...Thus we get what we wish for and you get your items identified, a expensive service which you will be needing anyway."
Persuasion Test (Average/Target 10+)
[20-1=19]
Pass!The shopkeeper seems to buy your argument with some enthusiasm.
"How can I not? After all, ye might want to make me back my money by buying an extra one or two yourselves. After all, it's not like I can expect a wizard in here the next few days or so."The man, seeming a bit giddy, goes to get his materials. It's entirely possible he's either a hedge wizard, or one of those poor souls ever aspiring to perform magic but...never quite ever getting close.
...
Needless to say, the results are illuminating. Samara has the feeling she could learn the spells behind these items construction if she had a good deal of time to study them...
A small, undecorated oak box, that would fit in the palm of your hand.Conscience CubeThis item merely glows white or black depending on the morality of it’s wielder-you can concentrate it on any specific person, as well, to see if they are aligned toward good, or evil. Neutral characters do not affect the item at all. This item will explode if it’s used on anything of good or evil of CR 10 or more-causing 1d6 Healing or 1d6 Necrotic damage to the user per level of total CR.
A tiny glass bottle filled with a clear liquid.Kordial’s Fantastic Phial of Stupendous Missile Protection (really) This magical liquid increases your reaction time toward hostile flying projectiles for one minute-anyone shooting an ranged attack at you without surprise gains disadvantage to the roll, and you gain resistance (half damage) all non-magical projectiles you can see coming.
A clear glass sphere-tiny darting spheres of light are occasionally observed inside.Wisp OrbThis orb merely duplicates the effects of Dancing Lights spell-it can be used for a total of 3 times a day, with a minutes duration each. However, the lights are actually imprisoned wisps...evil spirits that hunger for life. It appears that 'feeding' the lights in the orb (By releasing them when death is about to occur) has some additional effects, improving the Orbs capabilities...you feel that the arcane powers of invisibility and various lightning magics would eventually be under your command, if you could keep them well fed-and prevent them from escaping.
A long wand is made of willow. It has a small amber gem at the tip, that glows faintly.Wand of Chromatic OrbYou sense powerful abjuration enchantment in this-it replicates the Chromatic Orb spell, which manifests a sphere of energy at your chosen target-it can alter it's element to be either acid, cold, fire, lightning, poison, or thunder doing 3d8 damage. It uses your ranged spell attack modifier-a non spellcaster attempting to use this merely uses their wisdom modifier. This wand currently has a single charge. It regains 1 charge each day at dawn, to a maximum of three charges. If you expend the wand ’s last charge, roll a d20. On a 1, the wand crumbles into ash and is destroyed. You can also use the wand at 0 charges, and it will be irrevocably destroyed afterwards.
A pretty silver chain necklace, with an ornate jade beetle emblem.Key?You can only really see an intricate sort of shape when you try to identify it, and a strong desire to be reunited with a lock-it's all it was made to do. It's obviously a magical key of some sort. To what, you have no idea.
A pair of iron-shod bootsEnchanted Dancing Boots
A very intricate enchantment for a very...mundane purpose. The person who puts on these boots gains advantage on all Performance (Dance) rolls.An ordinary leather sackBag of Tricks
Anyone reaching into the bag feels a small ball of fur, scales, or shell. If the ball is removed and tossed away, it turns into an animal. The animal serves the character who drew it from the bag for an hour (or until slain or ordered back into the bag), at which point it disappears. It can follow any of the commands described in the Handle Animal skill. The animal is random, being either a bar, crab, giant badger, lizard, snake, horse, mule, goat, cat or rat. Animals produced are random, and only one may exist at a time. Up to ten animals can be drawn from the bag each week. If an animal is killed outside the bag, it won’t be drawn again-the effect will be wasted. You sense that there may be a way to influence the animals selected, with experimentation.
A pot of blue syrupy...stuff.Pot of Sovereign Glue
This pot of magical adhesive is...quite effective. It can stick nearly any two objects together with very powerful force magic, requiring a DC check of 20 to forcefully separate them.((Huh, was gonna roll Sarco to aid Samara, but you just nat 20'd it.
Also, forgot #5...let's assume it was non-magical.
))
---"It does see, yes. A lot of pain in that armour. A lot of evil deeds done.
Still, one is forced to wonder. Invincibility is a potent power, though maybe a lesser form for lesser thirst. It seems if one could use it for noble ends, rather than evil, it might go some way to redeeming the red soaked into the armour. "
"Aye, that's an adventurer talking, there. Always looking for loot. Suppose you haven't been the first one to spin a deal from me, talking of the greater good and all.
What are yer noble ends, Ma'am?" He asks, seriously.
Tadhg listens to what the people have to say with as much patience as he can muster - the free ale helps - but as the talk turns to trolls and conspiracies he puts down the now empty tankard and interrupts the speaker. "Yea, yea. We can deal with your troll infestation after we've captured the witchman. Now,I think I heard somebody mention undoing his bad magics? Oh, and keeper! Bring me another tankard, my throat is still dry!"
*clank* goes another tankard of ale. This is the life!
The wispy little fellow who calls himself an alchemist sweeps over to your table.
"That was me, sir." He says politely.
"The truth is, I believe I can make a potion that will undo the effects of curse magic...not just a chicken curse, but any sort of curse. Problem being, I need a very specific ingredient that is...quite beyond my abilities to obtain."He pauses to sip his own drink.
"I don't suppose you've ever heard of the Roc? That's R-O-C. It's a...very large bird. As big as a Dragon. I need one of it's feathers to complete my experiments and, well, there's one not very far from here...perhaps a days hike through hard forest, and a bit of a trek through the swamp of Doomy (That's prounounced Doo-MEY), and up the Mountains of Kalibrak! It's made it's aerie there...y. Sorry. Anyway, it's really not all that dangerous. Humanoids are far too small to be a regular part of the Rocs diet. I believe it wouldn't even notice you, if you didn't bother it.
What I mean to say is, you and your friends could nip up there in jiff, snag a feather from it's nest in a tug, and be back in town time for pumpkin rolls in a lark. We could solve the chicken problem then. And, if I could learn to manufacture the potion, I could become quite wealthy. Everyone wins!"