Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Who will run the successor thread to MurderMachines!

Shaggard
- 1 (3.3%)
TheFlame52
- 9 (30%)
peregarrett
- 8 (26.7%)
CaptainMcClellan
- 6 (20%)
Kefkacrazy
- 6 (20%)

Total Members Voted: 30

Voting closed: March 13, 2015, 03:14:20 pm


Pages: 1 ... 16 17 [18] 19

Author Topic: MurderMachines's Successor  (Read 31079 times)

Amperzand

  • Bay Watcher
  • Knight of Cerebus
    • View Profile
Re: MurderMachines's Successor
« Reply #255 on: February 19, 2016, 01:03:14 pm »

Huzzah! Please continue to get better.
Logged
Muh FG--OOC Thread
Quote from: smirk
Quote from: Shadowlord
Is there a word that combines comedy with tragedy and farce?
Heiterverzweiflung. Not a legit German word so much as something a friend and I made up in German class once. "Carefree despair". When life is so fucked that you can't stop laughing.
http://www.collinsdictionary.com

CaptainMcClellan

  • Bay Watcher
  • [WAS_NEVER_HERE][CUBE]
    • View Profile
Re: MurderMachines's Successor
« Reply #256 on: February 19, 2016, 01:08:51 pm »

Huzzah! Please continue to get better.
Thank you! I shall. Good news though! By the time this gets rolling, we may well have my girlfriend on as an overseer! :D She's not very forum active but she suddenly got really into DF and it makes me happy.

Also, I'm glad we're waiting for the newest DFHack. DFTherapist is nice, but the isometric visualizer and DF Sound are what I really like. :)

Cynderbark

  • Bay Watcher
    • View Profile
Re: MurderMachines's Successor
« Reply #257 on: February 19, 2016, 01:12:08 pm »

Haha, probably not. I'm just a lurker ;P
Logged

TheImmortalRyukan

  • Bay Watcher
  • Master Story Weaver
    • View Profile
Re: MurderMachines's Successor
« Reply #258 on: March 30, 2016, 11:04:09 am »

When shall this commence?
Logged
The Tale of Runlance - A Succession Fort in a Dying World

While the drink stocks run low and violence is rampant, the narcissistic tyrant demands a monument to his name

TheFlame52

  • Bay Watcher
  • Certified geezer & only man to win 0.40.24
    • View Profile
Re: MurderMachines's Successor
« Reply #259 on: March 30, 2016, 04:13:24 pm »

When there is a DFhack for the last version of 0.42. So first we have to wait for 0.42 to be finished.

Don't worry, it'll come.

Iamblichos

  • Bay Watcher
    • View Profile
Re: MurderMachines's Successor
« Reply #260 on: April 01, 2016, 08:48:26 am »

The DFHack that is currently in is very stable, at least for me.  The only thing it still has issues with is the worldgen process, and a vanilla install can be used for that.
Logged
I'm new to succession forts in general, yes, but do all forts designed by multiple overseers inevitably degenerate into a body-filled labyrinth of chaos and despair like this? Or is this just a Battlefailed thing?

There isn't much middle ground between killed-by-dragon and never-seen-by-dragon.

TheFlame52

  • Bay Watcher
  • Certified geezer & only man to win 0.40.24
    • View Profile
Re: MurderMachines's Successor
« Reply #261 on: April 01, 2016, 10:24:16 am »

Wait, so is 0.42.06 the final version of 0.42? I thought we had another update coming soon, the one with adventure mode constructions.

I don't want to have the save go through like six different versions because then we get bugs.

TheImmortalRyukan

  • Bay Watcher
  • Master Story Weaver
    • View Profile
Re: MurderMachines's Successor
« Reply #262 on: April 01, 2016, 10:36:17 am »

Wait, so is 0.42.06 the final version of 0.42? I thought we had another update coming soon, the one with adventure mode constructions.

I don't want to have the save go through like six different versions because then we get bugs.

I think .06 is the last update
Logged
The Tale of Runlance - A Succession Fort in a Dying World

While the drink stocks run low and violence is rampant, the narcissistic tyrant demands a monument to his name

TheFlame52

  • Bay Watcher
  • Certified geezer & only man to win 0.40.24
    • View Profile
Re: MurderMachines's Successor
« Reply #263 on: April 01, 2016, 10:49:36 am »

Let me update the mods and then I'll make a thread for the fort.

EDIT: I can't remember, were we going to have voidspawn use divine materials or not? What about demons?
« Last Edit: April 01, 2016, 12:17:05 pm by TheFlame52 »
Logged

TheFlame52

  • Bay Watcher
  • Certified geezer & only man to win 0.40.24
    • View Profile
Re: MurderMachines's Successor
« Reply #264 on: April 01, 2016, 01:17:32 pm »

Update: The mod is working perfectly with no errors, something not even Murdermachines could boast. The only problem is the demons keep killing off the voidspawn in worldgen. I might have to make them breed faster.

Also, do you guys want me to give dwarves the old perfect resurrection interaction I never got to use in Murdermachines? I feel like we might need the edge if we're going up against demons, voidspawn, goblins, and possibly necromancers.
« Last Edit: April 01, 2016, 02:13:41 pm by TheFlame52 »
Logged

TheImmortalRyukan

  • Bay Watcher
  • Master Story Weaver
    • View Profile
Re: MurderMachines's Successor
« Reply #265 on: April 01, 2016, 02:18:51 pm »

Update: The mod is working perfectly with no errors, something not even Murdermachines could boast. The only problem is the demons keep killing off the voidspawn in worldgen. I might have to make them breed faster.

Also, do you guys want me to give dwarves the old perfect resurrection interaction I never got to use in Murdermachines? I feel like we might need the edge if we're going up against demons, voidspawn, goblins, and possibly necromancers.

I've only started Murdermachines, just finished Deathgate, so I have no idea what that is... SURE lets do it anyway
Logged
The Tale of Runlance - A Succession Fort in a Dying World

While the drink stocks run low and violence is rampant, the narcissistic tyrant demands a monument to his name

Amperzand

  • Bay Watcher
  • Knight of Cerebus
    • View Profile
Re: MurderMachines's Successor
« Reply #266 on: April 01, 2016, 03:12:48 pm »

I believe Toady intends to release another update this version, but I'm not sure.
Logged
Muh FG--OOC Thread
Quote from: smirk
Quote from: Shadowlord
Is there a word that combines comedy with tragedy and farce?
Heiterverzweiflung. Not a legit German word so much as something a friend and I made up in German class once. "Carefree despair". When life is so fucked that you can't stop laughing.
http://www.collinsdictionary.com

TheFlame52

  • Bay Watcher
  • Certified geezer & only man to win 0.40.24
    • View Profile
Re: MurderMachines's Successor
« Reply #267 on: April 01, 2016, 04:29:11 pm »

Well, at least I got the mods updated and working. Now to balance them.

And the best part is, somewhere between 0.34 and now Toady fixed the bug that causes crashes when you revive more than one piece of a person. Now if a person is alive, more bits of them won't revive. So that means the interaction will work as planned!

TalonisWolf

  • Bay Watcher
  • Wolf Acolyte of the Pack
    • View Profile
Re: MurderMachines's Successor
« Reply #268 on: April 04, 2016, 05:10:53 pm »

Yeah, Anima III was your kid. You didn't know?

EDIT: Fuck, I can't. Does anyone want to look over what I've got and make changes? The story's complete, it just sucks.

I knew, but I didn't put the 'Anima is my dorfs child' and 'my dorfs child is the offspring of Terry' together.

  Anima III is possessing a 1/2 Dworfen Drunkard 1/2 Eldritch Jerk... Thing. Anima can use Terry's own powers against him, possibly!
Logged
TalonisWolf has claimed the title of Sig-forger the Burning Champion of Lime Green!
GENERATION 32:
The first time you see this, copy it i

Shaggard

  • Bay Watcher
  • Don't need no arms to strangle, nor teeth to bite.
    • View Profile
Re: MurderMachines's Successor
« Reply #269 on: May 20, 2016, 08:58:13 pm »

We must begin our reign of nonsense soon.
Logged
Pages: 1 ... 16 17 [18] 19