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Author Topic: Using dwarven health care in adv. mode  (Read 1423 times)

Urist Sonuvagimli

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Using dwarven health care in adv. mode
« on: February 20, 2015, 10:22:25 pm »

My dwarven adventurer, just got his toe smashed after wrestling a raven, an injury notorious for being impossible to heal in adv. mode.

However, as of DF2015, fort retirement is now implemented. Is it possible to retire/bring the adventurer to retired dwarf fort, then have one of the medidwarves suture his wounds? Would the adventurer still be playable after?
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klefenz

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Re: Using dwarven health care in adv. mode
« Reply #1 on: February 21, 2015, 03:12:57 am »

I think if you retire him in the fort he joins it, and will be among you dwarves if you unretire it.
I havent tried this, so im not sure.

Urist Sonuvagimli

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Re: Using dwarven health care in adv. mode
« Reply #2 on: February 21, 2015, 03:37:08 am »

I think if you retire him in the fort he joins it, and will be among you dwarves if you unretire it.
I havent tried this, so im not sure.

Thx MUST try now
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That Wolf

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Re: Using dwarven health care in adv. mode
« Reply #3 on: February 21, 2015, 04:42:18 am »

I have confirmed this many times.
Your character will drop all the adventuring gear in a stupid spot in the fort however.
It works for all races respectivly.
Its the only way to heal infections
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Urist Sonuvagimli

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Re: Using dwarven health care in adv. mode
« Reply #4 on: February 21, 2015, 05:13:25 am »

Will it work with human adventurers as well?
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That Wolf

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Re: Using dwarven health care in adv. mode
« Reply #5 on: February 21, 2015, 05:28:30 am »

Perhaps. Try it.
Ive only done it with humans and human forts.
Specificly adventurers from the fotress civ'
How about you test it out and teach me something  :P
Infact il.try a few experiments now. Like seeing if a minotaur character can become a productive fort member.
In the name of SCIENCE !!MAGIC!!
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That Wolf

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Re: Using dwarven health care in adv. mode
« Reply #6 on: February 21, 2015, 06:32:11 am »

Ok so i retired an old human fort of mine. Made a goblin. Went to the fort and no one was hostile toward me.
I then retired him.
Reclaimed the fortress and he is currently slaughtering the population.
If I create an adventurer from the same civ however they just join the fort. I will now try with an non evil race in a different non evil fort.
My hypothesis is they will become a local but unable to be controled.
Then the final test is the same race but a different civ.

Im thinking there is already a thread related to this experiment however
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jefam99

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Re: Using dwarven health care in adv. mode
« Reply #7 on: February 21, 2015, 06:35:09 am »

ptw
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The doomsday lever would look like any other.  It would be surrounded by the various levers needed in the day to day life of the fortress, such as irrigation or raising the main drawbridge or operating the noble shower chamber.  None of the levers would be labeled.

Rumrusher

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Re: Using dwarven health care in adv. mode
« Reply #8 on: February 21, 2015, 06:38:21 am »

Ok so i retired an old human fort of mine. Made a goblin. Went to the fort and no one was hostile toward me.
I then retired him.
Reclaimed the fortress and he is currently slaughtering the population.
If I create an adventurer from the same civ however they just join the fort. I will now try with an non evil race in a different non evil fort.
My hypothesis is they will become a local but unable to be controled.
Then the final test is the same race but a different civ.

Im thinking there is already a thread related to this experiment however
same race different civ = won't be controllable due to the civ_id isn't the same.
it's the case of reclaiming an old fort with dwarves still around, they won't be useful
adventurers are bound to the first site they call home if you pick a non outcast adventurer. only the outcast would have no civ to call their own thus retiring them in any site will mark that civ as their civ_id.
then there's the case where the adventurer migrates out of the site midway in loading up fort mode.
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That Wolf

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Re: Using dwarven health care in adv. mode
« Reply #9 on: February 21, 2015, 07:05:23 am »

Thanks Rumrusher.
I just did an elf that retired in a human fort.
He was dead upon Reclaiming the place.
Hes in the missing/deceased list, he is classed as missing...oh wait he dehydrated. Lol he was really thirsty when I retired him. Oh Armok im... dumb.
Haha. Retry time.

Ok i did it, perhaps the elves are at war with the humans in this world (didnt care to check)
so he started to shoot every one.

Lets summarise what I learnt.

If you want to fix an adventurers infection they, either have to be from the same civ/fort, or be an outsider that retires in a fort.

I still havnt done an outsider of a different race yet. I my hypothesis is they wont become a productive member of the fort.
If they do I will get minotaur guardsbovine for my future forts.
« Last Edit: February 21, 2015, 07:25:38 am by That Wolf »
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Urist Sonuvagimli

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Re: Using dwarven health care in adv. mode
« Reply #10 on: February 21, 2015, 09:03:53 am »

I did my own little research. Retired human adenturer (non-outsider) in fort. Upon recalim, he was listed as "Friendly" and had all the gear stripped...

Thanks heaps for clarifying the outsiders' status.
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