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Author Topic: Dealing with lazy amphibious creatures  (Read 561 times)

utunnels

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Dealing with lazy amphibious creatures
« on: February 18, 2015, 03:48:36 am »

Sometime amphibious like flesh balls and crocodiles spawn in water and refuse to leave map. This can prevent other cavern creatures from spawning.

So how do I get rid of them? The crocodiles can be lured ashore, maybe. But the flesh balls seldom move at all.
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§k

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Re: Dealing with lazy amphibious creatures
« Reply #1 on: February 18, 2015, 07:06:39 am »

[MAXAGE:100:200]
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pisskop

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Re: Dealing with lazy amphibious creatures
« Reply #2 on: February 18, 2015, 07:42:47 am »

A current?  suckem into a pit/magma.

getting aquatic pets to attack them.

FBs are commonly hostile to cave critters.

Shame its not 34.  Those dwarves knew how to jump into water to kill a benign critter and drown on the way out.
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utunnels

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Re: Dealing with lazy amphibious creatures
« Reply #3 on: February 18, 2015, 08:34:09 am »

Well it seems the flesh ball don't like swimming.

I saw three balls in the water near the edge. I constructed a screw pump over one of them. When the dorf began to pump, all the 3 balls moved to the newly dried tile. So after all they don't like water very much.

*Edit* Or they were just washed away by the current.

*Edit* Oh, I managed to send them away by draining the water around them. It seems to be a bug, maybe they can't swim.
« Last Edit: February 18, 2015, 09:06:39 am by utunnels »
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utunnels

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Re: Dealing with lazy amphibious creatures
« Reply #4 on: February 22, 2015, 06:04:28 am »

Quote
path fail: flesh ball,47,16,37 -> 33,34,37: Id #12021:Path Goal Flee Terrain:Station None at 47,17,37
path fail: flesh ball,46,18,37 -> 35,35,37: Id #12020:Path Goal Flee Terrain:Station None at 47,17,37
path fail: flesh ball,47,17,37 -> 35,35,37: Id #12021:Path Goal Flee Terrain:Station None at 47,17,37
path fail: flesh ball,47,17,37 -> 39,36,37: Id #12021:Path Goal Flee Terrain:Station None at 47,17,37
path fail: flesh ball,47,17,37 -> 35,35,37: Id #12021:Path Goal Flee Terrain:Station None at 47,17,37
path fail: flesh ball,47,19,37 -> 38,36,37: Id #12020:Path Goal Flee Terrain:Station None at 47,17,37
path fail: flesh ball,47,17,37 -> 30,34,37: Id #12021:Path Goal Flee Terrain:Station None at 47,17,37

Bump.

I saw those line in my errorlog.txt
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The troglodyte head shakes The Troglodyte around by the head, tearing apart the head's muscle!

Risen Asteshdakas, Ghostly Recruit has risen and is haunting the fortress!