You can stuff the DALES system in as cargo, but it will not function during flight.
Here is the current turn, you can choose to put DALES in cargo or keep as a module.
Turn 4 Oct 2076 - Dec 2076
- Medium Shuttle Bay Size:18
- Medium Cargo Bay + Small Cargo Bay Size: 33
- Giant fuel tank, size 10
Cargo :
- Organic Sludge Compressor kit. Cost 2 RU, Size 2, Mass 1
- Medium Shuttle
Research : DALES-Ship Interface system (basically letting DALES manage the day to day business.)
Event : A - Launch
The final stage of construction begins, with large sections of the ship turned over into storage compartments and space for a cargo shuttle. The crew begins loading in various crates full of tightly packed goods as the first batch of sleepers go online and begin the cool down and cryo cycle.
The DALES system is installed in a prebuilt room in the core of the new cargo bay, spared from the redesign as the rest of the cargo area is built around it. A system is set up to link the learning machine directly to the command deck, allowing it to monitor and control most ship systems. Early simulations prove this will be a difficult task however; the DALES has no dedicated expert systems to ship functions and must use most of it's processing ability to a specific task. It also is unable to make any final decisions, coming up with far too many options and possibilities.
The databanks include a surprising amount of entertainment materials, from movies and video games to works of fiction, magazines and educational materials. Attempts by DALES to come up with novel entertainment is amusing at best and often disturbing, randomly recombining existing media with little coherence and no reason.
The setup will allow a smaller crew to operate command, down to 3 from 5. DALES will also allow dedicated functions to work more efficiently and act as a safety backup.
Research roll
72DALES installed in hull.
Command center crew needed reduced to 3. Penalty for less crew members at -5/-10/-20.
All other ship functions need only marginal oversight and response to alerts. -20 for no awake crew.
+10 bonus to critical failure rolls during flight phase (less severe critical failures)
+? (bonus) to events during flight phase
+? (bonus) to one dedicated function of ship during flight. Starting functions are maintenance, moral and research.
Turn 4.5 Dec 2076
Outpost Overview
Ship: DNS Settler
Hull Design: Survey Vessel
Travel time, 21 years at 45 mass cargo
Resources 146/205 RU
Size 103/105
Mass 20+76-5=91
Power Use 14.5/15 MW
Cargo 19/50 ( 0/10 0/20 0/10 0/10)
Crew 6
Cryogenic Capacity 20
Thrust 60
Fuel .75/year (20 stored)
Installed Modifications:
Expanded superstructure x2
Interstellar Flight Conversion
Installed Modules:
Focus Detection Array (Integrated; no mass/size, 2 MW)
Modular Advanced Lab(integrated; no mass/size, 3 MW)
Small Cargo bay (Integrated; no mass/size; cargo still has mass)
Command Center (electronic central computer)
Cryogenic pods Mk II (20 persons)
Biodome /w hydroponics (10/50 life support)
Fusion Fragment Thruster (60 thrust 15 MW)
DALES - 3 space, 4 mass, 4 MW no cost
Medium Cargo Bay
Small Cargo Bay
Medium Shuttle Bay Size 10 fuel tanks
Cargo:
My First Factory kit
He-3 Inertial Fusion Generator kit - no cost
4
Prototype Micro-Domes S/M/L/H - no cost
Organic Sludge Compressor kit
Shuttles:
Medium Cargo Shuttle
Warning: Please double check these numbers if they seem fishy. I went over them twice and it seems correct
Launch Phase - Dec 2076
Estimated travel times:
21 years at 49 mass cargo (current cargo mass) (3.7 fuel remaining)
25 years at 95 mass cargo (+46 cargo mass) (1.2 fuel remaining)
26 years at 110 mass cargo (+61 cargo mass) (.5 fuel remaining)
Existing Cargo:
My First Factory kit Size 10 Mass 20
He-3 Inertial Fusion Generator kit Size 2 Mass 4
4 Prototype Micro-Domes S/M/L/H - Size 5 mass 20
Organic Sludge Compressor kit Size 2 Mass 1
Cargo Purchases: 59 RU remaining
Cargo Orders: Divide the cargo up, you can separate large cargo if you want between multiple bays, but it will increase the chance some part will be damaged.
Small Cargo Bay: Capacity 10
Small Cargo Bay Capacity 10
Medium Cargo Bay: Capacity 20
Medium Shuttle: Capacity 10
Final crew orders:
Number of awake crew: 0/6
Number of Cryogenic crew 0/20
Leader Awake?