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Author Topic: Inexorable: a Minimalist Demigod Game  (Read 81268 times)

Harry Baldman

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Re: Inexorable: a Minimalist God Game
« Reply #270 on: March 07, 2015, 03:52:16 pm »

Try to rectify the light having mass problem, make sure it has a speed limit in the process.

Light doesn't have mass anymore, and neither does darkness. It also has a speed limit.
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poketwo

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Re: Inexorable: a Minimalist God Game
« Reply #271 on: March 07, 2015, 04:04:00 pm »

Ok, use a divine looking device to see what is making my power shrink
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Nunzillor

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Re: Inexorable: a Minimalist God Game
« Reply #272 on: March 07, 2015, 04:34:53 pm »

Speak to the leadership of the City of the Maze.  Remind them that their booming economy is due largely to the Shapers' creations providing lots of adventure-tourism. 

Also, spread around lots of leaflets that say things like "The Shapers are the true heroes of Tukta.  Have you thanked a Shaper or its creation today?" and "Don't be a fool: don't believe what they say about Shapers!  Questioning authority is the most important responsibility of a free people.  are you a slave?"
« Last Edit: March 07, 2015, 04:40:04 pm by Nunzillor »
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HissinhWalnuts

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Re: Inexorable: a Minimalist God Game
« Reply #273 on: March 07, 2015, 05:43:36 pm »

Try to split own consciousness semi apart giving me more multi tasking ability, while staying as the same entity, allowing me to do more things quicker!
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Crack-a-lack-a

Amperzand

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Re: Inexorable: a Minimalist God Game
« Reply #274 on: March 07, 2015, 05:53:11 pm »

Convert the Housefactoryship back into pure energy, for my use at a later date, then attempt to create a battery of sorts, to store divine power until it is actually needed.
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Muh FG--OOC Thread
Quote from: smirk
Quote from: Shadowlord
Is there a word that combines comedy with tragedy and farce?
Heiterverzweiflung. Not a legit German word so much as something a friend and I made up in German class once. "Carefree despair". When life is so fucked that you can't stop laughing.
http://www.collinsdictionary.com

wipeout1024

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Re: Inexorable: a Minimalist God Game
« Reply #275 on: March 07, 2015, 06:16:09 pm »

Block the tower off with trees.
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Ain't nobody got time for that.

Ozarck

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Re: Inexorable: a Minimalist God Game
« Reply #276 on: March 07, 2015, 06:24:24 pm »

Examine the pool of divine energy. Assess the situation. Determine causes, effects, possible mitigating actions.
((Kinda like any answers to come private-like, but whatever.))
Explore Yggdrasil. Hunt and consume any non-god beings that seek to do it harm.

Wolfkit

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Re: Inexorable: a Minimalist God Game
« Reply #277 on: March 07, 2015, 06:35:04 pm »

Grant Yggdrasil arcane knowledge
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You wanna frisk this guy? This guy with the technicolor wonder limbs? The limbs that could probably slap you on several different levels of reality?
Your tabs are just pure chaos, Wolfkit.
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Execute/Dumbo.exe

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Re: Inexorable: a Minimalist God Game
« Reply #278 on: March 07, 2015, 06:36:39 pm »

((Oh, I thought you meant that the planet heart was melting under the heat.))
Perhaps i should hide the planet heart somewhere, and finding it doesn't really have that much pizzaz, does it?
Play, that labrynth/Stone planet idea wasn't very good, let's just scrap that and instead focous on the planet heart (which is called Tooka from now on), first, form a barrier that repels everything that isn't at some sort of industrial age level of technological advancement around the heart.
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IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

Nunzillor

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Re: Inexorable: a Minimalist God Game
« Reply #279 on: March 07, 2015, 07:29:54 pm »

"So, Tuk... I just had an interesting conversation with the Shapers on Tukta.  They say that you hate them or something and they seem pretty distraught about it.  Is that true?  If so, what demands do you have of them to get them off your "shit list?"
« Last Edit: March 07, 2015, 07:33:55 pm by Nunzillor »
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zomara0292

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Re: Inexorable: a Minimalist God Game
« Reply #280 on: March 08, 2015, 07:04:40 am »

Stop being above all the potential problems for a moment and create myself an avatar. . . . . Well, not so much an avatar than a swarm of many different type of insectoids that seek a victim of low piety and burrow into them, greatly increasing their speed, strength and other states, giving them a demigod status, and allowing them to live drastically long lives, but, in the few hundred thousand years it takes the insectoids to reburrow out of their body and regather, they will be controlled my me. After that, they will be alive of a mere extra five hundred. just barely an increase, I guess.
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I hear a piranha is good eating.  I have a spear; I'll be fine!
The Pilot and their cargo handlers paused when they saw that the entire camp is covered in eldritch runes coated in blood. And rotting monkey corpses everywhere..

They decide that they didn't get paid enough for this..

LORD GOAT THE 120524TH

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Re: Inexorable: a Minimalist God Game
« Reply #281 on: March 08, 2015, 11:29:40 am »

Create a projection of the movie Star Wars: Episode IV, using the cosmos as a projection screen.
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ggamer

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Re: Inexorable: a Minimalist God Game
« Reply #282 on: March 08, 2015, 05:16:15 pm »

Quote
Also, is it just you, or is the amount of power kind of... shrinking? You don't think there's much left.

huh
that...
that does seem odd.
i'll attempt to discover what's going on with our unified power source, but i'll hold off on doing anything until i figure out what's wrong with it

Detoxicated

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Re: Inexorable: a Minimalist God Game
« Reply #283 on: March 09, 2015, 06:48:18 am »

Create a tunnel insect of dog size and fair intelligence to become the new companion of the spiders, for their remarkable chemical senses.
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Harry Baldman

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Re: Inexorable: a Minimalist God Game
« Reply #284 on: March 09, 2015, 11:05:40 am »

You mistake me for somebody who follows the rules!
Ask my followers in the tower to kill the tree planet before it becomes a threat.

[3] They give the killing a token effort, since you asked them and all, and then report that it'd probably be easier just to hide it someplace instead. Maybe encase it in something. As it is, it's pretty safe to say that it's about as immortal as things can get.

Create 5 Evil heroes who have the same powers as the heroes.

[5] You create five heroes of great evil, selecting only from the most malevolent infants of all the five races of Tukta.

The one among Tuk's faithful becomes a great vizier, serving the descendants of the champions of Tuk for quite a long time while at the same time playing them against one another, culminating in a massive bloodbath that weakens their hold on society greatly, which she then follows up with an even larger purge of their followers and families, establishing a unitary rule over the City of the Dragon and building herself a grand dynasty of rulers that shows no signs of weakening in the next few centuries. The centralization geometrically increases the threat of Tuk's faithful, who once more become an increasingly credible threat to the City of the Maze despite having none of their fancy artifacts.

The one among the winged hivebeasts grows to become a high priest of the Thought Core, a font of ceaseless, unique thought that feeds the conceptual quasi-deity in return for ever more secrets, until the point that he is not unlike a demigod himself, immortal and powerful beyond all those of his ilk that came before. He trains a cadre of his peers to become his personal clique of sorcerer lords, who together soon subjugate the entirety of the winged hivebeasts outside the maze and unify them into one Greater Hive, hidden behind a hundred increasingly cunning illusions high up in the mountains, a city beyond reach to all, even the spiders of the tree. Rather than expand outwards or downwards, they dig along the fourth dimension, bringing into existence entire complex worlds within worlds in time. In the not too distant future, winged hivebeasts in the thousands sacrifice their minds to the Thought Core daily, just to keep up with the inflating price of knowledge it puts on its dwindling list of divine secrets, and even that is soon a drop in the ocean for their expanding civilization.

The one among the caretaker worms, similarly to the hivebeast one, elects to become the leader of a cult - in this case, though, the goal of the cult is simple - ritual suicide, with the promise of the infinite land of dragons on the other side. After a hundred years of reasoning, the worm manages to persuade much of its race to end it already, gleefully seizing their lands that soon grow rich in resources, and at present day, remaining alone of his entire race on Tukta, soon growing mad and selling more and more of his mind to the Thought Core, eventually becoming an animalistic demigod of the depths, the hungering worm of greed, who would not leave even the bodies of its former fellows alone, arranging them into deep graveyards that elaborately preserve the remnants of the Tuktan worm civilization forever, occasionally forging a connection to the Maze or the land above in order to lure unwary explorers in and seize their treasures through a combination of savage power and elaborate traps.

The one among the soil hunters, with the decline of the worm civilization and the increasing hostility of the lands, comes up with a plot - as the soil hunters become nonviable above, they must adapt to the times - so she leads her race in calling the ambushing spiders, and helps trap them and extract the secrets of their communication. This is but the first step - armed with the ways of the spiders, she leads her race to seek the legendary tree in the maze, home of the spiders, and through enduring much effort and peril, she is indeed successful - she and her race, through trial and error that kills about half of the remnants of her once-proud species, eventually befriend the spiders and earn the right to eat with them by the tree - to become like them, and drink of their life-giving secretions, and finally, to taste the fruit of omniscience and omnipresence. The people who survive (the ones who find this objectionable certainly do not) number around a hundred, and this is the number they maintain through the ages, hunting with the spiders and using their own considerably greater intellect to eventually take on the role of their guides - though by the time this happens, her people are in many physical and mental ways not unlike the spiders themselves - more intelligent, certainly. More dangerous, definitely. And most dangerous of all is the heroine herself, who has lost all of her hair, and her eyes now number eight, and her very blood has become poison to all living things. Though the greatest threat of all comes from her weapon, obtained when she attained complete mastery of the fruit - the weapon from the Pit of Death, shapeless and terrible, with which she can kill anything - though heard by none, the chief spider-guide is feared by all.

And finally, there is the one among the centipede people who grows to become known as the Fourth Hero, the one who stays at the City of the Maze. His career, during which he grows from humble mercenary of a well-equipped exalted worm to sole inheritor of said worm's artifact fortune, to exalted warrior. Alone he marched into the depths of the maze, beyond the gate, and returned five Tuktan years later with the heads of the beleaguered Shapers, whose secrets he had surreptitiously learned in that time, taking advantage of the demigods knowing little of deception. Curious about his power, the Fourth Hero began soon to experiment - first with the faithful of Tuk coming to raid the City of the Maze, then with his own people. His first idea was to create a superior breed of guard to ensure his dominance in case of the Three Heroes ever choosing to usurp him, then to subjugate the faithful of Tuk, and finally to improve the populace so that they always remain loyal to him - the first was successful, though seemingly entirely unnecessary, the second proves very difficult to achieve on account of Tuk's faithful attaining a strength they had never had before with the societal reforms they experience, and the last... who can say? The people of the City of the Maze appear to love the Fourth Hero most of all, and shrines to him dot many a street, and though none outside doubt that it is engineered, it is hard to say where the conventional manipulation ends and the possibly very real divine mind control begins.

Ok, use a divine looking device to see what is making my power shrink

You cannot say. But the nature of the shrinking reminds you of looking through a drying drop of water on glass...

Speak to the leadership of the City of the Maze.  Remind them that their booming economy is due largely to the Shapers' creations providing lots of adventure-tourism. 

Also, spread around lots of leaflets that say things like "The Shapers are the true heroes of Tukta.  Have you thanked a Shaper or its creation today?" and "Don't be a fool: don't believe what they say about Shapers!  Questioning authority is the most important responsibility of a free people.  are you a slave?"


[5] Though your attempts to improve the reputation of the Shapers do find some resonance, largely among the more pacifist elements of the city, it is not long afterward that the Shapers are killed by the Fourth Hero, their secrets absorbed and put into practice on the populace. It is then that your pro-Shaper propaganda finds its real audience - the people of the City in the Maze now serve a Shaper in all but name, and are reminded that the powers of their noble dictator need to be applied to ensure the continued expansion and economic growth of the city, to say nothing about the ever-present threat of Tuk's faithful. But, in the middle of it all, the other part of your message sticks around somewhere - fringe elements of society remain that, though not openly, still somewhere in their minds question the Fourth Hero, wondering if he really does have the best interests of the people at heart. A few even choose to depart for the Tunnel of Love, where they speak with the Three Heroes, reporting the changes in the city. The Three Heroes, thus alerted, begin to work out a plan - it is certain to be a long plan.

Try to split own consciousness semi apart giving me more multi tasking ability, while staying as the same entity, allowing me to do more things quicker!

[6] You split yourself into many of you. The many listen as the many speak. The many apply their efforts as best as they are able according to their own orders. The many lack organization. Orders may need to be refined. But the number of the many is uncertain. All of the many are you. Some of the many are still you. The many know not their own limits.

Convert the Housefactoryship back into pure energy, for my use at a later date, then attempt to create a battery of sorts, to store divine power until it is actually needed.

[3] You expend a great deal of energy to unmake your flying coffin, and briefly wonder if the minor gain was even worth the effort.

[3] You then start to trap the rest of the power of creation in a battery, though not at the fastest rate.

Block the tower off with trees.

[4] You cover the Tower of Demigods in a thick bramble of trees, denser than any tree you have ever before created, though you doubt it will keep an ambitious enough group of demigods, or even nascent gods in there for long.

Examine the pool of divine energy. Assess the situation. Determine causes, effects, possible mitigating actions.
((Kinda like any answers to come private-like, but whatever.))
Explore Yggdrasil. Hunt and consume any non-god beings that seek to do it harm.

Hm. Interesting, you believe.

Tree, or Yggdrasil as some gods like to call it, is now comparable to Jublo, exploding with growth as it is. It is impervious to harm by virtue of unstoppable growth, and there are few threats even among the divine that would so much as scratch it. Its vibrant form is awesome to behold, like an explosion of flora in the now-crowded vacuum of interstellar space.

Grant Yggdrasil arcane knowledge

[6] Yggdrasil is a demigod already, but would always enjoy an upgrade. This you grant it, and it starts to impressively grow even faster, creating support, nutrition and mass for itself all at once. Quickly it reaches the size of a galaxy, outpacing Jublo's growth easily.

((Oh, I thought you meant that the planet heart was melting under the heat.))
Perhaps i should hide the planet heart somewhere, and finding it doesn't really have that much pizzaz, does it?
Play, that labrynth/Stone planet idea wasn't very good, let's just scrap that and instead focous on the planet heart (which is called Tooka from now on), first, form a barrier that repels everything that isn't at some sort of industrial age level of technological advancement around the heart.

[5] You create a selective barrier around the Planet-Heart, forbidding all things lacking sophistication from entering forevermore.

Stop being above all the potential problems for a moment and create myself an avatar. . . . . Well, not so much an avatar than a swarm of many different type of insectoids that seek a victim of low piety and burrow into them, greatly increasing their speed, strength and other states, giving them a demigod status, and allowing them to live drastically long lives, but, in the few hundred thousand years it takes the insectoids to reburrow out of their body and regather, they will be controlled my me. After that, they will be alive of a mere extra five hundred. just barely an increase, I guess.

[2] You find it difficult to control a swarm - all but one insectoid always gets away sooner rather than later, or demanifests entirely. This seems like a complicated affair, truth be told.

Create a projection of the movie Star Wars: Episode IV, using the cosmos as a projection screen.

[5] You create auroras and nebulae reflecting elaborate myth, many tellings of a single tale of heroism stemming from the most unlikely of places, each time made a little different. It will be a long time before mortals will be able to read these projections in the skies, though you suspect that the exact time does not matter - the specifics of the tale are mere accoutrements. The core of it, you believe, may well be timeless. It remains to be seen whether, when discovered, your auroras will seem like a vision of a distant future, or the story of a long time ago and a galaxy far, far away.

Quote
Also, is it just you, or is the amount of power kind of... shrinking? You don't think there's much left.

huh
that...
that does seem odd.
i'll attempt to discover what's going on with our unified power source, but i'll hold off on doing anything until i figure out what's wrong with it


You have reason to believe that you may be fucked. You can't rightly say why, but looking at the power source gives you a very bad feeling. You... think you need a body, so you can just... lie down for a second or so...

Create a tunnel insect of dog size and fair intelligence to become the new companion of the spiders, for their remarkable chemical senses.

[4] You create seeking dogs for the spiders and their new guides to use - they are brought into the fold on account of their good skill at communication and mastery over pheromones, though the guides keep them around as a pet mostly, or as a helper when spiders move away from the tree to colonize.
« Last Edit: March 09, 2015, 11:12:28 am by Harry Baldman »
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