid of logs quickly
« Reply #11 on: February 23, 2015, 06:38:05 am »

the number of items your fortress has, doesn't impact on dps at all, the only problem is, the pathfinding. quantum stockpile them, or lock them somewhere behind a forbidden door. (i would suggest to build 10 or so wood stokcpiles in a row, with walls between them and forbidden doors. if your main stockpile goes empty, open the first stockpile and let it replenish, when its full, shut the door again usw.)
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Bearskie

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Re: Getting rid of logs quickly
« Reply #12 on: February 23, 2015, 09:54:36 am »

the number of items your fortress has, doesn't impact on dps at all, the only problem is, the pathfinding. quantum stockpile them, or lock them somewhere behind a forbidden door. (i would suggest to build 10 or so wood stokcpiles in a row, with walls between them and forbidden doors. if your main stockpile goes empty, open the first stockpile and let it replenish, when its full, shut the door again usw.)

Temperature man.  Those logs gotta know when to explode when magma touches 'em.

At least, that's what I've heard.  Anyone here qualified enough to clarify about fps factors?

Niddhoger

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Re: Getting rid of logs quickly
« Reply #13 on: February 23, 2015, 11:07:22 am »

Some science was done (sorry, can't remember the link) that clarified # of items being largely irrelevant to your FPS.  The main draw back was actually stockpiles generating jobs.  Every empty spot in a stockpile generates a job (which then grabs a dwarf who has to process pathing).  Temperature checks are also not an issue until you get flowing lava that forces them constantly.  I believe this was the old post about the "no-dump" quantum stockpiling method. 

That being said, I'd place a whole mess of wood burning furnaces and crank out charcoal.  Store it in bins off to the side of your forges for a whole life time of coal.  You probably delete the stockpile once most of them have already been moved.  If you don't need the coal, the obvious answer is clear glass everything/glaze.  You can glaze any type of stone item, so stone statues can get a coat.  I wouldn't make earthen pots to glaze though, as you could have just made a barrel straight up (unless you want to snicker at the elf happily buying your tree-glazed beer pots).  I honestly don't bother much with clear glass due to the several extra processing steps.  If it was obscenely valuable, maybe, but it just isn't.  As it stands, you have to burn a unit of wood, send it to an ashery to make potash, then send it to a kiln to convert into pearlash (consumes additional fuel!), THEN send to your glass furnace to combine with sand (and more fuel) to make an item with value-5.  To recap: 1 wood+2 units of fuel (more wood), 1 bag (leather/textiles), 1 sand, 4 workshops/5 jobs (ignoring hauling between stockpiles/workshops) all for a base 5 value material.  Billion/brass are both higher (6/7) and can generate EIGHT units of material for each unit of fuel (smelting from ore).  All in all, I tend to ignore clear glass altogether >.> You don't need that much soap, but you can convert most of it into fertilizer and super-charge your farms.  You can then turn the excess food into prepared meals to sell. 
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AzTech2064

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Re: Getting rid of logs quickly
« Reply #14 on: February 23, 2015, 11:28:29 am »

http://www.bay12forums.com/smf/index.php?topic=109319.0

i guess you mean this here^^ and yeah its proved that quantum stockpiling is MUCH better for fps due to the missng hauling jobs to fill all those stockpiles
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