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Author Topic: D&D 5e: Lost Isle/[1st Cycle-Missing the Birdgirl. Not that one, the other one]  (Read 58584 times)

Dwarmin

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Re: D&D 5e: Adventurers of the Lost Isle/[1st Cycle~Dark, quiet places]
« Reply #480 on: March 17, 2015, 10:14:32 am »

The party sets out not long after-most of the Kobolds seems to think well of them, and wish them good luck. Teak gives you a final farewell, though if things go right you may-if you choose to return along this path-meet him again soon.

"=Teak will make sure the other mines know who you are and what you have done.=" He yarks, his small tail whipping back and forth. "=We will always see you as friends...be careful of our lizard-brothers who live deep in the caves, though. Many of them are not so friendly to strangers.=" he says fearfully.

...

The trip through the underworld is frightening-there's no more atavistic fear than simple darkness. What lurks just beyond your torch light? Was that sound a drip of water...or a stealthy foot step? When something brushes by you in the dark, are you sure it was one of your friends? It goes on and on, never relenting...sometimes the tunnels are painfully thin-so much you have to remove your armor for a few tense moments to squeeze through (Sarco seems to have the most trouble there), though he has an advantage in the flooded passages where you all have to hold your breath and swim into murky tunnels, going from air pocket to pocket until the passage dries out again. Other times the passages are so wide you can't even see the roof, and Coney hurries you past these-warning of Darkmantles, which she describes as monsters that disguise themselves as pointed stones in the ceiling before swooping down on the unwary to feed.

Eventually, you begin to lose all sense of true direction-even up and down become unsure. It's very disconcerting to all of you who live on the surface.

Coney leads you on fearlessly, however-through a seemingly endless tangle of tunnels you all feel you would have little chance of navigating yourselves. Many times she seems not to be taking a straight path at all, like you would image, but moving in many random directions (even backwards). Yet, she insists she knows the way. She rarely speaks out loud, but freely converses mentally with any of the party who wish to do so.

Eventually, many of the paths seem to be leading steadily upward-the solid stones of the hills begin to give way to porous, sticky rock. Coney says you've come to the Sunkenstew...she points to the ceiling, where you can all see ribbed tiles of Progenitor crystal, some cracked and fallen, but most of it still seems intact.

...

3 hours later

Coney has called a short halt in what seems a safe enough room-it's hexagonal, bare of all adornments but a marble statue dominating the East wall. There are two doors, one leading South (Coney insists) where you came from, and one leading North (probably) to where you're going.

The statue is the only thing interesting here-flush against the east wall, about five feet high and six feet wide, it displays a sort of creature that has the lower half of a serpent, and the upper half of a comely and unclad Elven woman, though her hands end in thick, sharp claws. In one reptilian hand, she holds a stone book, and in the other a four pronged spear set against the floor. Her body is set into a stone pedestal, upon a stony bed and pillows, and she has a speculative smile on her face. The statue seems to have been done by a unskilled, yet passionate artist-or perhaps a team of them, as it's beautiful in an off-kilter sort of way.

Of further interest is that the statue and the room itself seems relatively clean, compared to the places you've been through.

*"...Ay, clean is bad. Who's doing the cleaning? Something with a brain...like things that wanna eat me to be stupid..."* Coney mutters, checking her crossbow sights.
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Criptfeind

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Re: D&D 5e: Adventurers of the Lost Isle/[1st~Drip, drip, drip...]
« Reply #481 on: March 17, 2015, 10:35:20 am »

In his mind Sarco reaches out to Coney tentatively "Why do we stop here? Is there danger ahead? Or are we to take a rest before the next leg of our journey?" he thinks to her as he examines the statue. Taking a moment to gather himself after the long journey.

Use second wind.
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Dwarmin

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Re: D&D 5e: Adventurers of the Lost Isle/[1st~Drip, drip, drip...]
« Reply #482 on: March 17, 2015, 10:47:50 am »

*"'Figured we needed a short break after all that marching-there's trouble ahead, I'm sure of it, and we're gonna be in the thick of it. When you see nice clean parts of the underground, it's either a hungry Ooze keeping the place clean, or a neat freak bunch of monsters who call it territory. Doubt anything friendly lives down here. Whoever carved that statue wasn't the progenitors-they didn't use things as simple as marble."*

Sarco finds it hard to relax, however. His wounds are almost recovered, but the lingering aches of the Snow Puddings acid damaged his scales-he's lost a fair bit of scales squeezing through the tight passages. His skin feels soft, sensitive and very vulnerable under his natural armor. It's disconcerting.

Sarco recovers +4 HP (now 31/35HP)
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scriver

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Re: D&D 5e: Adventurers of the Lost Isle/[1st~Drip, drip, drip...]
« Reply #483 on: March 17, 2015, 10:52:35 am »

The barbarian looks around cautiously, but eventually settles his eyes on the statue. "...What sort of folks would build that, anyway?"

Make a Perception (or a Survival?) roll to see if he can find traces or clues of any inhabitants.
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Love, scriver~

Dwarmin

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Re: D&D 5e: Adventurers of the Lost Isle/[1st~Drip, drip, drip...]
« Reply #484 on: March 17, 2015, 11:02:25 am »

Coney shrugs.

*"'Folks move in and out of these places. They kill each other off, and others move in and take over. Wild Lizardfolk, Kuo-toa, Sahuagin, Bullywugs...demi-humanoids with a grudge against everyone and everything. Last time I was here it was a band of outcast Kobolds fighting a swarm Thri-Kreen. Who knows? I do know people like that, they don't make things like that statue for beauty, though. It's probably some sort of religious icon...or maybe it'll shoot firebeams out it's eyes if you mess with it.

I'd be careful touching it."*


Make a Perception (or a Survival?) roll to see if he can find traces or clues of any inhabitants.

Knowledge Check
Perception 2+2=4


Tadhg gets distracted looking at the statue of the Elven/Snake lady. It does have impressive...arms.


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Criptfeind

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Re: D&D 5e: Adventurers of the Lost Isle/[1st~Drip, drip, drip...]
« Reply #485 on: March 17, 2015, 11:08:53 am »

*"With the local domination of the elves I suppose it would be of no surprise to find their features added to some object of worship created by some tribals."* Sarco nods. *"Hopefully we will not meet them."*
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Dwarmin

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Re: D&D 5e: Adventurers of the Lost Isle/[1st~Drip, drip, drip...]
« Reply #486 on: March 17, 2015, 11:14:49 am »

*"With the local domination of the elves I suppose it would be of no surprise to find their features added to some object of worship created by some tribals."* Sarco nods. *"Hopefully we will not meet them."*

*"Actually, 'If we're lucky, they'll be many different groups still fighting each other for control of the Sunkenstew, with none too strong. They might not risking openly attacking a group likes ours if they have their own enemies in the neighborhood-couldn't afford to weaken themselves too much. Doesn't mean they won't try to kill us, just not so blatantly.

Still, this statue probably marks their territory. We can only move forward fast, and hope they're all asleep."*
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

kj1225

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Re: D&D 5e: Adventurers of the Lost Isle/[1st~Drip, drip, drip...]
« Reply #487 on: March 17, 2015, 01:59:15 pm »

Akira crouches next to the halfling and leans over to whisper to her.
"Miss Coney, how old do you reckon that statue is?"
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Dwarmin

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Re: D&D 5e: Adventurers of the Lost Isle/[1st~Drip, drip, drip...]
« Reply #488 on: March 17, 2015, 02:02:45 pm »

"No idea. I was last around this place about six months ago, and I certainly don't remember seeing a statue like this then. Was mostly dodging flaming Kobold dung."
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

kj1225

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Re: D&D 5e: Adventurers of the Lost Isle/[1st~Drip, drip, drip...]
« Reply #489 on: March 17, 2015, 02:05:08 pm »

Akira nods and then walks over to the statue. She inspects it looking for any markers of age or where it could have been, things like moss on it or maybe wheathered features? Maybe indicators such as common themes popular in certain artistic ages.
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GiglameshDespair

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Re: D&D 5e: Adventurers of the Lost Isle/[1st~Drip, drip, drip...]
« Reply #490 on: March 17, 2015, 02:07:00 pm »

It hurt a little to project thoughts or recieve them, like they snagged on brambles as they passed through her head.
*"Unless there's a way around, then, we have to go through, and the longer we wait the more likely the makers are to come look at their nice statue. Shall we move?"*
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Dwarmin

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Re: D&D 5e: Adventurers of the Lost Isle/[1st~Drip, drip, drip...]
« Reply #491 on: March 17, 2015, 02:28:56 pm »

Akira nods and then walks over to the statue. She inspects it looking for any markers of age or where it could have been, things like moss on it or maybe wheathered features? Maybe indicators such as common themes popular in certain artistic ages.

Looking closer, Akira notes it's got nothing more than fine layer of mist which seems prevalent in this area of the caverns. It seems more or less new, to her-no moss or visible damage. She cooly notes there are no drag, tool or wheel marks on the floor leading to the statue-meaning it was either built in place, or is substantially lighter than it's size would indicate.

History Knowledge Check
7+3=10


She can't really place it any specific theme or artist she can recall, though it resembles some the art of the (now late) Elves. A certain...air of indolent decadence and luxury that seems to have been the mainstay of the last one thousand years of Elven art. One thing she can guess is that it might be a copy of an original piece-just by how the setting is slightly off, and it has the feeling of art that was done not in one continuous work, but done by many artists. If that was the case, it's likely they had something to work from.

It hurt a little to project thoughts or recieve them, like they snagged on brambles as they passed through her head.
*"Unless there's a way around, then, we have to go through, and the longer we wait the more likely the makers are to come look at their nice statue. Shall we move?"*

*"Aye, let's go-it's mostly a straight shot from here, up and out. Of course, last parts the hardest. Anyone not ready?"*
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

kj1225

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Re: D&D 5e: Adventurers of the Lost Isle/[1st~Drip, drip, drip...]
« Reply #492 on: March 17, 2015, 02:32:31 pm »

*"Actually, one thing first. Could I have our Tadgh and Sarco come and try picking this up please?"*
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Criptfeind

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Re: D&D 5e: Adventurers of the Lost Isle/[1st~Drip, drip, drip...]
« Reply #493 on: March 17, 2015, 02:36:38 pm »

*"The Statue? To what end? It could very well be trapped."*
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scriver

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Re: D&D 5e: Adventurers of the Lost Isle/[1st~Drip, drip, drip...]
« Reply #494 on: March 17, 2015, 02:38:22 pm »

Tadhg chuckled quietly. "I'll lift it for you, but if you want to carry that thing up the mountain and back you'll have to bring it yourself."
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Love, scriver~
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