The party tromps through the snowy streets to the general store, grumbling and grousing.
[?]
Tadhg gets nailed with a few snowballs by laughing children. At least some people are having fun in this weather...
[?]
Sarco gets on too, right in the snout.
"The Dragon is slain!' A boy cheers.
...
They find the Sphinx is doing good business, selling inadequate goods to desperate folks-unfortunately, these things were designed for cold wind and rain-they seem painfully thin for the purposes you'll need them for...much better than your bare skin, but that's about it. Specialty goods are more what you're looking for, and these are have been marked up...probably for your benefit.
Winter bodygear
Warm pants, boots, coat, hat, gloves and muffs made from leather and coated in deer fur.
Effects: Allows you to make a CON check to avoid exhaustion damage when traveling overland in very cold conditions.
Cost: 10 Gold
Snowshoes
Usually, these are sold to local hunters who stalk the high, snowy peaks for game. Somewhat bulky, they slow your pace, but let you move over ice and snow much easier. They are cumbersome to don and remove.
Effects: Advantage on all DEX checks related to keeping balance on slippery terrain
No terrain speed penalty moving over snow or ice
Reduces your walking speed by 5ft
Cost: 5 Gold
Portable Hut
A portable hut consists of a wooden framework that can be quickly assembled into a hut-shaped
frame that covers a 10-foot square. The frame’s base consists of several iron spikes that can be driven through holes in the frame to affix the hut frame to the ground; further stability is granted by several rope supports that extend out 15 feet from the hut’s edge. Once the frame is in place, you simply attach the leather and fur wrappings over the outside of the wall and lash them directly to the frame to finish building the hut. A portable hut provides excellent shelter in the wilderness.
Effects: Allows short and long rests in inhospitable cold. Each tent fits two to three people comfortably.
Cost: 25 Gold
Climber’s Kit
A climber’s kit includes special pitons, boot tips, gloves, and a harness. You can use the climber’s kit as an action to anchor yourself; when you do, you can’t fall more than 25 feet from the point where you anchored yourself, and you can’t climb more than 25 from where you anchored yourself, and you can’t climb more than 25 feet away from that point without undoing the anchor.
Cost: 25 Gold