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Author Topic: Outpost - Exile [Interest check]  (Read 11991 times)

tryrar

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Re: Outpost - Exile
« Reply #75 on: February 27, 2015, 04:51:15 pm »

Yeah, that looks good to me as well.
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

VoidSlayer

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Re: Outpost - Exile
« Reply #76 on: February 27, 2015, 05:01:25 pm »

Okay, that leaves 5 empty space to easily install DALES into the hull.

Going to look at the final plan, give a rundown on RU left, cargo space, run times and such.

10ebbor10

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Re: Outpost - Exile
« Reply #77 on: February 27, 2015, 05:14:36 pm »

I accidentally counted that space twice, so no solar array then ...
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VoidSlayer

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Re: Outpost - Exile
« Reply #78 on: February 27, 2015, 06:24:01 pm »

You can stuff the DALES system in as cargo, but it will not function during flight.

Here is the current turn, you can choose to put DALES in cargo or keep as a module. 

Turn 4 Oct 2076 - Dec 2076

- Medium Shuttle Bay Size:18
- Medium Cargo Bay + Small Cargo Bay Size: 33
- Giant fuel tank, size 10

Cargo :
- Organic Sludge Compressor kit. Cost 2 RU, Size 2, Mass 1
- Medium Shuttle

Research : DALES-Ship Interface system (basically letting DALES manage the day to day business.)
Event : A - Launch



The final stage of construction begins, with large sections of the ship turned over into storage compartments and space for a cargo shuttle.  The crew begins loading in various crates full of tightly packed goods as the first batch of sleepers go online and begin the cool down and cryo cycle.

The DALES system is installed in a prebuilt room in the core of the new cargo bay, spared from the redesign as the rest of the cargo area is built around it.  A system is set up to link the learning machine directly to the command deck, allowing it to monitor and control most ship systems.  Early simulations prove this will be a difficult task however; the DALES has no dedicated expert systems to ship functions and must use most of it's processing ability to a specific task.  It also is unable to make any final decisions, coming up with far too many options and possibilities.

The databanks include a surprising amount of entertainment materials, from movies and video games to works of fiction, magazines and educational materials.  Attempts by DALES to come up with novel entertainment is amusing at best and often disturbing, randomly recombining existing media with little coherence and no reason.

The setup will allow a smaller crew to operate command, down to 3 from 5.  DALES will also allow dedicated functions to work more efficiently and act as a safety backup.



Research roll 72

DALES installed in hull. 

Command center crew needed reduced to 3.  Penalty for less crew members at -5/-10/-20.

All other ship functions need only marginal oversight and response to alerts. -20 for no awake crew.

+10 bonus to critical failure rolls during flight phase (less severe critical failures)

+? (bonus) to events during flight phase

+? (bonus) to one dedicated function of ship during flight.  Starting functions are maintenance, moral and research.



Turn 4.5 Dec 2076

Outpost Overview

Ship: DNS Settler

    Hull Design: Survey Vessel

    Travel time, 21 years at 45 mass cargo

    Resources 146/205 RU
    Size 103/105
    Mass 20+76-5=91
    Power Use 14.5/15 MW
    Cargo 19/50 ( 0/10 0/20 0/10 0/10)
    Crew 6
    Cryogenic Capacity 20
    Thrust 60
    Fuel .75/year (20 stored)

    Installed Modifications:
        Expanded superstructure x2
        Interstellar Flight Conversion

    Installed Modules:
        Focus Detection Array (Integrated; no mass/size, 2 MW)
        Modular Advanced Lab(integrated; no mass/size, 3 MW)
        Small Cargo bay (Integrated; no mass/size; cargo still has mass)
        Command Center (electronic central computer)
        Cryogenic pods Mk II (20 persons)
        Biodome /w hydroponics (10/50 life support)
        Fusion Fragment Thruster (60 thrust 15 MW)
        DALES - 3 space, 4 mass, 4 MW no cost
        Medium Cargo Bay
        Small Cargo Bay
        Medium Shuttle Bay
        Size 10 fuel tanks

   Cargo:
        My First Factory kit
        He-3 Inertial Fusion Generator kit - no cost
        4 Prototype Micro-Domes S/M/L/H - no cost
        Organic Sludge Compressor kit

  Shuttles:
        Medium Cargo Shuttle
       
Warning: Please double check these numbers if they seem fishy.  I went over them twice and it seems correct



Launch Phase - Dec 2076

Estimated travel times:
          21 years at 49 mass cargo (current cargo mass)  (3.7 fuel remaining)
          25 years at 95 mass cargo (+46 cargo mass)       (1.2 fuel remaining)
          26 years at 110 mass cargo (+61 cargo mass)     (.5 fuel remaining)

Existing Cargo:
        My First Factory kit                        Size 10 Mass 20
        He-3 Inertial Fusion Generator kit     Size 2 Mass 4
        4 Prototype Micro-Domes S/M/L/H - Size 5 mass 20
        Organic Sludge Compressor kit        Size 2 Mass 1

Cargo Purchases:  59 RU remaining


Cargo Orders:  Divide the cargo up, you can separate large cargo if you want between multiple bays, but it will increase the chance some part will be damaged.
        Small Cargo Bay:     Capacity 10

        Small Cargo Bay      Capacity 10
     
        Medium Cargo Bay:  Capacity 20

        Medium Shuttle:       Capacity 10

Final crew orders:
               Number of awake crew: 0/6
               Number of Cryogenic crew 0/20
               Leader Awake?

Aseaheru

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Re: Outpost - Exile
« Reply #79 on: February 27, 2015, 06:36:12 pm »

Leader sleeping, six awake at all times, 15 in cyro? That sound good to everyone?

Also, the domes and the gennie loaded in the shuttle, factory in the medium cargo bay with the sludge compressor?
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tryrar

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Re: Outpost - Exile
« Reply #80 on: February 27, 2015, 06:57:33 pm »

Alright, here's my cargo list:

Cargo Orders:
2 Basic Parts
2 Tanks of Rocket Fuel
2 Advanced Parts
2 Air Storage Tanks
2 Water Storage Tanks
1 set of Constructor Bots
1 set of Mining Bots
1 Survey Satellite
1 Vac Suits
Small Cargo Bay(10/10)
 MFFK

Small Cargo Bay(10/10)
 HE-3 Inertial Fusion Kit
 Organic Sludge Compressor
 Microdomes
 1x Basic Parts

Medium Cargo Bay(20/20)
 2x Basic Parts
 2x Advanced Parts
 2x Water Storage
 2x Air Storage
 2x Tanks of Rocket Fuel
 Mining Bots
 Constructor Bots

Medium Shuttle (4/10)
 1x set of Vac Suits
 1 Survey Satellite




If I haven't fucked up my calculations, that should leave one free RU which I have no clue on what to spend on...maybe a couple extra things of rocket fuel? Also, went with the bot teams due to the fact we have little manpower, though I'm wondering if we want to go with the heavy bot mechs instead...
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Aseaheru

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Re: Outpost - Exile
« Reply #81 on: February 27, 2015, 07:06:12 pm »

I think we should go with the heavy bot teams, and put the resulting RU point into a seed bank, along with the first one.

I also think we want to replace one of those survey sats with a weather sat, but thats probably just me.
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VoidSlayer

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Re: Outpost - Exile
« Reply #82 on: February 27, 2015, 07:16:49 pm »

Um, I just want to point out that your ship is going to be in orbit indefinitely, with one of the most advanced pieces of detection equipment that is available.  Researching a way to use that for weather or mineral surveys would be simple at most.

In addition, you have a dedicated research slot during flight as long as you have 2 crew members who can work on it.

Not railroading, just pointing out options.

Also, with 3 units of fuel (the shuttle bay included one) you can make 6 round trips, enough to get all 50 units of cargo down with room left over for two final drops of crew members.  Landing takes minimal amounts of fuel so that would be 'free'.

tryrar

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Re: Outpost - Exile
« Reply #83 on: February 27, 2015, 07:51:27 pm »

If we take extra fuel can we store it planetside? (Say, if we want to maybe set up a relay on a moon or something using the shuttle)
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Aseaheru

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Re: Outpost - Exile
« Reply #84 on: February 27, 2015, 07:54:48 pm »

It would make sense if we could.
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VoidSlayer

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Re: Outpost - Exile
« Reply #85 on: February 27, 2015, 08:43:48 pm »

yes; however, refueling without a dock would be more difficult, leaving any cargo in an unprotected area carries risks.

The shuttles are capable of flight between most moons, between planets would be a stretch for the batteries and life support.

Aseaheru

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Re: Outpost - Exile
« Reply #86 on: February 27, 2015, 08:46:20 pm »

We probably would want to build a hangar anyways.
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tryrar

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Re: Outpost - Exile
« Reply #87 on: February 27, 2015, 09:02:03 pm »

yes; however, refueling without a dock would be more difficult, leaving any cargo in an unprotected area carries risks.

The shuttles are capable of flight between most moons, between planets would be a stretch for the batteries and life support.

Even if we don't get a moon, being capable of limited orbital operations would be handy. And yeah, if we do this a groundside hanger for the shuttle would be on the list.


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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

10ebbor10

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Re: Outpost - Exile
« Reply #88 on: February 28, 2015, 02:00:44 am »

I wouldn't take a sattelite, seeing as we have the entire spaceship functioning as one.

Also, don't see why we would not fill up the cryo system to max capacity.

A possible problem I just realized is. How do we get He-3 fuel down to the ground?
« Last Edit: February 28, 2015, 05:18:29 am by 10ebbor10 »
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10ebbor10

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Re: Outpost - Exile
« Reply #89 on: February 28, 2015, 06:19:30 am »

Ow so the mass listed in the stats did not include cargo. Well, that's bad. Probably would have gone for the size 12 tank if I knew.

On a side note, Tryrar's list doesn't include any lifesupport systems. So that won't work.

On yet another side note, is it possible to get a building packet of this ship system?

-Oxygen scrubbers & water recyclers. 5 RU. Size 1. Mass 3. Electricity 2 MW. Provides life support for 20 awake persons / 100 cryosleepers. Note: Does not provide food. Crew requires food stores. Requires 1 additional person awake.

There might also be a bit of a balancing problem. Our oxygen extractor produces 5000 liter of oxygen per day. Meanwhile, a cursory google search has revealed to me that the average human uses 550 liters per day. So that means some serious life support troubles.


Spoiler: Cargo list (click to show/hide)
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