Day FiveThe Quick and the Quickly DeadWould the fifth day lead to a malefactor flipping? If the previous four days were anything to go by...Votes4maskwolf
Shakerag
Flabort
Tiruin
Deus Asmoth
Cheeetar
Mask colours: Red, Green, Bronze, White, Silver, Brown, Purple, Turquoise, Yellow, Black
Dead MasksPeradon - Town - Sneaky Selfish Santa - 2xp - Cream Mask
Self-Free-Santa, Prolific, Grand Swap, Power Swap, Patsy, Blatant, Broadcaster, Hardcore, Mole
Deathsword - Town - Exquisite Pixie Torturer - Pink Mask - 0xp
Free-Mixed Blessings, Sap, Kill, Silent, Changeling, Prolific
TheDarkStar - Town - Gold Mask - Bundle of Guilt - 0xp
KIll, Kill, Copycat, Cleanse, Guilty Conscience, Afflicted, Hardcore, Broadcaster, Unstoppable
Varee - King of the Mimes - 3rd Party Doctor - Violet Mask - 0xp
Kill, Self-Copycat, Copycat, Networker, Sap, Cleanse, Cleanse, Flexible, Hazy, Magnetic
Hector13 - 3rd Party Serial Killer - Blue mask - Burrowing Leech - 0xp - DEAD
Kill, Innate Hidden Free Sap, Sap, Flexible, Free-Boobytrap, Multi-shop Grounded
origamiscienceguy - Orange Mask - Spectral Mirror - 2xp
Self-Reflect, Gift, Prolific, Flexible, Supersaint, Ghostly, Circumspect.
1 - Deflate (Pick a power or auto that players can buy: after the next lynch it'll cost -1 point to buy that power for the rest of the game. This also effects its resale value.)
1 - Purchase (purchase the most expensive random power you can off of a player for its listed cost. (i.e. if you have 5xp and the target has 5 - Poison, 5 - Reassign and 3 - Peek, they'll get 5 points and you'll get either poison or reassign; if you just had 3xp you'd get Peek; if you had 3xp the action would fail).)
1 - Scan (spot how many points a target has)
2 - Randomise (Randomises the target of actions the target takes before the next lynch)
2 - Patsy: pick a new colour for a mask; that mask is now seen in-play (players always know how many masks are in-play and what colour they are). Like any mask, it can be a valid target for any power.
2 - Protect (protects target against kills before the next lynch)
2 - Cleanse (One of targets flaws is removed, starting with any -2; if the target is infected/poisoned, the infection/poison is removed instead)
2 – Track (see which masks your target targets until the next lynch)
2 - Fatigue (Destroy 2 XP from your target. Your target can go into negative XP from this power.)
2 - Gift (give one of your powers to your target. Free- powers remain Free-. If you Gift an innate power, a non-innate copy is given to the target instead.)
2 - Power Swap (swap any power you have, including Power Swap, with a random power your target has)
2 - Auto Swap: (swap any auto you have with a random auto that you don't currently possess that your target has)
2 – Delay (Target's next action before the lynch happens after the lynch instead)
2 – Chat (Set up a private chat between any two other targets)
2 - Point Share (give any number of points that you have to a target)
2 – Bless (Target gains a random 2-point auto)
2 - Count (find out the combined number of powers and autos a player has)
2 - Patrol (See the masks of everyone who targets your target until the next lynch)
2 - Redirect (redirect one target onto another (e.g. blue onto purple)
3 - Block (the targets actions before the next lynch will fail, but they won't know why)
3 - Gossip (you can produce a fake blatant report for the target. This overrides any normal blatant report, though the target needn't have blatant for gossip to work. You can set conditions on your report being posted)
3 - Autoblock (the target's autos will fail before the next lynch, they won't be informed. This doesn't effect autos that trigger immediately after a lynch)
3 – Mask Swap (permanently swap two masks)
3 - Sap (steal all a player's unspent points)
3 - Return (Name a power you think the target has. This is sold off at its usual price for that person.)
3 - Mixed Blessings (Target gains a random power and an equal point-cost of flaws.)
3 - Peek (learn the player behind your target's mask)
3 - Curse (target player gains a random -2 point flaw)
4 - Graverob (pick a power held by a dead player, if no one else has graverobbed the power, you now have that power)
4 - Fortune Teller (Player recieves a list of half of all the non-hidden powers, upgrades, autos and flaws in play, in alphabetical order)
4 - Power-Cop (choose one: learn all powers of the target, learn all auto/upgrades of target/learn all flaws of the target)
4 - Santa (target player gains a random power)
4 – Copycat (Choose two targets, you perform all of player 1's powers on player 2. Doesn't work for multi-targeted powers. This counts towards the scum-team kill limit.)
4 - Raise Zombie (Target dead player or dead patsy is risen as a live patsy with their original mask colour and all their powers, autos etc. They can no longer be grave-robbed.)
4 - Hypnotise (Target mask uses one of their powers, randomly selected, on a target of your choice. This doesn't count towards their action allowance.)
4 - Workout (Target player earns 1 extra point.)
4 - Power Steal (name a power you think your target has, if you guess right you steal their power)
4 - Besmirch (Copy one of your flaws onto the target player.)
4 - Changeling (target player gains all your powers/flaws/autos and you get the powers/flaws/autos of your target.)
5 - Poison (player is killed at the end of the following day if they are not cleansed first. Non-circumspect players don't know they're poisoned.)
5 - Delete (One of the target's powers or autos (determined randomly) is permanently removed.)
5 - Blackmail (The target's vote counts for 0 votes until after the next lynch.)
5 - Nerf (Pick a power. That power now costs 1 point to use each time. A power may only be Nerfed once.)
5 - Vote Steal (take the vote from any other target)
5 – Reflect (Any action (other than reflects) that would successfully hit the target, hits the actor instead. This bypasses the usual restriction against self targeting.)
6 - Kill (kills the target)
6 - Hide (spend one point to become incapable of taking actions or being targeted until the next lynch; cannot use during the same action block as taking an action)
7 - Infect (Target is Infected: Infected players have a 50/50 chance infecting players they target. Infection kills a player at the end of the following day. Non-circumspect players don't know they're infected.)
7 - Recall (pick a power - all players with that power sell it back for half its listed price, rounded down; flexible players get full xp.)
10 - Booby-trap (Pick a power: until the end of the day, players that use this power are killed. This counts towards the scum-team kill limit.)
10 - Grand Swap (All masks are permanently redistributed to different players.)
10 - Pardon: Your target cannot be lynched at the end of this day. Any votes on them will not count.
21 - Inflate (Pick a power or auto that players can buy: after the next lynch it'll cost +1 point to buy that power for the rest of the game. This also effects its resale value.)
Upgrades
(These are all attached to a specific power)
x/2 - Self-targeting- (pick a power: that power can, but does not have to, be self targeted. Can only be used on powers with at least on target. This upgrade costs half the cost of the power, rounded up.)
x/2 - Hidden- (pick a power: that power and any upgrades attached to it won't appear in ability inspects, fortune teller reports or counts. It still appears on death.)
x/2 - Innate- (An innate power cannot be stolen, deleted, swapped, recycled, bought, sold, recalled or Changeling'd)
x - Free-: When choosing Free-, pick one of your non-auto powers. Free- costs as much as that power and allows you to use that power once in its phase for free (this means you can use the same power twice in a phase as well). This use doesn't stack with Prolific (if you use prolific to use the same free-power twice, you'd use it three times, not four)
Autos
(Can only be taken once)
1 - Bloodthirsty: get an extra point every time a lynch occurs with your vote on the player that gets lynched.
1 - Thrill-seeker: get two extra points every time a lynch occurs with the number of votes on you equal to or one point less than the player with the most votes)
1 - Power of Healing: gain +1 point every time you successfully protect a kill or remove an infection or poison
2 - Coward (Hiding costs no points to activate.)
2 – Virtuous (you can't be gossiped about or blackmailed)
2 - Silent (you can't be tracked and you don't appear on patrol reports)
2 - Immovable (you cannot be redirected or randomised)
2 - Unstoppable (can't be blocked or protected against. Immunities still apply)
2 - Flexible (gets full point cost back for one cashed in (in this game, all) power/autos/upgrades per day except flexible itself; cannot be taken with Industrious nor bought in the same day in which you have had Industrious)
2 – Industrious (other autos cost one less to purchase, to a minimum of 1; cannot be taken with Flexible nor bought in the same day in which you have had Flexible)
2 – Hasty (You cannot be delayed and any attempts to copy your actions fail)
2 – Holy (cannot be cursed or besmirched.)
3 - Multishop (You may shop twice per day)
3 – Super-Saint (The person who casts the final lynch vote on you will also die)
3 – Radiant (Each time someone successfully targets you, that action is also copied onto a random player)
3 - Grounded (You cannot be changeling'd or hypnotised)
3 – Hardy (you cannot be sapped or fatigued)
3 - Circumspect (you always know the reason why your actions fail and you always know if you've been poisoned or infected)
3 - Insured (if you have a power stolen by someone else or taken by a changeling who is not you, you will receive a replacement for it. This triggers even if Insured is taken by a Changeling.)
4 - Cautious (you ignore any reflects on your target and are immune to booby-traps)
4 - Prolific (you can use two actions in a phase)
4 - Explosive (you kill anyone targeting a kill at you as well as dying. This doesn't count towards the scum-team kill limit.)
5 - Resurrection (After dying, you come alive again- you still get any day xp etc, but this auto disappears on use.)
5 - Double-Voter (you have two votes)
5 - Death Resistant - (you are immune to one cause of death (other than lynching) per cycle)
5 - Immune - (you can't be poisoned or infected)
6 - Networker (If a power is used on you, everyone in the game gets a copy of that power including yourself.)
7 - Ghostly - (Your alignment doesn't flip on death (but your powers/autos/flaws will still be revealed). If your dead body is ever risen as a zombie, you will instead be resurrected. This auto disappears when the player is risen in this manner. A Ghostly player isn't given access to Dead Chat.)
The day ends 12AM GMT on the 12th, or on a hammer of 4 votes. The kill action won't come into effect until Tuesday 12AM.