time for a 4maskwolf breakdown of powers and autos and flaws: what should stay, what should go?
In my opinion, the following powers need to be removed or revised:
Inflate: needs to go. It doesn't actually serve the purpose it was intended for and is simply a way to cheese the system.
Deflate: Also needs to go.
Chat: needs to go, as it is useless and contributes to power bloat
Gossip: needs to go, it is only useful as a part of incredibly convoluted scum schemes with low-yield and serves as part of the game's power-bloat
Autoblock: needs to either have a counter or be removed
Mixed blessings: effectively gives someone points/occasionally useful power in exchange for a variable amount of flaws. Should probably go.
Santa: needs to go, is contributing to the power creep of the game.
Hypnotize: can currently be used to cheese the one-kill limit, needs to go as revised copycat is stronger.
Workout: is entirely pointless. needs to go, contributing to power bloat.
Raise zombie: really not worth including in the game, contributing to power bloat, it and the necromancer should probably go.
Changeling: eeeeeeeehhhhhh... this should probably go. It's no fun to be saddled with a useless role, and since my power cutting removes basically all of the power-level-inflation stuff a useless role is forever if the changeling is enough of a dick.
Vote steal: double voter is powerful enough, this should go.
Booby-trap, grand-swap, and pardon: should all go, they are either fairly useless or blatantly overpowered or just a pain in the ass and not worth it.
Flexible: should go. This is a major contributor to the game's problems: gaining powers in any way makes it too easy to sell those powers for massive amounts of points.
Unstoppable: needs to lose that "protected against" clause, as it currently makes protect actions worthless, since with the current point level every self-respecting killer will take unstoppable.
Death-resistant: should probably go, leaving just resurrection and immune as defensive (see below about ghostly)
Networker: contributes to the power-creep, needs to go.
Ghostly: would only ever be used by scum and just wastes everyone's time, needs to go.
Also, my rules suggestion about actions:
All actions are processed in 24-hour blocks. Once the day starts, the first actions are resolved at the 24 hour mark, and all actions sent in by that time are resolved in an order determined by a resolution chart, and every 24 hours after that actions are once again resolved.