ok new plan.
Make a giant maze with loads of traps and monsters in it also treasure. Then put it on the world made by the God of war. Then make sure every intilligent species on the world knows where it is and how there is awesome loot in there.
[4] You place a maze of respectable size on Tuk's planet, and fill it with challenge-appropriate treasure, with the challenge being quite a few traps, false passages, an assortment of ornery insects and pernicious molds, and finally a single spiderlike construct made of divinely edited steel. The prize it guards is deceptive - it is a golden crown, but this is but a bragging rights trophy - the real value is found in the parts of the construct, which are a variety of precise, sharp and unusually durable steel implements and devices. You feel this ought to work as a first floor of your deadly maze - the balance of danger versus treasure seems adequate enough, and it's not overly intimidating as far as mazes go. A good intro for further endeavors!
UGH!!!! JUST CREATE A NEW SPECIES OF 6-20 SIDED LEVITATING SENTIENT DICE. THEY ALL HAVE DIFFERENT SIDES, AND THE NUMBER OF SAID SIDES CAN ONLY BE AN EVEN NUMBER. THEY ALSO HAVE MINOR REALITY WARPING ABILITIES TO USE ON THEMSELVES, ONLY USABLE IF THEY ROLL THEMSELVES WHEN THEY WANT TO DO AN ACTION. THEY ALSO CAN ROLL TO AFFECT THE PROBABILITY OF ANY ACTION, TO SUCCESS OR FAILURE, IT ALSO DOES NOT MATTER IF THE ACTION IS IMPOSSIBLE ACCORDING TO THE CURRENT UNIVERSAL LAWS, IT JUST HAPPENS IF THE ROLL SUCCEEDS. BUT ONLY VIA ROLLING FOR ANOTHER NON-DICE MORTAL. ALL MOST POPULAR RULES FOR SAID DICE (except for d8 ones, they use what CaptainMcClellan use for them) ARE THE WAY THEY CAN GO. THEY ALSO CANNOT AFFECT GODS. THEY ALSO WILL APPEAR ON EVERY INHABITED WORLD. THEY REQUIRE NO NOURISHMENT AS WELL.
[6] You craft the reality breaking dice you envision, and paint each side of each die with a unique symbol, so that their randomness never becomes entirely predictable. They are then placed on each and every inhabited world - those of Exotic System A, Tuk's planet, Otyx's realm, Ogejabogeja's tower, Anathema's hell, the voidlife preserve and possibly others as well. It occurs to you that you forgot to provide them with any sensory organs, as a few of them merrily head off into space immediately. Some float toward the ground and move around by rolling. Others don't move at all, seeing no point, it seems. A few attempt to roll themselves up some sensory equipment.
[1] One rolls Jublo, and gets immediately consumed. One rolls the Great Bear, and explodes spontaneously. One rolls Final Judgement, and informs the other dice that rolling for new properties is likely a terrible idea in a booming, divine-sounding voice, based on the fate of its compatriots. This seems like adequate enough warning for them.
Try and make another one of those 50- foot trees.
[2] It's a very small tree you're trying to make, and you keep getting the details wrong. And when you don't get the details wrong, it proves unsuited for the voidlife preserve, having no real cosmic adaptations. And with cosmic adaptations, it lacks the sentience required to fulfill its physiological needs and At one point, you realize that Exotic System A already has more trees than you could possibly use up in a lifetime in extreme variety, and adapted to probably anything space can throw at them. Maybe you could just replant a hyperintelligent strange matter tree over here or something.
Condense most of the insignificant stars into galaxies etc. Give the universe a large-scale structure.
Assist, but encode arcane knowledge into the new structure of the universe.
[4+1] You coalesce and reshape the stellar makeup of the universe into a less chaotic form, with galaxies of all shapes and sizes taking the place of the insignificant neutron stars, black holes, blue giants. Fortunately, no significant creations are affected, and the whole thing looks much neater than before.
[4] What's more, the entire thing is now arranged in a pattern that explains the secrets of the arcane if one looks at it the right way - granted, only gods can obtain the full picture with their awareness, but perhaps planet-dwelling beings will be able to discern some of the more significant points of magical conduct from their incomplete vantage points. At least there's a reason for astrology to exist now, anyway, even if it's a bit difficult to conduct due to the large amounts of ambient light in the universe existing independently from the stars and essentially drowning out the light of all but the closest ones.
Turn the crabs into crab cakes.
[6] Working toward greater achievements with every next move, you reach into the fifth and fourth spatial dimensions and into Poke's nebula-box, and twist the society of planet-sized crabs into a shallow mockery of what they once were - from proud, immense arthropods you turn them into giant lumps of seared assorted sea-meat with no capacity to move or exert their already-humble influence over the universe at large. Their orbits, formed through much effort and maneuvering as a reflection of their budding society, become stable, fixed, unchanging forevermore. And as a final gesture, you let them retain their ability to think, and bequeath them with eternal life stemming from your very own power, so that they may consider their fate until the stars themselves grow old and they descend into the darkest unexplored depths of maddening isolation.
It's strangely compelling to see my children muck about, but now it's time for the next step.
A little sprout of void here, neutron dissasembly engines in the core...
I attempt to create monolithic beings out of the void essence. Their primary food source will be the energy from stars, which they process slowly by eating the star whole. There must be different varieties, perhaps a couple for eating different sizes and mass concentrations of stars, but the core concept is the same. They will have their own personalities, so that they may decide whether to be benevolent or cruel in this process.
This should clear up the star issue harshing in on the void, and it should cause a tidy bit of chaos for good measure.
[3] You craft a small group of monolithic Dyson amoebae, eaters of stars. Malleable in shape, they maneuver toward accessible stars and try to envelop them with their shape, and then feed off the energy emitted by the star until they've attained enough to move on. It's a slow process, but it does seem to be working, if at a rate that renders it improbable they'll make a significant dent in the star population of the universe.
[5] Oddly enough, they seem to show little interest in extinguishing stars - their main concern appears to be keeping in contact with one another and using the ionizing power of the stars to introduce enough variety in their informative makeup that they may fruitfully procreate and develop. You witness their first exchange of information after a mere thousand years, and soon more amoebae begin to bud off from the original creatures. They will take some time to grow to star-eating size, you realize as they move out to seek small stars to feed on.
Apologize to the God of war. Modify the cursed board games so that the winner gains extreme divine power. The cost of losing should become slightly less harsh. Perhaps half of a percent instead of 5?
[4] Oh no, the plague's not the cost of losing. That's much worse. The plague is the cost of opening the game box. Feeling charitable, you lessen its severity, and the severity of the opening curse of the other boxes as well, so that somebody can actually start playing the thing. You also add an extreme amount of power as the reward for someone winning, which you don't foresee happening for at least a couple aeons.
[5] Especially now that the sentient races have either learned to stay away from your game boxes at this point or at least to keep them in highly secure vaults so that nobody accidentally opens them, successfully containing their menace for the time being.
A fallen wisp, a Rising star? or perhaps, a corrupting being, forms seemingly from nowhere, Reaching out of its birthplace, it fills an area of void with shadows, twisted and dark, to make stars dark, Famine's and perchance, make a bad day good, and a good day bad.
Culsise, Wickenier of the Dark candle, God of corruption rises, to create Spirits that reverse the current trend of the area they are in.
[3] You create the Contrary Spirit, a light-creature with power over great feats of magic. It moves into places one doesn't expect it and reverses the situation to the best of its ability.
[5] Its first move is to go to the abandoned planet of Aros, and seed a certain part of its stagnant, coagulated mass of blood with a teeming variety of opportunistic bacterial life. It starts to spread quickly.
Refine my form the only proper a=way - by washing it with my tongue. Flick my tail nonchalantly.
[4] You lick yourself into a more defined cat shape, bringing a tail and fur into being. You flick the tail nonchalantly as if you had it the entire time as you wander around the world of Otyx.
Consume the sentient dice creatures and turn them into space faring butterflies that teach onlookers about their inner turmoils
[2] You would do this, but they seem a little difficult to shape, as they continually roll and make very strange things happen. One of them rolls Mouth-Thing, and suddenly becomes entirely immune to your influence.
Here's a list of all the things that exist thus far:
Ambient Daylight
Contained Hidden Gelatinous Donut-Shaped Nebula
>Systems of planet-sized crab-cakes
>Suffering terribly
>In utter darkness.
Golden Disk
>Elder Dragon-Image
>Golden landscapes with flora of red, yellow and orange, rivers and oceans of golden dust, skies and plains of eternal gold - afterlife of the Caretaker Worms.
>The superintelligent Thought Core and its Conceptual Hoard, sender of the mind-plague, trader of arcane knowledge, supporter of wiggling.
>Planet of Zil, a smaller repository of escaped thoughts.
>Dragon-based biosphere.
Adaptable Planet of Tuk
>Thin Layer of Blood
>Colossal Winged Trees (proliferating elsewhere)
>Winged Sentient Lithovore Hivebeasts
>A sizable segment of the population attaining sorcerous abilities due to Conceptual Hoard
>Devotees of the Thought Core
>Sapient Four-Legged Tentacled Mole Creatures
>A not insignificant number have sorcerous abilities.
>Great Caretaker Worms
>A few have attained sorcerous abilities.
>Mouth-Things of Tuk
>City of the Dragon
>Temple of the Arts
>Sacred Tools of the Gods
>Hide of the Personification of War, bristling with damaged weaponry.
>Temple of Tuk
>Cheesecake's Soldiers (low orbit)
>First Broodmother
>First Colossus
>Few children, most mutated.
>Maze of Generic
>Edited steel spider
Afterimage of the Tree of Meeses
Wiggling Afterlife (requires wiggling for acceptance)
>Inhabitants remain dead.
>A bit minimalistic.
Planet-Skeleton of the Whale of Meeses
Stellar Barge of Ankron
>Classically reshaped, not airtight anymore.
>Machine-Heretics (dead)
Aros the Abandoned Blood-Planet
>Opportunistic bacterial life
Multidimensional Travel Box (next to Hidden Nebula)
Voidlife Paradise
>Giant Cosmic Space Quail Colony (afterlife of the four-legged tentacled mole creatures)
>Imperceptible force field around the whole thing.
A multitude of galaxies
>Arcane secrets encoded
Demiplane of Distilled Desire (conceptual)
The Center of the Universe
>Ogejabogeja's Tower of the Arcane
>Enraptured by funny books of Seeches
Exotic System A
>Rapidly rotating neutron star in the middle.
>Planets spaced around it densely.
>Trees of all shapes, sizes and compositions cover the planets (not the moons! Never the moons!).
>Regular gamma irradiation.
Anathema's Hell
>Copies of all the dead of the universe.
>Run by Zhiren, Anathema's twin
Conceptual Plane of Enabling Terrible Ideas
>Gallery of Victims
Highly Randomized Voidfish of Anathema
Conceptual Realm of Consuming Lust
Cursed Artifact Games of Zil
Fateful Dice of Poke
That should be all or most of the things, anyway.