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Author Topic: Inexorable: a Minimalist Demigod Game  (Read 80730 times)

Amperzand

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Re: Inexorable: a Minimalist God Game
« Reply #255 on: March 06, 2015, 04:47:37 pm »

Build a new housefactoryship, but better this time.
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Muh FG--OOC Thread
Quote from: smirk
Quote from: Shadowlord
Is there a word that combines comedy with tragedy and farce?
Heiterverzweiflung. Not a legit German word so much as something a friend and I made up in German class once. "Carefree despair". When life is so fucked that you can't stop laughing.
http://www.collinsdictionary.com

Execute/Dumbo.exe

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Re: Inexorable: a Minimalist God Game
« Reply #256 on: March 06, 2015, 05:44:32 pm »

Hmmmmmmmmm.
((Okay, I really need to stop being so vauge here.))
Solidify the planet, as in increase the planets density while still maintaining the original gravity through divine shenanigans, hereby defined by magic, then take the planet heart back, fix up the damage to the best of my ability without changing or destroying any other parts or vital functions used in the planet heart to be what it was originally designed as, then move it away from the giant stone planet so as to not get it even more melted.
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He knows how to fix River's tiredness.
Alan help.
Quote
IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

Yourmaster

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Re: Inexorable: a Minimalist God Game
« Reply #257 on: March 06, 2015, 05:44:52 pm »

Turn the tree planet into dead bushes.
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10/10.
Wants to rape and enslave my innocent night faeries ;-;

wipeout1024

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Re: Inexorable: a Minimalist God Game
« Reply #258 on: March 06, 2015, 07:21:46 pm »

Protect the tree planet.
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Ain't nobody got time for that.

Ozarck

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Re: Inexorable: a Minimalist God Game
« Reply #259 on: March 06, 2015, 09:25:20 pm »

Turn the tree planet into dead bushes.
resist
Protect the tree planet.
Assist

ingest(some void creatures, some eternal spiders, and some tower wizard godlings.

detestThe bottomless pit.

Nunzillor

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Re: Inexorable: a Minimalist God Game
« Reply #260 on: March 06, 2015, 10:12:13 pm »

Take the guise of a mortal to adventure in the maze.  My weapon is the enchanted 1d6 of doom.
« Last Edit: March 06, 2015, 10:17:41 pm by Nunzillor »
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Beirus

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Re: Inexorable: a Minimalist God Game
« Reply #261 on: March 06, 2015, 10:18:15 pm »

OK, NOW MAKE IT SO THAT IT DRAINS DIVINE POWERS.
((Is nobody else worried by this?))

Create another tribe of warlike creatures in the middle of the City in the Maze, more powerful than the first tribe I made.

Spoiler: Tuk's Divine Shit List (click to show/hide)
« Last Edit: March 06, 2015, 10:20:57 pm by Beirus »
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Because everything is Megaman when you have an arm cannon.

Nunzillor

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Re: Inexorable: a Minimalist God Game
« Reply #262 on: March 06, 2015, 10:21:23 pm »

OK, NOW MAKE IT SO THAT IT DRAINS DIVINE POWERS.
((Is nobody else worried by this?))

Create another tribe of warlike creatures in the middle of the City in the Maze, more powerful than the first tribe I made.
Somewhat.  But he is the God of Dice, and I am the God of Games, so I feel fairly obligated to trust him.  Perhaps you could ask him his intentions?
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Beirus

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Re: Inexorable: a Minimalist God Game
« Reply #263 on: March 06, 2015, 10:29:56 pm »

OK, NOW MAKE IT SO THAT IT DRAINS DIVINE POWERS.
((Is nobody else worried by this?))

Create another tribe of warlike creatures in the middle of the City in the Maze, more powerful than the first tribe I made.
Somewhat.  But he is the God of Dice, and I am the God of Games, so I feel fairly obligated to trust him.  Perhaps you could ask him his intentions?
((Was an OOC comment, not IC. IC, I'm too busy messing with my own stuff.))
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Because everything is Megaman when you have an arm cannon.

Nunzillor

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Re: Inexorable: a Minimalist God Game
« Reply #264 on: March 06, 2015, 10:44:28 pm »

((Oh my bad, forget it then.))
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Yourmaster

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Re: Inexorable: a Minimalist God Game
« Reply #265 on: March 07, 2015, 02:21:28 pm »

"Ugh. Am I the only one who cares about the idiot making things with the power to take the power of gods?"
« Last Edit: March 07, 2015, 02:50:14 pm by Yourmaster »
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10/10.
Wants to rape and enslave my innocent night faeries ;-;

Harry Baldman

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Re: Inexorable: a Minimalist God Game
« Reply #266 on: March 07, 2015, 03:13:28 pm »

create a rocky planet with many rivers lakes and seas of magma, the land of the planet formed by rock CAN break down into a sort of soil for special plants I will make later.

[1] You create a planet of sustainable lava, which means a rather large amount of heat, which in turn means a quickly melted crust as well. The end result comes out a little shapeless and really, really hot. Probably not suitable for any kind of life.

Make 7 artefacts and spread them around the maze that allow anyone when they combine them to teleport anywhere(bottomless pits) tell people about them but not where they are.

Also tell the heroes to prepare for the monsters


[3] You create seven vaunted artifacts of teleportation that, were they to be brought together, would allow a person to go absolutely anywhere they can think of. They're a little bit superfluous given the legendary tree you just made, or at least they would be if the spiders didn't immediately find them with their omniscience and steal them with their omnipresence.

[5] The heroes, meanwhile, inform the populace that now would be a good time to always check behind your back to see if there's not a monstrous spider about to abduct them. Weapons are now carried everywhere as part of standard dress.

Make the monsters bleed gold

[6] You give the monsters of the Maze (that is to say, the progeny of the Shapers) a peculiar property - each of them now seems to have gold for blood. This causes a marked increase in their weight, and seems to make them considerably ungainlier and easier to slay. Not that it matters that much, what with most of the dangerous monsters being locked inside the depths.

OK, NOW MAKE IT SO THAT IT DRAINS DIVINE POWERS. USING WHAT I PREVIOUSLY DESCRIBED ON THE ACTION I HAD ON THE PREVIOUS PREVIOUS TURN, NOT COUNTING THIS CURRENT TURN

[3] Well, there's a problem there. Gods have a unified pool of power. So unless you want to drain your own power as well, there's not much you can do, aside from maybe making it harder to access for certain gods. That could be doable.

Also, is it just you, or is the amount of power kind of... shrinking? You don't think there's much left.

Throw important planets around!

[2] You try to throw Tukta, but it seems to avoid you with effortless grace. Damn. Then you try that superlight planet, but you can't seem to get a grip on it - your attempts to push it just result in displacing a bit of it. Then you try the lava planet, but that's too liquid. Same for Aros. Disappointing.

Create a new, civilized species

[4] You create the mangrove people, a race of tree-dwelling arthropods barely the size of a pea, but with great strength and intelligence in numbers - they begin to cultivate their single forest of origin almost immediately, fashioning the trees into elaborate miniature cities, complete with different languages and peculiar social orders based on a hive hierarchy.

well. . . I dont like those spiders very much, so i will fight against them. Embuing several thousand of all creatures with the individual abilities to manipulate the void around them (starwars force powers). of course, the ones I embue will be random, so some of the spiders will get it, but, I will fix the resaults so a large number of my creatures will.

[5] You imbue several thousand randomly chosen creatures with the ability to manipulate... nothing. Well, not really nothing, you just let them shoot lightning, manipulate minds and throw things around, including themselves. About fifteen percent of these abilities manifest among the Mog'ipper, who do make up a significant amount of the universe's sentient population, and eighty more percent belong to the dragons, who inhabit an area the size of a galaxy with a reasonable population density. The other five percent are the rest of the universal population, including, indeed, some of the spiders. This causes surprisingly few waves in the community, as magic is already rather frequently found on account of arcane secrets getting freely doled out left and right, and also because the Thought Core thinks nothing of granting some to anyone who's willing to give thoughts in return.

Build a new housefactoryship, but better this time.

[3] It's not better this time. It looks kind of like a brick, and flies like one, too. It reminds you of a coffin. Ugh.

Hmmmmmmmmm.
((Okay, I really need to stop being so vauge here.))
Solidify the planet, as in increase the planets density while still maintaining the original gravity through divine shenanigans, hereby defined by magic, then take the planet heart back, fix up the damage to the best of my ability without changing or destroying any other parts or vital functions used in the planet heart to be what it was originally designed as, then move it away from the giant stone planet so as to not get it even more melted.

[4] You do increase the density while maintaining the gravity, though it may be a plainly inelegant solution to be sure. And the planet-heart isn't actually inside your planet, it's somewhere else entirely, in fact. Maybe you could call your planet Kashchey or something. Hide the heart in the egg of a dragon or something.

Turn the tree planet into dead bushes.
Protect the tree planet.
resist

[1-2] With an influx of power never before seen poured into a planet of such relatively minor size, Tree is made into something not unlike a demigod - impervious to death, vibrant beyond mortal capability, perpetually expanding on par with Jublo's avatar. Filled with unceasing vitality, Tree becomes the wellspring of growth in the universe, connected to all trees, feeding them, permitting plants to thrive in even the worst of conditions. Through the intervention of two gods, the possibility of Seeches ever killing this creation is averted forever, it seems.

Take the guise of a mortal to adventure in the maze.  My weapon is the enchanted 1d6 of doom.

[5] This isn't so difficult, you find as you teleport yourself into the domain of the Shapers. The monsters are slow, your d6 is sufficiently doomy and the architecture seems to be actively helping you for some reason. You walk through the depths without being properly challenged, tabulating the various untold treasures you find before collecting them in a vast inventory. The Shapers seem to be doing rather poorly, you note as you meet them. They say that the planet hates them now, and they don't understand why. They give you a quest to find out.

Create another tribe of warlike creatures in the middle of the City in the Maze, more powerful than the first tribe I made.

[6] You create a tribe of eight-armed, six-legged centipede-like predators, their very essence built toward combat, and call them into being smack dab in the middle of the City of the Maze, where they find successful employment as mercenaries and guards against the spider menace. A few try to strike out on their own, but are quickly abducted and their juicy flesh liquefied, reinforcing the belief in the rest that there is indeed safety in numbers. And also that the City of the Maze can pay them in really shiny artifacts for doing exactly what they do best.

"Ugh. Am I the only one who cares about the idiot making things with the power to take the power of gods?"

Shh, dude. You can't even perceive that, remember? You kind of lost a bet.
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Yourmaster

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Re: Inexorable: a Minimalist God Game
« Reply #267 on: March 07, 2015, 03:21:08 pm »

You mistake me for somebody who follows the rules!
Ask my followers in the tower to kill the tree planet before it becomes a threat.
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10/10.
Wants to rape and enslave my innocent night faeries ;-;

Generally me

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Re: Inexorable: a Minimalist God Game
« Reply #268 on: March 07, 2015, 03:37:11 pm »

Create 5 Evil heroes who have the same powers as the heroes.
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HissinhWalnuts

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Re: Inexorable: a Minimalist God Game
« Reply #269 on: March 07, 2015, 03:46:08 pm »

Try to rectify the light having mass problem, make sure it has a speed limit in the process.
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Crack-a-lack-a
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