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Author Topic: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)  (Read 39735 times)

Squeegy

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Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
« Reply #270 on: February 27, 2015, 02:14:32 am »

Nope. From section 7.3.16:

Quote
The attacker can move at most 6 meters per round as a free action. This represents walking pace. This is useful for positioning herself for attacks.

The attacker can move twelve meters per round as a half round maneuver. This represents jogging pace, and is not cumulative with walking pace; if she jogs six squares, those are the only six squares she can move from her original position that round. The attacker can move an additional 1 meter for every rank of Acrobatics she possesses. A character with five ranks in Acrobatics can jog eight squares per round. A character with ten ranks in Acrobatics can jog eleven squares per round.

As a full round maneuver, the attacker can run twenty meters. This takes up her entire round. She may not walk three additional squares, or take any other action that round. She can move an additional 2 meters for every rank of Acrobatics she possesses. A character with five ranks in Acrobatics can run fifteen squares per round. A character with ten ranks in Acrobatics can run twenty squares per round.
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Andres

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Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
« Reply #271 on: February 27, 2015, 02:28:39 am »

None of those bolded things directly rules out the possibility of my hypothetical situation. The first bolded part implies that any movement after that will have to be paid for, the second implies that a walking action followed by a jogging action is possible but the reverse isn't, and the third bolded part refers to running only. I suggest explicitly stating that only one movement action can be made per turn.
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Squeegy

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Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
« Reply #272 on: February 27, 2015, 02:32:17 am »

if she jogs six squares, those are the only six squares she can move from her original position that round

the attacker can run twenty meters. This takes up her entire round. She may not walk three additional squares, or take any other action that round.

Excuse me, but how do those not explicitly state that you cannot walk, jog, and run in the same turn?
« Last Edit: February 27, 2015, 02:34:22 am by Squeegy »
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Andres

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Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
« Reply #273 on: February 27, 2015, 02:41:18 am »

if she jogs six squares, those are the only six squares she can move from her original position that round

the attacker can run twenty meters. This takes up her entire round. She may not walk three additional squares, or take any other action that round.

Excuse me, but how do those not explicitly state that you cannot move, jog, and walk in the same turn?
First statement uses the word "jog". That could mean that if she -walks- the six squares she can still move more. (EDIT: Ohhhh, squares. I was thinking metres.)
The second statement could mean that she can run the twenty metres as a first action but can't walk another three as a second action, but can run a total of 23 metres if she walks three metres as her first action.
« Last Edit: February 27, 2015, 03:01:06 am by Andres »
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Squeegy

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Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
« Reply #274 on: February 27, 2015, 03:24:52 am »

First statement uses the word "jog". That could mean that if she -walks- the six squares she can still move more.
The second statement could mean that she can run the twenty metres as a first action but can't walk another three as a second action, but can run a total of 23 metres if she walks three metres as her first action.
No, because if she walks, and then jogs, she's still jogging, and it would still move her more than six squares from her original position. So it can't be done. The section on running pretty clearly states it takes up her entire round. But that section is a bit poorly worded in other ways, so I rewrote it (slowly, because I had to take apart my S key, superglue the rubbery bit back on, and then re-assemble it):

Quote
Moving to an adjacent square horizontally or vertically is a distance of 2 meters. This is referred to as the distance of a square for convenience’s sake. Moving diagonally, however, is a distance of 3 meters, which is where things get complicated. If a character ends up with one or two meters left over, that they can’t use to get where they want to go, they can carry it over to the next round so that it’s not wasted, or you can ignore it for simplicity. The reasons for this rule are trigonometric and have to do with circles. It’s complicated. Just roll with it.

Movement can only occur as the first action in a round. The attacker may not move after performing any other action in a round, and she may only move at one of three paces: walking, jogging, or running.

The attacker may move up to six meters as a free action. This represents walking pace. This is useful for positioning herself for attacks.

The attacker may move up to twelve meters as a half round maneuver. This represents jogging pace.  The attacker can move an additional meter for every rank of Acrobatics she possesses. A character with five ranks in Acrobatics can jog 17 meters, or around eight squares. A character with ten ranks in Acrobatics can jog 22 meters, or eleven squares in a cardinal direction.

The attacker may move up to twenty meters as a full round maneuver. This represents running, or sprinting, pace. Because this is a full round maneuver, it ends her turn. Because it is movement, she may not perform any other maneuvers before running. This means that running takes up her entire round. She can move an additional two meters for every rank of Acrobatics she possesses. A character with five ranks in Acrobatics can run 30 meters, or 15 squares in a cardinal direction. A character with ten ranks in Acrobatics can run 40 meters, or 20 squares in a cardinal direction.

If the attacker is over her carry weight, she may not receive any movement bonuses from her Acrobatics ranks. Additionally, she may move fewer squares. For every unit over her carry weight, the attacker may move one fewer meter when she runs. When her running distance equals her jogging distance, jogging follows the normal rules of running, and walking follows the normal rules of jogging. For every unit over her carry weight from there, she may jog one less meter, until it equals her walking speed (6 meters). Then, walking follows the normal rules of running, and additional units are subtracted from that speed until she can no longer move.

The notation for movement speed is 6m/12m/20m. This represents how far one can walk (6 meters), how far one can jog (12 meters), and how far one can run (20 meters).

The attacker can move to any square adjacent to the target, but if she moves to a square away from the target, the target may counter-attack her. When riding a mount, some rules for movement are different. The attacker selects a pace at the start of the round as normal. Then, she moves up to the maximum number of squares she could move at the next slowest pace (unless walking). She may then either move the remainder immediately, or save it until a later point in her turn. For instance, if she were riding a horse with a speed of 10m/40m/140m, and chose a cantering pace (40m), she would have to move up to 10m, and would be able to save the remaining 30m for later in her turn, to represent the horse’s momentum.

However, this conversation has made me realize I forgot to include negating the Acrobatics bonus if over your carry weight on the sheet. So you'll all have to make new ones.
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Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
« Reply #275 on: February 28, 2015, 12:33:53 am »

Is there a skill or knack can allow a player to pick up more than one thing as a half round action?
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Squeegy

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Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
« Reply #276 on: February 28, 2015, 12:34:46 am »

Pluck
Requirements: Readiness I, Sleight of Hand III
You can artfully snatch something off the ground in an instant. With this knack, picking up a single item in a round is a free action, rather than a half round action. Any further items are half round actions.
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kj1225

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Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
« Reply #277 on: February 28, 2015, 12:36:10 am »

Oh yeah, do everyone a favor and stop running off to grab shit like an asshat.
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Salsacookies

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Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
« Reply #278 on: February 28, 2015, 12:36:29 am »

Used my Specialization points. My blade is now 3d8-1, from 2d6-1. Is this okay, I used 1 point for damage, and 1 point for die.
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Squeegy

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Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
« Reply #279 on: February 28, 2015, 12:41:04 am »

Used my Specialization points. My blade is now 3d8-1, from 2d6-1. Is this okay, I used 1 point for damage, and 1 point for die.
No. That's not how Specialization works. Someone please tell me where people are getting this misconception. For the third or fourth time, nothing in the game upgrades damage. You can only upgrade your attack dice pool, which is the dice you roll to hit an enemy.
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Andres

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Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
« Reply #280 on: February 28, 2015, 12:42:46 am »

Pluck
Requirements: Readiness I, Sleight of Hand III
You can artfully snatch something off the ground in an instant. With this knack, picking up a single item in a round is a free action, rather than a half round action. Any further items are half round actions.
Thank you.

Oh yeah, do everyone a favor and stop running off to grab shit like an asshat.
Dude, not cool. If you want, have your character say it to mine but don't bring it to OCC.
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kj1225

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Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
« Reply #281 on: February 28, 2015, 12:44:30 am »

It is very assy behavior to run off in a middle of a fight when you're clearly on the winning side.
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Squeegy

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Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
« Reply #282 on: February 28, 2015, 12:45:20 am »

Pluck
Requirements: Readiness I, Sleight of Hand III
You can artfully snatch something off the ground in an instant. With this knack, picking up a single item in a round is a free action, rather than a half round action. Any further items are half round actions.
Thank you.
Don't thank me, thank section 4.16.

Yes, while the behavior of Andres's character may not be good team play, it is inappropriate to bring it up in the OOC thread rather than addressing it in-character, especially if Andres is doing it as part of roleplay.
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Salsacookies

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Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
« Reply #283 on: February 28, 2015, 12:45:42 am »

Foot Soldiers, Pg.21

Specialization‡§
Investing in this skill increases your effectiveness in combat when using certain types of
weaponry. You can add one more d4 to your attack dice pool, or upgrade a combat die you
already have. You can upgrade a d4 to a d6, a d6 to a d8, and a d8 to a d10. After that you must
invest in more dice. The category of this skill is simply the weapon type, listed in Equipment.
You can have as many ranks in any category of this passive skill as you can afford.

There's the misconception.
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Squeegy

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Re: [RPG] ⚔Dueling Blades⚔ - Competitive Dungeon Crawling [OOC] (Waitlist)
« Reply #284 on: February 28, 2015, 12:47:11 am »

You can add one more d4 to your attack dice pool, or upgrade a combat die you already have.

Is this term not defined clearly enough? It's mentioned multiple times in the book and in the glossary. The book only says "upgrade" in the context of the previous sentence.
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