Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 28 29 [30] 31 32 ... 35

Author Topic: Inexorable: a Minimalist Demigod Game  (Read 80893 times)

Wolfkit

  • Bay Watcher
    • View Profile
Re: Inexorable: a Minimalist Demigod Game
« Reply #435 on: March 22, 2015, 06:31:26 pm »

Go find a new place to adventure, leaving behind a fair library of arcane knowledge. And an overkill of safeguards against vandalism.
Logged
You wanna frisk this guy? This guy with the technicolor wonder limbs? The limbs that could probably slap you on several different levels of reality?
Your tabs are just pure chaos, Wolfkit.
Sig

zomara0292

  • Bay Watcher
  • Its a lie. he is still an escaped lunatic brony.
    • View Profile
Re: Inexorable: a Minimalist Demigod Game
« Reply #436 on: March 22, 2015, 07:34:39 pm »

Well, there is only one thing I know that can make the infeasible feasible, and thats the dice creatures. maybe i can extort a dice creature to create the planet for me. if It refuses I can just brake down its body and see if I can force whatever divine force that has the ability to manipulate reality to do so for me, instead. more so to my will, though. not that random bull.
Logged
I hear a piranha is good eating.  I have a spear; I'll be fine!
The Pilot and their cargo handlers paused when they saw that the entire camp is covered in eldritch runes coated in blood. And rotting monkey corpses everywhere..

They decide that they didn't get paid enough for this..

Beirus

  • Bay Watcher
    • View Profile
Re: Inexorable: a Minimalist Demigod Game
« Reply #437 on: March 22, 2015, 08:24:46 pm »

((Hey HB, how good of a copy of Tukta is Tooka? Also, when was it created again? It was after the Fourth Hero was created, right?))
Logged
Because everything is Megaman when you have an arm cannon.

Detoxicated

  • Bay Watcher
  • Urist McCarpenter
    • View Profile
Re: Inexorable: a Minimalist Demigod Game
« Reply #438 on: March 22, 2015, 09:35:27 pm »

"I want to learn the arts of Relic Shaping" Try to mimic the movements of the Relic Shaper.
Logged

ggamer

  • Bay Watcher
  • Reach Heaven through Violence
    • View Profile
Re: Inexorable: a Minimalist Demigod Game
« Reply #439 on: March 22, 2015, 09:49:22 pm »

((whatever happened to Zhiren's hell? is it still particularly hellish, now that Zhiren and anathema are gone?))

the avatar of anathema - a glorified buzzard - sits and stares at the confines of its cage
though it cannot fully wrap its head around the plague, it meditates on what it knows to see if it can discover anything new about the plague
after all, its got nothing but time

NAV

  • Bay Watcher
  • I have an idea!
    • View Profile
Re: Inexorable: a Minimalist Demigod Game
« Reply #440 on: March 22, 2015, 11:03:43 pm »

Grab the stars and wiggle them. Use that wiggling to propel myself through the universe in search of other wiggly beings. Surely some of my wiggly creations must have survived?
Logged
Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Generally me

  • Bay Watcher
  • I look like this IRL
    • View Profile
Re: Inexorable: a Minimalist Demigod Game
« Reply #441 on: March 23, 2015, 01:10:55 pm »

Make face hugger fungus that latch onto people faces then mind control them to follow my orders

Also contine perfectin spaceship
Logged

Harry Baldman

  • Bay Watcher
  • What do I care for your suffering?
    • View Profile
Re: Inexorable: a Minimalist Demigod Game
« Reply #442 on: March 23, 2015, 01:15:48 pm »

((whatever happened to Zhiren's hell? is it still particularly hellish, now that Zhiren and anathema are gone?))

It's still there. It's where Seeches went when he died, getting copied over. Though now it's less of a hell and more just a bright patch of void that all dead are copied into, alive once more. Usually for a short while, too.

((Hey HB, how good of a copy of Tukta is Tooka? Also, when was it created again? It was after the Fourth Hero was created, right?))

Right before, actually. It still has the Shapers, which the Fourth Hero eradicated on Tukta.
« Last Edit: March 23, 2015, 01:17:32 pm by Harry Baldman »
Logged

Beirus

  • Bay Watcher
    • View Profile
Re: Inexorable: a Minimalist Demigod Game
« Reply #443 on: March 23, 2015, 01:44:52 pm »

((Did it copy the affinity with me? Can I convince it to merge with Tukta into a super planet?))

"So much slaughter. It is wonderful. But I am running out of things to kill. You bore me, Zil. You are a coward, hiding behind others. Perhaps I'll just leave you to play with your broken toys."

Might as well have Tukta open a path for only me to get back to my faithful with my trophies. If attacked, Tuktan kick aggressor into bottomless pit with help of planet, or kill them, whichever really, and have Tukta pull me and Zil into an isolated area so I can kill him.
Logged
Because everything is Megaman when you have an arm cannon.

ggamer

  • Bay Watcher
  • Reach Heaven through Violence
    • View Profile
Re: Inexorable: a Minimalist Demigod Game
« Reply #444 on: March 23, 2015, 02:12:44 pm »

((y'know, after a while we're going to have to confront the fact that a fully fleshed out universe created by a dozen or so sociopathic gods doesn't quite fall under the purview of "minimalistic" anymore))

LORD GOAT THE 120524TH

  • Bay Watcher
  • I only accept the finest cans
    • View Profile
Re: Inexorable: a Minimalist Demigod Game
« Reply #445 on: March 23, 2015, 04:23:48 pm »

Accept the offer. Say two other things to the serpent.  1. Try to create an entry station on the edge of the force field.  2. If plan one fails, temporarily disengage the force field.
Logged
Welcome to Bay 12. Drop off your soul in the collection plate on the left.-Remuthura

Harry Baldman

  • Bay Watcher
  • What do I care for your suffering?
    • View Profile
Re: Inexorable: a Minimalist Demigod Game
« Reply #446 on: March 23, 2015, 04:55:28 pm »

"Even by my standards, that was a truly repugnant action, Tuk.  You have made this city a graveyard.  You are no brother of mine."

"We will now kill you."


With meaningful looks at the Three Heroes, propose that the Near-Perfect Being set out to face and destroy Tuk once and for all.  Point out that she is likely the best candidate for this task due to her many perfect qualities, and that the others can stay and rebuild the city while we await her triumphant return.

[5] The Near-Perfect Being decides to agree with your plan, presumably because she does not feel like she'll need your help. She wanders out of your estate in search of Tuk while you and the Three Heroes secretly high-five, since now it's just the four of you and some chill Shapers and nobody's going to get on your case for not following their perfect plans (you haven't got much experience with that last part, but the Three Heroes assure you that it's pretty bad a lot of the time).

Now then, what to rebuild the city with? You've got mercenaries. Everyone else is dead. Maybe you can found a tribe out of these guys? Repay them with land and lots of freshly unowned artifacts? Maybe make some of them considerably comelier so that procreation goes smoother with the help of the Shapers?

Anyway, before you make much headway, the Near-Perfect Being comes back with Tuk's head. She seems to have a lot of plans on how to gentrify and repopulate the area, and seems convinced that they're much better than your ideas, too. Ugh.

Chase bugs. Eat the squishy ones.

[4] They're nutritious, if not delicious. How wonderful it is to dwell in a tree without a care in the world. This whole god-death thing was really getting you down at first, but it seems you've found your rhythm again.

I know I sensed the creatures I desired when I was born from the void....

KEEP LOOKING FOR HUMANS, also take one of the rose like plants, make it the size of a normal rose, then alter it to be immune to even the heat of magma, add so that it draws its energy from heat( rather than light) , also give it roots strong enough to borrow in rock. 

[4] Still no humans, since nobody ever got around to making any (though some certainly planned to), but you do manage to get the strange-matter bloom replanted, then altered to be less strange and sort of magma-adapted. It's only one bloom, but you have faith it will cover you eventually.

Continue to be a mercenary

[1] You, after continuing your aimless blundering through the wilderness waiting for somebody silly enough to try and roll you, are eaten by a dragon that's even less intelligent than your previous client. Being slowly digested hurts a lot, you quickly discover.

Go find a new place to adventure, leaving behind a fair library of arcane knowledge. And an overkill of safeguards against vandalism.

[6] You, after writing a quick tell-all manual on divinity, seal all entrances to your library and collapse its ground floor entrance, then sink the mesa down into the ground a fair bit so that your library is entirely underground now, sealed off from air, light and any prying eyes or questing hands.

[3] It then becomes apparent that Dragonhome, in terms of adventure, certainly offers more quantity than quality. Sure, there's always one beast or another to murder for its shiny hide or bones, but that's kind of all you can find around here. There's the Stone Dragon also, but he doesn't seem to have any advice for you presently.

Well, there is only one thing I know that can make the infeasible feasible, and thats the dice creatures. maybe i can extort a dice creature to create the planet for me. if It refuses I can just brake down its body and see if I can force whatever divine force that has the ability to manipulate reality to do so for me, instead. more so to my will, though. not that random bull.

[2] Well, you'd need a really powerful die (one with a whole lot of sides and outcomes), then roll it, and then hope that you roll the exact result you want. Nothing can go wrong there, right?

The alternative, though, seems a little implausible - all literature on the subject seems to indicate that the reason the dice are so powerful is because their power is somewhat unpredictable, and that were this not so, they would correspondingly weaken greatly.

"I want to learn the arts of Relic Shaping" Try to mimic the movements of the Relic Shaper.

[1] The Relict Shaper takes your mimicry as mockery, and sics all manner of horrendous beasts upon you for your insolence as well as your flagrant misunderstanding of their art.

[3] You lose two legs in your escape to friendlier areas in the maze, but at least you remain alive.

((whatever happened to Zhiren's hell? is it still particularly hellish, now that Zhiren and anathema are gone?))

the avatar of anathema - a glorified buzzard - sits and stares at the confines of its cage
though it cannot fully wrap its head around the plague, it meditates on what it knows to see if it can discover anything new about the plague
after all, its got nothing but time


[5] The plague is self-defeating, built to ravage great populations by the gods of long ago. It is far too lethal to spread outside of cramped conditions, and its virulence, judging by the fact that you haven't caught it yet as far as you know, leaves something to be desired. Thus it's safe to say that, with the extinction of most of the universe's voidlife, even if the population's climbing back now, it's probably run out of steam by now, and poses much less of a threat than initially. It wasn't even that much of a threat initially - most of the voidlife perished due to the unrelated reason of having to live without sunlight for a while before the ambient light was restored by the gods. Right now it's just probably a thing that pops up every now and then, ruining somebody's day. Like it sort of did for you, really.

Grab the stars and wiggle them. Use that wiggling to propel myself through the universe in search of other wiggly beings. Surely some of my wiggly creations must have survived?

[6] You launch yourself out of the stars along the fourth and fifth dimensions, knowing the universe's current instance to be lacking in wiggling. You pass by your gelatinous nebula on the way, and also some interesting homes made by winged hivebeasts, some of whom even wiggle at times!

Make face hugger fungus that latch onto people faces then mind control them to follow my orders

Also contine perfectin spaceship


[1] You would, but you don't know what people are, where to find any or why you would need to control them when you've got much more obedient minions on hand. Not that you don't try anyway, which results in a significantly more parasitic form of your species, which then starts to infest the local area, causing your minions to behave much more erratically as the parasites send them conflicting chemical signals to facilitate their own growth.

[1] Your spaceship, being very near the original outbreak of this parasite, proves entirely unsalvageable as the fusion core organism starts to behave erratically and incinerates and/or explodes almost the entire thing in a massive release of energy.

[4] You, fortunately, were creating your parasites somewhere a little further away, so the complete ruination of your spacecraft does not seem to have harmed you any. Though there is radiation, of course.

((Did it copy the affinity with me? Can I convince it to merge with Tukta into a super planet?))

"So much slaughter. It is wonderful. But I am running out of things to kill. You bore me, Zil. You are a coward, hiding behind others. Perhaps I'll just leave you to play with your broken toys."

Might as well have Tukta open a path for only me to get back to my faithful with my trophies. If attacked, Tuktan kick aggressor into bottomless pit with help of planet, or kill them, whichever really, and have Tukta pull me and Zil into an isolated area so I can kill him.

Note that the maze is copied, not the planet. So no.

[2] You are about to leave, but the Near-Perfect Being appears to want to have a stern word with you. This turns out to be an incorrect assessment, as she's just here to kill you a lot.

[1] This you happen to realize a little too late, as by the time you've noticed her you've already been decapitated, then had your corpse incinerated, the area of Tukta around you salted and your head stolen to put on display someplace. She works quite fast, your head notes in your last moments of consciousness.

[5] You reappear, oddly enough, not in the void at all. Rather, it seems to be a well-furnished room of some kind that you've found yourself in. This is odd, as you swear the entire thing is made out of skin, bones and unidentifiable tissues. A bone chalice stands on a table before you, and odd music plays from somewhere you cannot quite see.

Accept the offer. Say two other things to the serpent.  1. Try to create an entry station on the edge of the force field.  2. If plan one fails, temporarily disengage the force field.

The serpent isn't quite sure what you mean by that, but it nods along with your plan anyway.
Logged

Generally me

  • Bay Watcher
  • I look like this IRL
    • View Profile
Re: Inexorable: a Minimalist Demigod Game
« Reply #447 on: March 23, 2015, 05:07:26 pm »

Awww remake the spaceship

And try to make some sort of effective soldier
Logged

Wolfkit

  • Bay Watcher
    • View Profile
Re: Inexorable: a Minimalist Demigod Game
« Reply #448 on: March 23, 2015, 05:12:06 pm »

To another planet, one that has more adventure and potential pupils.
Also, to fuck with physics, I'm not going to teleport. Travel FTL via Alcubierre drive
Logged
You wanna frisk this guy? This guy with the technicolor wonder limbs? The limbs that could probably slap you on several different levels of reality?
Your tabs are just pure chaos, Wolfkit.
Sig

poketwo

  • Bay Watcher
    • View Profile
Re: Inexorable: a Minimalist Demigod Game
« Reply #449 on: March 23, 2015, 05:24:51 pm »

BURST OUT OF THE DRAGONS MOUTH
Logged
Pages: 1 ... 28 29 [30] 31 32 ... 35