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Author Topic: D&D 5e: Lost Isle/[1st Cycle-Missing the Birdgirl. Not that one, the other one]  (Read 59476 times)

kj1225

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Re: D&D 5e: Adventurers of the Lost Isle/[1st~Drip, drip, drip...]
« Reply #495 on: March 17, 2015, 03:06:57 pm »

*"Look at the floor. Around this. Do you see anything that indicates it was dragged here?"*
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Criptfeind

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Re: D&D 5e: Adventurers of the Lost Isle/[1st~Drip, drip, drip...]
« Reply #496 on: March 17, 2015, 03:17:36 pm »

*"No."* Sarco offers. *"But why should we mess with it anyway? Even if it is not trapped, and it hides something worth finding, we will certainly suffer the wraith of whatever tribals constructed this piece. We should leave, before death comes for us."*
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kj1225

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Re: D&D 5e: Adventurers of the Lost Isle/[1st~Drip, drip, drip...]
« Reply #497 on: March 17, 2015, 03:20:04 pm »

*"They'll probably dislike us anyways. And if I don't find out whats up with this it'll bother me all week."
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Criptfeind

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Re: D&D 5e: Adventurers of the Lost Isle/[1st~Drip, drip, drip...]
« Reply #498 on: March 17, 2015, 03:37:20 pm »

*"Sigh... Well, at least check it for traps first yes? I don't want to get my arms burned off or an alarm to go off."*
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kj1225

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Re: D&D 5e: Adventurers of the Lost Isle/[1st~Drip, drip, drip...]
« Reply #499 on: March 17, 2015, 03:38:33 pm »

Akira checks for traps since Sarco is a baby about getting his arms burned off.
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Flying Dice

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Re: D&D 5e: Adventurers of the Lost Isle/[1st~Drip, drip, drip...]
« Reply #500 on: March 17, 2015, 03:45:26 pm »

Samara carefully examines the statue... from a distance.

How old is it? Who or what might have made it? What is it an image of?
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Dwarmin

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Re: D&D 5e: Adventurers of the Lost Isle/[1st~Drip, drip, drip...]
« Reply #501 on: March 17, 2015, 04:03:41 pm »

Perception Check
16+2=18


Akira's careful to check the statue without touching it, which is fortunate-she rules out all sorts of physical threats, such as jabbing spears, arrows, or the floor opening up-and deduces it must be magical. When she lays a stone dish of water on the statue's base, she finds what she was looking for. The telltale vibrations in the dish indicate to her the statue itself is on an deliberately unstable base-either a liquid plate, or small teetering pillar. Not enough to be noticeable to the naked eye, but just enough to act as a trigger.

In short, if anyone moves or disturbs the stability of the statue...something will happen, or begin to happen. Or maybe is already happening. These sorts of traps go off very easily...if Akira wishes to search further, she risks setting whatever it is off.

Samara carefully examines the statue... from a distance.

How old is it? Who or what might have made it? What is it an image of?

Perception Check
11+3=14


Samara's guess is as good as Coneys-it seems to have been recently made, by unknown artisans-the craftsmanship indicates at least average human intelligence or better. They certainly had thumbs.

As for what? All art is subject to the viewers interpretation. It's clearly a haughty, naked serpent-elf, lounging on a stone seat. Samara recalls it could be picturing a figure like a Naga or a Medusa-it could even be a Marilith, though it doesn't have enough arms. These sorts of things would appeal to bestial humanoids, ever aspiring and hating a physical perfection they will always be denied.
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kj1225

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Re: D&D 5e: Adventurers of the Lost Isle/[1st~Drip, drip, drip...]
« Reply #502 on: March 17, 2015, 04:19:19 pm »

Akira stares at the water bowl for a short time before slowly backing away.
*"Okay, anyone want to risk a magic trap or should we... slowly... leave?"*
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Flying Dice

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Re: D&D 5e: Adventurers of the Lost Isle/[1st~Drip, drip, drip...]
« Reply #503 on: March 17, 2015, 04:20:24 pm »

"If you ever have to ask, the answer is to not do it."
« Last Edit: March 17, 2015, 04:51:26 pm by Flying Dice »
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Criptfeind

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Re: D&D 5e: Adventurers of the Lost Isle/[1st~Drip, drip, drip...]
« Reply #504 on: March 17, 2015, 04:27:09 pm »

*"Hopefully a lesson is learned from this. Let us go."*
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scriver

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Re: D&D 5e: Adventurers of the Lost Isle/[1st~Drip, drip, drip...]
« Reply #505 on: March 17, 2015, 04:54:08 pm »

Tadhg nods in agreement and prepares to leave.
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GiglameshDespair

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Re: D&D 5e: Adventurers of the Lost Isle/[1st~Drip, drip, drip...]
« Reply #506 on: March 17, 2015, 05:19:51 pm »

*"If you are satisfied, pothoc, let us move on before you do something else untoward."*
« Last Edit: March 17, 2015, 06:10:13 pm by GiglameshDespair »
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Dwarmin

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Re: D&D 5e: Adventurers of the Lost Isle/[1st~Drip, drip, drip...]
« Reply #507 on: March 17, 2015, 05:25:06 pm »

The party decides to flee the room without attempting to interact with the trapped statue in any other way. Akira briefly wonders if she might have been able to disable it somehow...but, alas, such thoughts are left behind her.

...

The Sunkenstew gets progressively more boggy as you move deeper into it, moving closer to the surface world. The soupy, mucky water gets knee high, slowing your progress somewhat-but Coney manages to maneuver you to higher ground, more often than not. Eventually she directs the party into a warren that more or less lies directly under the swamps of Doomy...

...

Coney shoulders open a large crystal door (as she does so, it literally falls off it's hinge and smacks into the floor with a dusty clap)-Sarco, first into any danger, blinks at the sudden light of the world. It's not quite the surface, but...he realizes the place they are in has a sloping tunnel roof of translucent crystal. Looking upward, he sees rays of dusky sunlight passing through the water and the muck of the swamp like spears from Heaven-the light dispels the darkness you've all been laboring in, and that is certainly a relief-even if you are still underwater.

Aldeth finds it's oddly beautiful, with the newfound silence in her head-she didn't get much time to admire beautiful things before now-it's marred somewhat by the disconcerting cracks in the crystal, and the small rills of water pouring down like miniature waterfalls.

...

There's little time to enjoy the scenery, however. Looking ahead, he sees a room divided into two halves, the center being an underground river, about 30ft across-seems like the sort of place to put a bridge, but he can't see one-only two raised platforms on either end of the chasm. There is water steadily pouring from eight pipes on opposite sides of the room, emptying into the river. On the other end is a door like what they came through, though it seems in better shape.

Akira herself takes a careful look-the river seems calm enough to swim across, and the slick walls easy enough to scale by hand...but something about it makes Kawtari feel uneasy, and she puts a hand on Akira's shoulder before she can swandive right in. Perhaps it's how deep it is. She can't see the bottom, even when motions for Tadhg to shine his light-it just descends into unending blackness.

Samara's attention is drawn to the South, where she examines a bank of strange Progenitor devices. They look like hexagonal crystal staircases, sort of-small towers stacked on, and aside one another with no apparent meaning. They span all the colors of the rainbow, with no signs of writing or symbols. She guesses they must be controls to span the chasm somehow...

Why couldn't the Progenitors just use a lever, she fumes.

Coney, astute as always, points out a metallic ladder and hatch on the other side of the chasm.

"I admit, this was easier than I thought it would be..." She muses, speaking quietly.

https://docs.google.com/spreadsheets/d/113VnBh9A8gPvUkdM93jePnR-DmnDtXch2clNXCQmKag/edit#gid=0
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scriver

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Tadhg looks around for anything floaty that can be used to get across.

Perception roll!
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Love, scriver~

Criptfeind

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Sarco hisses softy as he looks into the bottomless pool of water. "A easy swim. But what creatures must lurk within." Turning to Samara and Coney he thinks *"Do you think that ether one of you would be able to operate the controls for the platforms?*"
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