I will take care of the plotters.
Make a self-sustaining avatar on Tukta.
[5] Taking matters into your own hands, you manifest on Tukta, and Tukta welcomes your presence, sowing your path with food and gifts of its rich bounty - you reject them respectfully, as you are eternal and need no nourishment at all. At least not right now. The future, as it were, is still to be decided.
Fix the darn divine pool of power. Utilize arcane power as much as possible in said fixing.
[2] You certainly try, exhausting your supply of divine energy, or, more descriptively, creative potential. The power of the arcane is but a fragmentary understanding of the divine, and stems from the same font of miracles that you have been riding all the way here.
And this, unfortunately, is where your ride ends, you think as your divine being unravels, no longer held together by the now nearly dry pool of creation. You exist for a while yet - powerless, increasingly mindless, until no trace of your existence remains.
DANG IT!
TRY AGIAN! DONT LET IT MELT THIS TIME!
[6] Maddened and resolute, you fashion a planet of intermingling lava and rock, and when the predicted, inevitable effect begins, you launch your own unraveling form into the planet, determined not to let it have the final word in this debate of creation and physics, making it your thermodynamics-defying avatar in the void, constantly maintaining disparate temperatures through a focused effort of will and power. As the gods die around you, you hardly even notice, so intense is your uphill attempt to spite good sense and create your very own ideal world.
Create the Grand Creativity Well, an energy converter which turns any form of energy, Godly or Mundane, and in exchange pumps creative potential.
"Anybody?"
[4] You attempt to fashion a well of creative potential, a thing to sustain the gods themselves, and realize that there is only one thing that can plausibly perform this function. An energy converter it is decidedly not - perhaps a better name would be an unmaker. It slowly (slow is all you can manage in your first and, as it turns out, final foray - there could be so much iteration, if only there was time...) unmakes the things in its vicinity, mostly the corpses of voidlife, and gives the downhill slope of free creation a little while longer - for the gods it is not enough, but for demigods, or even mortals, who knows? You feverishly start to think of a better design, and it comes to you at the very end, or does it? Your mind by that point is plainly unsound, and a mere moment later you are no more.
oh dear
this plague doesn't seem to be very beneficial
in any case, i don't think i can keep a clean conscious about this whole hell thing now that my own creations are going there
i'll take Zhiren and we will once more reunite into Anathema
once this is done, we'll try to use our combined power to eliminate the plague, and perhaps bring life back into the voidthings.
[2] Absorbing Zhiren, you move into the void to eliminate the plague - it is a pernicious thing, and hard to eliminate. You fly through the corpses, seeking the roots of the infection, but time runs short, and the plague seems always ahead of you, adapting from your pursuit, knowing of the urgency of your mission. And finally, once you track down the plague's origin, a ripple of reality spewing forth novel afflictions by the millions, you find yourself unraveling.
Your avatar, the wanderer among corpses, is there as well, feeding off remains. The plague, having evaded you for long enough, now merely taunts you - you direct your power at it, but it behaves chaotically, creates nothing, fixes nothing. You find yourself splintering, not into Zhiren and the main form, but into millions of little minds, which then splinter further. The plague, mysteriously sentient, is delighted as you, Anathema, disintegrate entirely from starvation, leaving only your feeble little avatar behind in darkness, starved of light and rich in carrion.
Create an ever-growing waterfall of blood. Make whoever approaches it get a wish, but at the price of their soul. Losing their soul has no effect for now.
[4] You try your hand at being a demiurge one last time, creating an eternal waterfall of blood to fill the banquet hall of Meeses, endowing it with the power to grant wishes in exchange for a token acknowledgement of giving up one's soul. The concept of the soul was never implemented as far as you know, though afterlives that copy creatures do exist. You wonder who will seek it in the distant future in this dark corner of space.
You still wear the skin you did when you came to the banquet. This, you believe, is saving your life presently. You take a sip from one of the barrels. Would it be particularly funny if you poured one out for your well-intentioned and probably dead peers?
Find where my Shapers died. Recreate them in a less twisty, more creaty way..
In the meantime..
Anyone around? I heard this planet is party central!
[4] You recreate the Shapers in the Maze, putting them in the maze and telling them to make what they will of what they have - though their abilities are limited, these new Shapers start to create new forms of primitive life, hopefully graduating to more complex designs once these are fully developed. You would like to say you will be there to see this happen, but unfortunately you, similarly to many others, only notice the danger once it becomes rather dreadful - when you stop your observation of the Shapers, more by necessity than through your own will, you are already halfway undone, and your brief, violent struggle avails you nothing as you fade away.
Turn a hero into a pile of gold... and an evil hero too, just to keep it balanced...
[1] You, by some twist of fate, happen to choose none other than the Near-Perfect Being as the target of your involuntary transmutation, and are perplexed when she seems disturbingly able to counteract the change. And then, when you stop, she wastes no time in pulling on one of the threads of your being hard enough to destabilize your structure, unraveling you in a matter of seconds. As you fade from existence, you wonder why somebody thought it was a good idea to put a demigod this overpowered on Tukta.
Personality 1: Notice that the divine power pool is shrinking, and make it so the various smaller stars are divinely rigged to refuel it.
Personality 2: Make sure the Alcubierre drive works, then make a exo planet destined for far system capture in Tuks system, engraved with the blueprints on a visible form space scale.
[6] You unmake a few smaller stars within easy reach and of no real importance to keep the creative potential at an acceptable level, and even this only buys you and the others moments, universally speaking.
[3] You then fashion a cryptic exoplanet holding the key to the stars - though not written in a universal language, you are confident that mortals will be able to... oh, wait, you missed an important detail over-huh, what's happening to you? You're unraveling, you think. Oh dear. You hold a quick vote to ascertain the need for an investigation, and by the end of the vote you've forgotten the resolution. And after that, you quickly forget everything else, and promptly cease to exist.
Bring back the light.
[5] With the last of the power of the divine you bring back the ambient light of the universe in full force, illuminating all, and in the ensuing blaze of glory begin to integrate yourself into it, escaping death by becoming a demigod of light and, you would suppose, of growth as well.
QUICKLY POSSES ONE OF MY DICE RACE, THE MOST POWERFUL ONE
[1] You attempt to possess the member of your dice race you consider the most powerful, the One With Thirteen Thousand Sides (the dice people have very descriptive names), who has currently found itself on Otyx's world. Sneaking up on it, you attempt to take its body, but accidentally upset its careful balance - it tumbles down a slope, rolls into a cave underneath a great dragon, who kicks it away into the depths. On a subterranean river it floats through caverns measureless to gods down to a sunless sea, where you finally catch up to it and read what it says.
The result is 'Finality'. It, you find as you are suddenly taken apart by its magic, proves rather fatal to gods as well as mortals, and you are converted into nothing, moving the ball of creation uphill a step - by that point you don't seem to have been worth much.
Rip a seed of Tree out of the one who consumed it. Nourish the Seed, sleep around it and provide warmth and light for it to grow into it's rightful place in the universe.
[6] From the unraveling form of its devourer, just before the Near-Perfect Being finishes it, you fish out a seed of Tree, and retreat to a hidden corner on Tukta's surface, where, once the light comes back, you expose the seed to light. It responds much like Tree itself would, in that it drives its roots through your body by virtue of it being in the way of the soil, and its shoots reach upward, expanding quickly. Within moments you are trapped as the expanding new tree grows around you and through you, integrating your body into its trunk. Your last sight of the returning light before the tree covers your eyes is soon a fond memory, one that keeps you barely sane while you are trapped in the innards of a new, hungry demigod.
Save me, my people! Find the source of what is draining myall the gods powers. Do that, and you may learn the true secrets of manipulating the galaxy an even wage war on those who live in time itself!
[2] They do not understand the question at first. And when they do, it is far too late to save you, or any other god, in fact, even if they had a way of determining the exact answer. You, like many others, exist no more by that point.
Appear above Dragonhome as massive red Dragon and begin devouring and smitting the unbelievers.
[5] You appear above Dragonhome and descend upon the heretics and unbelievers, devouring each and every one to prove your existence and need for worship - it takes some time. A very long time, in fact. By the time you look up, covered in the blood of many of your creations (though they are but a drop in the ocean, really), most of the other gods are dead or gone somewhere. How strange.
A final act of stability, I plant a single temple, deep where the lands are dead or changing constantly, the blood planet, is now teeming with life, or dead and barren, The temple is mounted spike, all the way to the "core". rooms inside the temple constantly change furniture, except for the throne room, in the throne room is a single phylactery, and many, many fake Phylactery's, that will smite tee who tries and dares end the reign of meeee.
Build a lasting throne room to keep myself immortal to watch the universe unfold around, on the planet of blood.
"Someone should re-light the cosmos's but I'm busy making sure I can watch and maybe smite some fools forever, Maybe next time.
[6] You incarnate yourself on Aros, building yourself a temple from which to observe the end of the gods, and upon placing yourself in the throne room, immediately run afoul of the crystalline assimilators that, by some twist of fate, you created. Your temple is soon encircled by its growths, which pierce into its chambers, devouring whole rooms at a time.
[6] The crystals take well to your temple, however, keeping the rhythm of change you established, continually rearranging the structure as the growth phase alters. Eventually they even permeate your throne room, scattering your demigod phylacteries all about, presumably to maximize their safety, or perhaps because they just like the chaos. Fundamentally your temple is unchanged - practically, though, it looks nothing like you envisioned it at first - now a mere bump on the Aros landscape rich in crystal spires and dazzling patterns made by now-dead growths.
New action if Beirus bans me
Create a planet in the same system as the maze planet it will be earth like.
Now fill it with multiple species one of which is intilligent
[4] You create the green associate planet of Tukta, a water-rich planet of pleasant conditions that you fill with a variety of sedentary life you expect to thrive in these conditions - plants, fungi and other things abound in the green planet, and most notable of them are a fungal people, an infectious intelligence permeating plants in a variety of symbiotic ways, gifted in the ways of adapting to a vast number of hosts and physiological functions, and even forming societies with each other as nested symbionts. They demonstrate quite a lot of intelligence in their purely chemical means of communication and information gathering. You watch the planet grow and prosper, and hardly have time to note how you are wasting away, death sneaking up to you in a moment of great promise, cutting your story short, and leaving the planet to its own devices.
Gods do not take orders. Smite him.
Edited for making more sense.
[4] Through dogged persistence you find the Fourth Hero in his hidden estate in the City of the Maze, and kill him rather thoroughly for his poor attitude. This act appears to overlap with a loss of your greater divine powers and the return of the Shapers to the depths, which all together makes for an unfavorable narrative that the citizens of the City latch on to with great enthusiasm. They actively mourn their beloved leader for years to come, and even after this the sorrowful mood of the city remains.
Reach into my own, and meditate to create creative potential
[2] The universe is falling. The gods are an expression of the process of falling, sentient, but impermanent. That they are incapable of existing much longer hints that the fall itself may soon be at an end. You will not live to see it. You are here one moment, gone the next, not even a whisper remaining.
Okay, let's try to form a basic automaton body, entirely indistinct from all the other machines keeping the planet heart in check but with the biggest difference being that it doesn't need anything to sustain itself.
[1] Your power grows erratic even at this simple task, and the automaton comes out wrong - independent, but not indistinct - you try to smoothen it out, but your power goes haywire once more, and the automaton twists in many places. With a final effort, you pour all of your ability into getting it to work, but the horror only grows - a haunting assemblage of mismatched, horrid parts, it has lost the ability to live on its own - so instead it must seek the parts of other automatons. You gaze upon your handiwork as your godhood unravels, and note that this has gone terribly wrong somewhere along the way. Glancing around, you take in the increasingly godless universe's sights, and look at your own works once more. You think you can fix this. Then you exist no more.
* * * * *
And thus ends the age of the gods, the creation of the universe itself, the greater part of its history, in fact. Now comes the next era - that of demigods above mortals. Though their creators have died or descended to live among them, demigods yet remain, either created beforehand or springing up from the minimal amounts of creative potential still available. They cannot create nearly as much as their predecessors, and they can also die (though only through foul play), but they are still miles above a conventional mortal.
Ambient Daylight
Contained Hidden Gelatinous Donut-Shaped Nebula
>Systems of diminished planet-crabs.
>Plagued by planet-hopping parasites.
>Plagued by void-sickness.
>In utter darkness.
Planet-Hoppers, or Mog'ipper, or Moghoppermen
>5D travelers.
Golden Disk, Dragonhome
>Elder Dragon-Image
>Golden landscapes with flora of red, yellow and orange, rivers and oceans of golden dust, skies and plains of eternal gold - afterlife of the Caretaker Worms.
>The superintelligent Thought Core and its Conceptual Hoard, sender of the mind-plague, trader of arcane knowledge, supporter of wiggling.
>Planet of Zil, a smaller repository of escaped thoughts.
>Realspace Backup of Zil, continually exchanges info with Zil.
>Dragon-based biosphere.
>Stone Dragon, Prophet of Otyx
>Twenty unflattering theses written on back with acid by dissenters.
Adaptable Planet of Tuk, Tukta
>Thin Layer of Blood
>Colossal Winged Trees (proliferating elsewhere)
>Winged Sentient Lithovore Hivebeasts
>A sizable segment of the population attaining sorcerous abilities due to Conceptual Hoard
>Devotees of the Thought Core
>Greater Hive, ruled by immortal sorcerer lords, hidden deep in the mountains, with an entire winged hivebeast magocracy running in areas displaced along
the fourth spatial dimension.
>Deep Graveyards of the Caretaker Worms
>Sole occupant is the great hungering worm, siren of the depths, trapper of the unwary.
>Mouth-Things of Tuk
>City of the Dragon
>Temple of the Arts
>Sacred Tools of the Gods
>Hide of the Personification of War, bristling with damaged weaponry.
>Temple of Tuk
>Ruled by the dynasty of the First Queen of Tuk's faithful, given great powers by Generic.
>Sacred Tools of the Gods
>Cheesecake's Soldiers (low orbit)
>First Broodmother
>First Colossus
>Few children, most mutated.
>Endless Maze of Generic
>Tunnel of Love, connected with Conceptual Realm of Lust.
>Three Heroes of Generic, ostensibly thinking up a master plan.
>The City in the Maze
>In mourning for their great leader, the late Fourth Hero.
>Filled with representatives of all three original Tuk animal races, armed with treasures of the maze.
>Mercenary Centipede Warriors in the employ of the locals.
>Gate to the Depths
>Legendary Tree of Sight and Movement (fruit grant momentary omniscience and instantaneous travel to anywhere the eater desires).
>Hive of Lifegiver Spiders
>Colonizing far and wide, though concentration remains highest near the Tree.
>Spider-guides, descended from the four-legged tentacled mole creatures, now poisonous to the touch and predatory.
>Tunnelers, hound-like intelligent insects used as helpers by the guides.
>Bottomless Pit of Death
>Here is screaming.
>Whoever reaches the bottom of the bottomless pit and returns shall be able to kill anything, so says Generic (and his sign) - currently,
holder of all-killing title is the chief spider-guide.
>Kinder, gentler Demigod Shapers, creators of all manner of maze life.
>Message-Moon of the Middle Finger
>Far Incomplete Planet of Alcubierre Secrets
>New Tree
>Body of Cat, alive and trapped.
>Green Planet
>Inhabited by thriving sedentary life.
>Hyperadaptable, intelligent symbiotic fungal societies
Afterimage of the Tree of Meeses
Wiggling Afterlife (requires wiggling for acceptance)
>Inhabitants remain dead.
>A bit minimalistic.
Planet-Skeleton of the Whale of Meeses
>Joined with the main planet of the Mog'ipper.
>Mined for marrow by void imps and Mog'ipper.
Aros the Abandoned Blood-Planet
>Opportunistic bacterial life
>Crystalline assimilator growth.
Multidimensional Travel Box (next to Hidden Nebula)
Voidlife Paradise
>Giant Cosmic Space Quail Colony (afterlife of the four-legged tentacled mole creatures)
>Imperceptible force field around the whole thing.
A multitude of galaxies
>Arcane secrets encoded
>95% of stars are red dwarfs
Demiplane of Distilled Desire (conceptual)
The Center of the Universe
>Ogejabogeja's Tower of the Arcane
>Enraptured by funny books of Seeches
>Students are now demigods in their own right.
Exotic System A
>Rapidly rotating neutron star in the middle.
>Planets spaced around it densely.
>Trees of all shapes, sizes and compositions cover the planets (not the moons! Never the moons!).
>Accompanied by other life of many shapes, sizes, biochemistries and habits.
>Regular gamma irradiation.
Anathema's Hell
>Copies of all the dead of the universe, now actually just dead
Conceptual Plane of Enabling Terrible Ideas
>Gallery of Victims
Highly Randomized Voidfish of Anathema
Conceptual Realm of Consuming Lust
Cursed Artifact Games of Zil
Fateful Dice of Poke
A handful of monolithic Dyson amoebae
Contrary Spirit
Conceptual Monkeys of Invention
>Dwell in mazes of the mind.
Gem of the Void
Sword Cat
>Legendary Sword of Sword Cat
Planet-Heart
>Construct Servants of the Planet-Heart
>Horror in the darkness
Jublo the Devourer, Being of Nigh-Infinite Tentacles
Ogejabogeja's Planet
>90% water, 10% land as a single continent, large inland desert.
>Abyssal lilliputian scavengers/corpse pilots.
>Pleustonic poisonous lazy swimmers.
>Scissorlimbs sand scourers, hardy and diurnal.
>Crystals of the Arcane deep beneath the earth.
Tooka
>Mass of the Sun, gravity of Earth.
>Replica Endless Maze of Generic
>Demigod Shapers, life-twisters, progenitors of proper monsterkind.
>Dwell in the depths, experimenting steadily.
>Abducted tribe of six-legged feathered warbeasts, now getting horrifically twisted.
>Created monsters always have gold for blood. Curse.
>Tunnel of Love, connected with Conceptual Realm of Lust.
>Three Heroes of Generic, ostensibly thinking up a master plan.
>Perfect Being of Generic, worked out a plan to topple the Fourth Hero.
>The City in the Maze
>Filled with representatives of all three original Tuk races, armed with treasures
of the maze.
>Gate to the Depths
>Legendary Tree of Sight and Movement (fruit grant momentary omniscience and instantaneous travel to anywhere the eater desires).
>Hive of Lifegiver Spiders
>Colonizing far and wide, though concentration remains highest near the Tree.
>Bottomless Pit of Death
>Here is screaming.
>Whoever reaches the bottom of the bottomless pit and returns shall be able to kill anything, so says Generic (and his sign).
Imps of the Void
>Random planets inhabited by these.
Conceptual Planet of Nondescript
>Creeping Blandness, personification of creative entropy.
>Wall of Obstruction, metaphorical gateway to mental emptiness.
Planet O' Lava
>Melted!
Yet Another Planet O' Lava
>Melted!
Meeses' Fanciful Projections of Myth
Dark Plague of the Void
>Ravaging voidlife currently, landing on planets occasionally.
Meeses' Banquet Hall
>In the dark corners of space.
>Host to Seeches' wish-granting waterfall of blood.
Demigod Planet O'Lava
>Kept from melting by concentration of demigod.
The Unmaker of Meeses
>Unmakes things (currently dead voidlife) to provide basis for minimal divine activity.
Warning: notekeeping is far from perfect.
That's the most characters I've killed off in a single turn for sure.
Also, you guys made a lot of stuff, I notice now that I look through the list I keep. Good thing I cut the creation off here, I think.