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Author Topic: [Pathfinder] Through the Maelstrom OOC (Taking Players [4/?] and Races [1/5]!)  (Read 9815 times)

Delioth

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Update: Playing an Oread Fighter(Corsair) (Very WIP)
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Rex Invictus

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I could reflavor it to "Sleeping Sap" or something. I'll grab my 1st level feat.

Also gonna change my point buy.

That'd be fine.

Update: Playing an Oread Fighter(Corsair) (Very WIP)

Looking good. Do you want to integrate Oread, or shall I?
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Rex Invictus

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Bump.
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Squeegy

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To the moon!
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Delioth

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You can integrate it; oh, and stuff changed- I'm going for warpriest instead

Question: Are we using traits at all?
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Help us write a story!
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Rex Invictus

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Let's do this.

Spoiler: Dwellers (click to show/hide)

That alright?

We will be using traits. Just select one trait from anything non-campaign, non-regional and non-religious for now.

P.S. I've renamed noctans to noctari.
« Last Edit: February 21, 2015, 04:55:17 pm by Rex Invictus »
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Squeegy

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Alright, I'll change my sheet eventually.
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I think I'm an alright guy. I just wanna live until I gotta die. I know I'm not perfect, but God knows I try.
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Rex Invictus

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So far we have:
Squeegy - Noctari Rogue
Delioth - Dweller Warpriest
Kassire - Noctari Marksman (Markstari)
Neonivek - Human Aegis

By the way, if anyone wants to take the role of Captain, Engineer etc, please tell me.

I'll start either next Wednesday or when we get seven players, whichever comes first.
« Last Edit: February 21, 2015, 06:01:21 pm by Rex Invictus »
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Neonivek

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Campaign traits aren't even normally legal anyhow. Though I've seen plenty a player try to use them.

Though they are an excellent tool for DMs.

Most of the time official campaign traits were created to fill in gaps that are sometimes created depending on class composition. For example they might provide Trap Finding along with the ability to disarm magic traps or make skills class skills, that way you are never without those essential skills no matter team composition.

---

Just reading and planning. I am wondering if an Aberrant is too powerful...

I don't have to break the game, I can just avoid going for broke, but the Aberrant is clearly based on racking up extra attacks and I could easily have four attacks from the getgo. I'd rather not use a character who can organically break the game.

But I do like the archtype in pretty much everyway... From the theme, possible character motivations, concept. Being the sort of Leper on the ship who hides himself in body concealing clothing and carries around bottles of ointment with a constant medical smell.

What are your thoughts Rex?

Otherwise I'll pick Trailblazer whose abilities don't mesh with what I ultimately am going to do with it, but it removes all the skills that don't do anything for me (I don't think I want to craft... even if the Aegis is technically a spellcaster and can take craft skills) and replaces them with ones that, if I was so inclined, could be useful down the road. Not to mention that it actually matches the setting rather well, more so then the Aegis, as it provides the necessary survivability that "Flying on a pirate ship in unknown environments and through the sky".

Though "Engineer" could be a role easily fulfilled by the Aegis as well. Hmmm... Well depending on what skills an engineer needs.

Rex what skills does a Engineer need?
« Last Edit: February 21, 2015, 06:38:02 pm by Neonivek »
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Kassire

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Just to show I'm not tricking anyone, my attributes before racial modification.

From here I'll begin on equipment, having done everything else
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Rex Invictus

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What are your thoughts Rex?

I really have no issue with aegis. I understand what you're thinking, but max possible damage is very rarely the case in Pathfinder especially at lower levels.

Though "Engineer" could be a role easily fulfilled by the Aegis as well. Hmmm... Well depending on what skills an engineer needs.

Rex what skills does a Engineer need?

Engineers are more commonly arcano-engineers. It's anyone who can maintain the ship itself. An aegis could almost certainly fudge it with "Yeah, I'm definitely repairing this using magical abilities".
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Delioth

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Assuming there is such a thing, I'd like to take the position of the helmsman.
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Help us write a story!
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Quote from: Shawtay
Delioth, you sir, are a wonderful, wonderful person.
When in doubt, Apply Magma

Neonivek

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Spoiler (click to show/hide)

Ok here is a post. I finished my character stats.

Also there is no error I didn't summon a psycrystal... It defies my character concept so I just won't use one. I kind of want to spruce him up to look a bit more personalized.
« Last Edit: February 24, 2015, 02:21:51 am by Neonivek »
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Squeegy

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Assuming there is such a thing, I'd like to take the position of the helmsman.
I took Knowledge: Geography. I'll fight you for it.
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I think I'm an alright guy. I just wanna live until I gotta die. I know I'm not perfect, but God knows I try.
Kobold Name Generator
⚔Dueling Blades⚔
Fertile Lands
The Emerald Isles

Delioth

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I took profession: sailor to actually drive it- knowledge: Geography really only helps with navigating(I checked)- and navigator should be a separate position.
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Help us write a story!
We're currently setting the scene and world- characters, civilizations, flora/fauna, cities, places, anything setting!
Products of my Boredom (Old)
Quote from: Shawtay
Delioth, you sir, are a wonderful, wonderful person.
When in doubt, Apply Magma
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