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Author Topic: Inexorable: a Minimalist Demigod Game  (Read 80879 times)

Generally me

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Re: Inexorable: a Minimalist Demigod Game
« Reply #465 on: March 25, 2015, 11:29:10 am »

Start making factories(out of fungus of course) which make space ships.

Also try to teach some fungus how to fly them.
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LORD GOAT THE 120524TH

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Re: Inexorable: a Minimalist Demigod Game
« Reply #466 on: March 25, 2015, 02:17:32 pm »

Try and create an entry station along the side of the force field. Mr. Serpent, I will try and make a way for you to enter through the protective barrier that surrounds the voidlife/space quail disc.
Do what I said here.
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zomara0292

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Re: Inexorable: a Minimalist Demigod Game
« Reply #467 on: March 26, 2015, 06:28:48 am »

Grab a small (no more than 30) group of scientist, buisness guys, and engeneers to plan out its construction, and pitch the idea to, offering them a combined worth of 25% of the profits,  minus their investment fees.
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Re: Inexorable: a Minimalist Demigod Game
« Reply #468 on: March 26, 2015, 10:20:31 am »

Climb down the pit and find the weapon
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Wolfkit

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Re: Inexorable: a Minimalist Demigod Game
« Reply #469 on: March 26, 2015, 10:36:13 am »

Start teaching the trees arcane lore. Try to get some interesting information in return.
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poketwo

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Re: Inexorable: a Minimalist Demigod Game
« Reply #470 on: March 26, 2015, 10:50:03 am »

BURST OUT OF THE DRAGON
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Beirus

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Re: Inexorable: a Minimalist Demigod Game
« Reply #471 on: March 26, 2015, 01:23:27 pm »

((Geez, that's like three turns in a row where my first roll was a 1. I need to start making two-part actions.))

Go check out that bump in the wall. Be ready to killmurderdestroy anything hostile that attacks me.
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NAV

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Re: Inexorable: a Minimalist Demigod Game
« Reply #472 on: March 26, 2015, 01:35:35 pm »

Form the Gelatinous Nebula into a humongous wiggly mecha.
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Harry Baldman

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Re: Inexorable: a Minimalist Demigod Game
« Reply #473 on: March 28, 2015, 04:02:11 am »

try to duplicate the rose again, also alter the void imp into and the first embrac. A race of humans immune to magma, who will gain power from the heat until I get a food chain set up, (and afterwards supplement there diet with the heat.) give him red eyes and wings of fire.

[6] You endow the rose-bloom with the ability to duplicate itself about once per ten minutes or so, and watch as it starts to fill your surface of its own accord. Shouldn't be very long until your entire surface, lava areas excluded, is covered with this stuff.

[4] Your next step is to turn the robust void imp into a slightly more robust, human-looking humanoid which you tentatively dub an embrac. Essentially you make it very heat-resistant, and make its wings glow, since actual wings of fire wouldn't work terribly well for any purpose. You also make its eyes red, and let it draw power from heat in addition to its habit of drinking the hyperintelligent tree's sap. Now all you need to do is this exact same thing again about 49 more times to get a sustainable population of embracs. Or heck, maybe teach this creature to replicate through budding instead. Whichever sounds more appealing.

Make light shows.

[3] The local fauna is impressed for a short while, or at least fearful of god-fire in the skies. You wonder if they have any concept of the end of the world. You'd suppose so, judging from the reaction.

Military: The siren song of loot(!) is strong indeed, but first we must make the world safe for tyranny.  Petition the Shapers to send their creations to the surface world in overwhelming numbers to weaken its inhabitants.  They should continue to brink back food and captives.

Economy: create a small but elite unit of mercenaries among my landed.  With my demigodly knowledge, I will begin creating artifacts which this unit shall secretly distribute to my fiefdoms for its lords to find.  Only about 1/4 of these artifacts will be put in fiefs that swear fealty to another head of state, or another head of state's vassal.  Ridiculously convoluted, but what isn't?

((Too many actions?))

[6] The Shapers point out that there's not really that much willing life down here to work on - it's mostly spiders and their beasts at this point, and these seem a little too dangerous to tangle with. Their demigod can kill anything, don't you know. You point out that there's a wild world full of crazy forms of life up top, and that they should probably go there if they want to really make an army of some kind. The Shapers admit that this is a stellar idea, and mostly move out to the surface to work apart from your people. You don't really hear much from them after that, but the raids do decrease in frequency and intensity, so there's that.

[6] In addition, you start making a whole lot of artifacts and placing them in the fiefs of your own people, an act that doesn't go unnoticed in any way by your fellow demigods, who resent you for this blatant favoritism and start working on their own artifacts, or by the spiders of the legendary tree, who make a habit of regularly stealing them, or Tukta herself, who eats them with alarming regularity when nothing else appears to get them, presumably disgorging them to the surface for the Faithful to find.

How big am I in relation to the local predators (the land sharks, I believe?)? How much of a challenge are they likely to present? Either way ...
Make myself big and growl menacingly at the predators.

I suppose a self description is in order, too.

You're about the size of a housecat, and considerably smaller than the predators, but since you are a demigod, it is unlikely they would present all that much danger to you.

[5] And that's before you attain the size of a hefty, well-fed tiger and growl at them, which seems to make it clear that you ain't one to be fucked with, though it appears they find the transformation more distressing than the end result. You see the predators act much more cautiously around small creatures for many years after the fact.

Start making factories(out of fungus of course) which make space ships.

Also try to teach some fungus how to fly them.


[3] It's much more of a challenge than you'd think, building spaceship factory fungi, and you already knew it wouldn't be easy. A whole lot of things can go wrong in the process, to the point where you're not sure a factory could function without a sapient controller. But you do manage a basic manufacturing framework - not a factory yet, but getting there slowly. Now then, time to make some controllers.

[2] You realize that making a pilot for something that doesn't exist yet is kind of hard. A shame, to be sure.

Try and create an entry station along the side of the force field. Mr. Serpent, I will try and make a way for you to enter through the protective barrier that surrounds the voidlife/space quail disc.
Do what I said here.

[4] You have Mr. Serpent arrest your quick escape from the area, and then redouble your efforts. First you'll need the barrier to recognize you as a friend, you think.

[2] You have no idea how you'd do that, however, and quick prodding at the barrier tells you that the barrier still doesn't appear to be too enthusiastic about you altering it.

Grab a small (no more than 30) group of scientist, buisness guys, and engeneers to plan out its construction, and pitch the idea to, offering them a combined worth of 25% of the profits,  minus their investment fees.

[3] You get about 10 guys you know aren't busy with anything else, and tell them of your plan. They seem ambivalent about it, but they don't have anything better to do right now, so they might as well work on this idea. First problem, they note, is that the crabcake station is too far from anywhere on an axis that many can't even begin to imagine. That's a pretty big negative right there.

Climb down the pit and find the weapon

[3] You climb down the pit, and continue down for about thirty kilometers before realizing that it's probably that bottomless thing that your chief guide looted in the prime maze. You really will need to teleport if you're going to get to the bottom.

Start teaching the trees arcane lore. Try to get some interesting information in return.

[5] The trees are isolated things, fed information by fauna and other travelers in a manner not immediately apparent, and they also have apparently worked out a deal with the Thought Core where it outsources a majority of its thought to the trees (this is apparently much more efficient than using the winged hivebeasts that worship it) in return for a regular flow of information from all corners of the universe that permit the Thought Core's presence. So they already know your arcane lore, but don't seem to mind being told the same thing again - apparently the retelling is quite educational and provides new perspectives that previously may not have been apparent. With their vast resources, the trees agree to answer or, if they can't answer, carefully consider seven point three questions of yours, whatever they may be.

BURST OUT OF THE DRAGON

[5] Though your edges are somewhat dulled by the enzymes of the dragon's duodenum, they prove sharp enough to tear up its guts something fierce, and you continue on through its flesh slowly, but with great determination, the digestive juices washed off your form by the dragon's blood and other similar fluids. About a day after the dragon has expired, you finally get clear of its corpse, in no small part due to the work of a great variety of scavengers, who seem to have already done the hard work of tearing off most of its hide and a lot of its meat.

((Geez, that's like three turns in a row where my first roll was a 1. I need to start making two-part actions.))

Go check out that bump in the wall. Be ready to killmurderdestroy anything hostile that attacks me.

[3] The bump reminds you of a button, and so you push it, feeling that it's the natural thing to do. The bump recedes into the taut membranous wall, and an eye pokes out of one corner of the room, examining you carefully. Shortly afterward another eye pops out, seemingly to give the observer a 3D perspective. One of the nearby walls starts to bleed a yellowish substance that wastes no time in coagulating into a message in three different languages, one of which you recognize as that of the City of the Maze. It asks you to kindly identify yourself and explain your origin as a demigod.

Form the Gelatinous Nebula into a humongous wiggly mecha.

[1] Well, for one, that's impossible in the first place. The Nebula's galactic in size, and your days of shaping stuff to this degree are long gone. You do try to manipulate the nearby gelatinous cloud, but that just sort of seeps inside your body and feels really weird and lets you taste colors and makes you want to vomit from all of your many wiggling mouths.
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wipeout1024

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Re: Inexorable: a Minimalist Demigod Game
« Reply #474 on: March 28, 2015, 04:21:44 am »

Grow tree bridges.
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Re: Inexorable: a Minimalist Demigod Game
« Reply #475 on: March 28, 2015, 11:43:48 am »

Teleport to the bottom, prepare for the worst
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Re: Inexorable: a Minimalist Demigod Game
« Reply #476 on: March 28, 2015, 12:42:13 pm »

Quickly! Transpire half of my "Soul" into the Crystal, and if it is safe and easily done, the other half, if not, brood on half soul power.
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Re: Inexorable: a Minimalist Demigod Game
« Reply #477 on: March 28, 2015, 05:19:40 pm »

"I am Tuk, formerly a god. I used the last of my power to become a demigod. I thought my avatar was destroyed, but here I am. Perhaps I should have a new name. This is my second avatar, so it would be like Tuk version two. Yes, I think Tuktu sounds good."

Look around the room for anything else of interest.
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Because everything is Megaman when you have an arm cannon.

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Re: Inexorable: a Minimalist Demigod Game
« Reply #478 on: March 28, 2015, 05:46:26 pm »

Same actions
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Nunzillor

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Re: Inexorable: a Minimalist Demigod Game
« Reply #479 on: March 28, 2015, 06:44:13 pm »

Create a large outpost, the Divine Manufactory, on the surface behind the Shaper line of the war.  It will produce artifact-level weapons and armor that will give the Shapers' creations an advantage.
« Last Edit: March 28, 2015, 07:00:58 pm by Nunzillor »
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