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Author Topic: Inexorable: a Minimalist Demigod Game  (Read 80727 times)

LORD GOAT THE 120524TH

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Re: Inexorable: a Minimalist God Game
« Reply #210 on: March 04, 2015, 05:01:42 pm »

Make a giant banana split.
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zomara0292

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Re: Inexorable: a Minimalist God Game
« Reply #211 on: March 04, 2015, 05:09:04 pm »

Not the planet. The asteroid. Just couldt spell it at the time
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I hear a piranha is good eating.  I have a spear; I'll be fine!
The Pilot and their cargo handlers paused when they saw that the entire camp is covered in eldritch runes coated in blood. And rotting monkey corpses everywhere..

They decide that they didn't get paid enough for this..

ggamer

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Re: Inexorable: a Minimalist God Game
« Reply #212 on: March 04, 2015, 05:31:12 pm »

Moving on to a more.. unchanged area, I wonder far and wide, before finding, the Maze, shuddering at the maze, I shatter a large area, by flinging comets and asteroids in one particular area, hopefully causing magma to form.

Fling Asteroids at the maze planet,  causing magma to form, however, fling the asteroids so only a particularly dense maze is present

"This world will change."

interfering in the matters of other gods so violently is not a path for success, wer
it is amusing that you attempt to destroy tuk's planet with such gusto
i would suggest you do not do so to my creations, unless you wish to learn if i can put gods in my hell
i'm sure zhiren would get a kick out of that

wer6

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Re: Inexorable: a Minimalist God Game
« Reply #213 on: March 04, 2015, 08:46:29 pm »

"A change is a change is a change:Plus its not like I'm changing the entire planet... only a tenth, or so.
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Just before leaving, Psysquid quickly summons a Burrito in his mouth.

Wolfkit

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Re: Inexorable: a Minimalist God Game
« Reply #214 on: March 04, 2015, 09:24:56 pm »

If you throw asteroids at a planet hard enough to punch a hole in the crust, then the ash clouds will choke the entire planet.
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Amperzand

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Re: Inexorable: a Minimalist God Game
« Reply #215 on: March 04, 2015, 09:42:45 pm »

It is worth noting that most creation stories include a War of the Gods. Be aware that I will side against the aggressor in any such conflict.

Also, may I suggest that, for the sake of the GM, any posts of this nature, which do not constitute an action, contain something like this;

{NULLPOST}
« Last Edit: March 04, 2015, 09:44:36 pm by Amperzand »
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Muh FG--OOC Thread
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zomara0292

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Re: Inexorable: a Minimalist God Game
« Reply #216 on: March 05, 2015, 09:49:16 am »

Clarifying what my action is for this turn.

Quote from: Zomara0292's actions

Such a god chosen celestial object (wer6's asteroid) must have plenty of good things in it. . . . My creatures might like that. . . . I am sure they displace it so it will be as a moon around the where they will grow and breed new substances of fried sea food to make up for the eventual shortage they will find themselves with.
. . . . I feel sorry for the flying fishsticks. . ..  I will save them. . . . kinda.
Pull up the history of the space whale things that poketwo created, and rip an extremely detailed copy of them and their galaxy from when they first entered into the 5th dimension, and pull that copy into the regular one.
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I hear a piranha is good eating.  I have a spear; I'll be fine!
The Pilot and their cargo handlers paused when they saw that the entire camp is covered in eldritch runes coated in blood. And rotting monkey corpses everywhere..

They decide that they didn't get paid enough for this..

Harry Baldman

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Re: Inexorable: a Minimalist God Game
« Reply #217 on: March 05, 2015, 03:02:39 pm »

Fix that physics and light crap before it messes everything up.

"Hey, man, I have a bunch of planets and shit with trees that don't need that extra kick behind the massive gamma ra-- actually, you know what..."

Check Exotic System A as well.

[5] You decide that light and darkness most certainly don't need mass, and thus undo all of that divine physics guy's hard work, making it the way it was. A bit of a shame to be sure.

Exotic System A, meanwhile, is doing perfectly fine. It's full of trees. They're certainly not going anywhere, are they? Nothing's even caught on fire, though you suppose there's no undergrowth to catch fire there anyway. A hyperintelligent tree reports that a magnetic tree lost its grip on an antimatter tree for a moment, and that ended badly, but that was just a continent-sized part of but a single planet that got lost in the process. Other trees are recolonizing it as you speak. In fact, they're done already, since this conversation did technically take several centuries, which isn't so much when you think about it.

Seed my planet with life. Add oceans and atmosphere, and a full ecosystem, with 2 or 3 sentient humanoid species near the top of the food chain.

[5] Your planet accepts your changes readily as you depress parts of its surface and fill the formed depressions with water - around ninety percent of the surface is covered by water in the end, with the remainder of the land forming one large, irregularly elevated continent. Makes for very good temperature buffering, the quantity of water. And the atmosphere, a favorable oxidizing affair, does seem like it'd be ideal for a bunch of life to inhabit. So you quickly fill the oceans with a whole lot of life - slimy, wondrous life of all shapes and all sizes, though no bones in any case. The abyssal parts in particular come out looking rather fine, with all manner of heretofore undescribed creatures inhabiting their dark depths. One of them, as it happens, is a tiny humanoid scavenger, adapted to conditions of incredible pressure and capable of quite a considerable amount of flotation, considering their large flippers and ability to inflate (and thus lower the density of) their body. Naturally intelligent, they live stealthy lives in the dark, orienting themselves toward great creatures dwelling down there with them, overwhelming them with sheer numbers and spectacular tactics, then using their secondary adaptation to take control of the corpse, fashioning it into a pilotable home of sorts.

Your next creation is much less subtle than these little guys - it is a slightly flattened humanoid that floats up in the lit parts of the ocean, subsisting on plankton and small fish as it lazily drifts through the waves. They are a solitary race, these floating people, and their uncontested status in the sea is related to the fact that their bodies seem to be extraordinarily poisonous to basically every form of predatory sea life. With netlike hands they scour the nearby area as they swim, retrieving generous amounts of plankton and the occasional unwary fish. A very inert sort of people, these ones. Unambitious. Safe and complacent.

The last people you create dwell on land, which is mostly dry on account of seaside mountain ranges and inhabited only by rather hardy lifeforms - this one is no different. Dwelling in the inland deserts, this skeletal-looking, long-armed, short-legged predator moves silently in the day, scouring the sands with its sharp claws to find and snatch slumbering nocturnal creatures. They are adapted for searing heat and complete drought, and seem to lose almost no water from their bodies, and often form small family groups of 5 parents and 3-10 descendants. They hunt alone, but otherwise remain very close to one another.

Consider the fact that some laws of physics regarding light are better than none. Throw some planets around for fun.

[5] You juggle around some planets, though no properly important ones. It's an amusing activity to be sure, especially once you make them either graze one another (makes the shape unpredictable) or let them meet mid-throw. You think you've figured out gravity juggling completely by the end, to the point where doing it is hardly an effort for you at all.

Imbue 3 of the infants on the maze planet with hugely increased intilligence as well as the standard speed and strength an stuff then see if any of them can beat the maze. Also make them charismatic.

[5] You do, and all three of them soon become great leaders of their respective races - one for the winged hivebeasts, one for the soil hunters, one for the caretaker worms, for a brief time unifying many - feeling it to be fate, the three races unite for a great foray into the massive maze, mapping out a great deal of it in the centuries to come (the winged hivebeasts, with their mastery of magical abilities and with the blessing of the Thought Core, extend the lifespans of each leader so that they may see their great deal of work come to fruition.

[3] It takes them a hundred years, but by the end the maze is mapped to a surprising degree, with a unified permanent settlement secured and established deep within it to facilitate greater understanding and quick processing of the maze's treasures and mysteries. The deepest area of the maze, where the Demigod Shapers have retreated to make fiercer forms of life than ever, is the only place that seems to still be largely impenetrable due to serial escalation in the arms race between the looting coalition and the deep demigods. Right now, however, the settlement, the City in the Maze, is well-established, with the settlers arming themselves with amazing treasures gained from the furthest reaches to repel (though with some difficulty) both the advances of monsters and raiding parties of Tuk's Faithful. Though the monster attacks are growing more intense as the Shapers start to figure out increasingly lethal monster varieties for the intrepid explorers to battle. This is unsustainable, the Three Heroes, as they're now known, seem to agree. They retreat to the Tunnel of Love to consider this problem, bringing with them their respective retinues, and instruct their people to fashion a closed gate to the depths out of the most durable treasures they know of - this their followers do quickly, fully realizing that this is but a temporary solution, given that one day
the creatures are bound to break out.

I create massive caves and canyons filled with gold and precious gems on the Dragonhome and see if the Dragons have established any form of government.

[6] Since the entirety of the Dragonhome is gold or some variation thereof anyway, the gold and precious gems are merely a token gesture, one that your dragons don't pay any particular attention to. Some of the smaller, more easily distracted ones take a gem or two and secret it away to use as decoration in mating rituals.

[2] And also once you consider that most of the dragons aren't even sentient to a significant degree, you realize that to expect government to emerge in an ecosystem spontaneously is a tad optimistic.

Destroy this creation to dampen a god's powers!

[6] You look at Poke's creation, and suddenly it's not quite there anymore. You're not sure if it ever was there, actually.

BHAHAHAHAHAHAHA

Given how amusing that was, and how much the natives seemed to enjoy it, I do the same thing several more times.


[5] You repeat the show about twelve times, each time amazing the natives with your spontaneously exploding avatar. They seem to really enjoy that god-infused flesh and blood. You suspect it is because it tastes profoundly holy. You fine-tune the sound of the explosion, the splatter of the internals and the visage of the explosion to be the most viscerally satisfying you can manage, and you do believe it's working. The explosions, all thirteen of them, are now considered miracles by the four peoples of Tukta.

Spoiler: Tuk's Divine Shit List (click to show/hide)


Make some new warlike creatures in the maze for funsies. See how the planet adapts.

[6] You create a frightening tribe of six-legged feathered beasts of war and place their home in the maze - they prove to be a worthy adversary for the three heroes of the three heathen races, up until the moment the Demigod Shapers confuse them for their own creations and steal them all away to the depths of the maze, where the three heathen peoples seal the Shapers in, anticipating a concept in the far future. This is the last you see of your creatures, as the Shapers seem to have made the darkness of the depths impenetrable even to your sight somehow.

were i to have the biology of lesser beings, i would sigh right now
in any case, poke, the data is here if you need it. i did as much as i can, but i'd prefer not to meddle around in your business
the star problem is still present, still harshing on my void presence
i don't like it

perhaps... yes, a small amount of energy here...
i attempt to create a race of impish - but not necessarily malevolent - voidbeings, that feed off the energy given by zhiren and my hell
i'll scatter them around various planets, whether they're empty or not, and let them do as they please
they will act as beacons for the dyson ameobae, attracting my children to new food sources around the universe


[6] Zhiren, you find, does not give energy - rather, both he (it?) and the realm of torture consume energy at a steady pace. Nevertheless, you create a race of voidbeings and have them simply feed off ambient light, since that's simpler and it's bloody everywhere anyway. You scatter them on random planets, which there's no shortage of, and then don't really tell them to do anything. They, rather wisely, decide not to do anything in particular, directing their impishness first and foremost at their creator.

Fix the connection between the database and the frontend.

[6] Well, connection's solid. Now Zil updates Zil rather than Zil updating Zil. You're sure you've got the relationships correctly now.

Oh Deary me I forgot to mention that it's density wouldn't be any lower than a normal piece of stone, it just had it's gravity magically turned into bearable (for a mortal) levels.
Oh well, Just try to lock the planet into a stationary position.

[2] Stationary is a state of mind. It all depends on the reference frame. So you do the simple thing and just assign the planet that is a thousand times less dense than air as the center of your coordinate system. There. Now everything else is moving around it, but it's standing still!

Make the light and dark wiggle a lot. Consume more and grow wigglier.

[1] You induce wobbling and wiggling in the light, and consequently the dark, only for the physics involved to change abruptly and disallow wiggling. To console yourself, you try to curve spacetime instead, but that just shunts a chunk of you somewhere you can't quite identify. It's lost forever, you think.

cool, cool.
Meow at Jublo until he coughs up my manifestation.

[3] A few vapors and small chunks of what used to be your body are expelled from Jublo's form as a result of your meowing. He's a quick eater.

Moving on to a more.. unchanged area, I wonder far and wide, before finding, the Maze, shuddering at the maze, I shatter a large area, by flinging comets and asteroids in one particular area, hopefully causing magma to form.

Fling Asteroids at the maze planet,  causing magma to form, however, fling the asteroids so only a particularly dense maze is present

"This world will change."

[1] The first of your asteroids is stolen abruptly. Most of the others miss. One burns up to a harmless size before dropping in an uninhabited area, prompting one of Tuk's faithful to make a rather decent sword out of its metal. And the final, largest one, would have hit the ground had the planet not abruptly gone soft in the area and caught, then digested it entirely.

IMPROVE MY NEW DEVICE TO WORK LIKE ONE OF THOSE THEORETICAL TESLA DEVICES THAT PICK UP ELECTRICITY IN THE AIR, BUT IT HAS A TARGETING SYSTEM FOR DRAINING CERTAIN GOD'S POWER

Your... device. Huh. You're sure you had a device, but for the life of you you're not sure what it could have possibly been.

Make a giant banana split.

[2] You discover the myriad ways in which a giant banana split is utterly untenable from a structural perspective, to say nothing of its tastelessness.


Such a god chosen celestial object (wer6's asteroid) must have plenty of good things in it. . . . My creatures might like that. . . . I am sure they displace it so it will be as a moon around the where they will grow and breed new substances of fried sea food to make up for the eventual shortage they will find themselves with.
. . . . I feel sorry for the flying fishsticks. . ..  I will save them. . . . kinda.
Pull up the history of the space whale things that poketwo created, and rip an extremely detailed copy of them and their galaxy from when they first entered into the 5th dimension, and pull that copy into the regular one.

[2] You have your planet hoppers hijack a hurled asteroid, which you sadly need to help them with, only for them to then heedlessly steer it into an uninhabited planet. Nobody's hurt, but the asteroid's totaled.

[3] Meanwhile, you quickly discover that Poke didn't create any space whale things. Confusing. Was it Meeses, then? You ask him, but he's busy doing something stupid. You then ask the space quails, but they don't seem to particularly recall there being any space whales around, nor anything about a fifth dimension or anything. They do point you at a planet-sized space whale skeleton, maybe you could figure something out from that.
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Wolfkit

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Re: Inexorable: a Minimalist God Game
« Reply #218 on: March 05, 2015, 03:29:21 pm »

Create metal tablets of arcane lore, five for the small scavengers and five for the land hunters.
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You wanna frisk this guy? This guy with the technicolor wonder limbs? The limbs that could probably slap you on several different levels of reality?
Your tabs are just pure chaos, Wolfkit.
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zomara0292

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Re: Inexorable: a Minimalist God Game
« Reply #219 on: March 05, 2015, 03:41:54 pm »

Well that was rather silly. I guess I will give the giant bones to the uninhabited planet that my people crashed on and see what happens. hopefully there are still people there to. . .  I HAVE FINALLY MADE A DESISION! YOUR RACE SHALL BE CALLED THE MOG'IPPER. YOU WILL BE COLLECTIVELY KNOWN AS MOGHOPPERMEN, AND EACH INDIVIDUAL WIL BE REFERED TO AS A MOGHOPPER BY THOSE OF WHOM KNOW NOT YOUR TRUE NAMES.
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I hear a piranha is good eating.  I have a spear; I'll be fine!
The Pilot and their cargo handlers paused when they saw that the entire camp is covered in eldritch runes coated in blood. And rotting monkey corpses everywhere..

They decide that they didn't get paid enough for this..

HissinhWalnuts

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Re: Inexorable: a Minimalist God Game
« Reply #220 on: March 05, 2015, 04:15:00 pm »

Start combining brown dwarfs and gas clouds to start making new red dwarfs in the universe, it will need some lasting stars to be sure.
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Crack-a-lack-a

Detoxicated

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Re: Inexorable: a Minimalist God Game
« Reply #221 on: March 05, 2015, 04:30:06 pm »

Create a race of Spiders that live in hives that produces magical secretes which grant imortality
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poketwo

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Re: Inexorable: a Minimalist God Game
« Reply #222 on: March 05, 2015, 05:18:37 pm »

Well that was rather silly. I guess I will give the giant bones to the uninhabited planet that my people crashed on and see what happens. hopefully there are still people there to. . .  I HAVE FINALLY MADE A DESISION! YOUR RACE SHALL BE CALLED THE MOG'IPPER. YOU WILL BE COLLECTIVELY KNOWN AS MOGHOPPERMEN, AND EACH INDIVIDUAL WIL BE REFERED TO AS A MOGHOPPER BY THOSE OF WHOM KNOW NOT YOUR TRUE NAMES.
[/EXCUSE ME, BUT I CREATED CRABS, NOT WHALES.color]
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Beirus

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Re: Inexorable: a Minimalist God Game
« Reply #223 on: March 05, 2015, 05:25:51 pm »

((Hey HB, if I put the Shapers on my shit list, will the planet attack them?))

Free my creations from that prison in the Maze

Spoiler: Tuk's Divine Shit List (click to show/hide)
« Last Edit: March 05, 2015, 11:47:23 pm by Beirus »
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Because everything is Megaman when you have an arm cannon.

ggamer

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Re: Inexorable: a Minimalist God Game
« Reply #224 on: March 05, 2015, 05:55:10 pm »

...
huh
it appears that in my arrogance, i assumed that a section of my personality that enjoyed torture would keep hell running efficiently
this isn't good, not at all
in any case, i'll continue creating voidlife
if i cannot erase the legacy of the stars, then i can at least make the presence of void known

also
pop into hell, check and see how zhiren is doing
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