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Author Topic: D&D 5e: Adventurers of the Lost Isle OOC (Full up!)  (Read 113000 times)

GiglameshDespair

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #720 on: March 21, 2015, 10:55:57 am »

Generally it's best to know how the game actually works before you play it, yes.

Quote
@Akira - You should probably claim at least one Camouflage Pot, if we aren't keeping all three of them in a communal inventory.

Yeah, I'd think she would take a pot of camo goo, and a bow, and a scimitar, so she has slashing damage covered. Her rapier/daggers/shortsword all only do piercing. It's good to have a balance of damage types, to deal with varied enemies. You know.

*whistle*
Slashing damage is useful?  Also, not proficient with bows. Only hand crossbows.
Shortbows are simple weapons in 5e, if I remember rightly.

WELL LOOKIE HERE

I thought this had come up before, and you were told then. In addition, Light Crossbows were simple weapons even in 3.5, and you've played that too. The Dm literally told you to pick up a bow, and you did not.

Even on the roleplay front, your meek rogue is taking cov- oh wait. She's just sort of standing there. Taking cover from arrows? Nah. "Basic self-preservation" isn't part of her character, it seems.

We're not expecting encyclopaedic knowledge here... just, you know, some.
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kj1225

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #721 on: March 21, 2015, 11:02:23 am »

WHEN DID ARROWS COME INTO THIS? All the thingys are knocked over and I'm fairly certain they have no bows.

Anyways, I normally play like this and normally it isn't a problem. Because I like to play this way.
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Dwarmin

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #722 on: March 21, 2015, 11:08:32 am »

Huh. Well, combat is pretty important, ya know...like gigla says...in fact, if you can't handle it, i am going to ask you to leave the game, really. Sorry, GM responsibility. Roleplaying is very important but it's not all there is. And frankly you haven't RP'ed much either.

WHEN DID ARROWS COME INTO THIS? All the thingys are knocked over and I'm fairly certain they have no bows.

Anyways, I normally play like this and normally it isn't a problem. Because I like to play this way.

I design encounters assuming you'll pitch in. The difficulty of the encounter assumes you're present and in the group. Otherwise (like the last battle) people take more damage and are at more risk of failure/death. Tadhg almost died (a player almost had to leave the game) because you didn't read stuff that 'wasn't important' to you. He took more damage soloing the slimes than he had to. While you stood around.

This game is actually between LIFE an DEATH, you know? :P It actually has consequences for your action/inaction, whereas a pure RP would not. You need to read the info I'm providing you-check the enemy tab. There are six Sahuagin with longbows jammed up behind the door, waiting to come out and start sniping.
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GiglameshDespair

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #723 on: March 21, 2015, 11:10:10 am »

So your normal play is "useless?" Explains a lot. :I

Quote from: Enemies
3xSahuagin Warriors (Sahu 1, 2,3)
30/30 HP
Effects: Blessed, Sahu 1 and 3 Prone
Abilities: ~
Wielding: Tridents (1d6+1), Claws (1d4+1)
Wearing: Scales, Shell Shields (Ac 14)

3xSahuagin Skirmishers (Sahu 4, 5, 6)
30/30 HP
Effects: All Prone
Abilities: ~
Wielding: Trident (1d6+1 pierce), Claws (1d4+1), Net (Restrains), Blowgun (1)
Wearing: Scales (Ac 12)

4xSahuagin Rangers
23/23 HP
Effects: ~
Abilities: ~
Wielding: Longbow (1d8 pierce), Dagger (1d4+1)
Wearing: Scales (Ac 12)

Yes, they are prone. But they can get back up, if you can handle the surprise of me saying so. You also seem to have not looked at the enemies spoiler... since 7/10s of the enemies either approaching or upon us will have ranged weapons.

The information you need is not hidden from you. It is all easily available.
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kj1225

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #724 on: March 21, 2015, 11:11:09 am »

You know what, fine I'm out.
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scriver

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #725 on: March 21, 2015, 11:19:39 am »

Well that was.. oh well.

it's pretty obvious the sahuagin are running away from something

And the only thing Sahuagin run from is BIGGER SAHUAGIN

By the way, since we are on the topic of Sahuagin, you should read this if you haven't already.
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Dwarmin

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #726 on: March 21, 2015, 11:26:47 am »

I mean, aw, don't go...meh.

You think we're being mean, probably? Pff, grow up. D&D is supposed to be a slight challenge-like reality, it has rules and consequences to your actions. I'm not going to waste time trying to deal with B12 drama theater. I can't be ANY nicer to you than I already have.

Anyway, sorry to see you go. This obviously was not the game for you.

*forehead rub*

Ugh, how to deal with this...
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Dwarmin

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #727 on: March 21, 2015, 11:30:00 am »

Shoots, Rex Invictus hasn't been online in a week.
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GiglameshDespair

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #728 on: March 21, 2015, 11:34:11 am »

By the way, since we are on the topic of Sahuagin, you should read this if you haven't already.

That was actually quite an interesting read.
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Criptfeind

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #729 on: March 21, 2015, 11:37:01 am »

I remember those things. My favorite was the necromancery one. I always though that playing one of those homebrew classes would be fun.

Edit: Also, sorry to see KJ go, although it seems for the best if he doesn't wanta play.
« Last Edit: March 21, 2015, 11:41:47 am by Criptfeind »
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kj1225

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #730 on: March 21, 2015, 11:57:17 am »

I remember those things. My favorite was the necromancery one. I always though that playing one of those homebrew classes would be fun.

Edit: Also, sorry to see KJ go, although it seems for the best if he doesn't wanta play.
Actually I just don't want to get yelled at anymore for how I get my kicks.
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scriver

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Question - Can I move forward to the edge, throw the javelin, and move back, or do I have to take my whole move action at the same time?

Also, how big is one square on the google map, approaximately?
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Dwarmin

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Question - Can I move forward to the edge, throw the javelin, and move back, or do I have to take my whole move action at the same time?

Also, how big is one square on the google map, approximately?

About 5ft ish.

And you can split up your move/actions in 5e, yeah.
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Dwarmin

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Also, turns out Tadhg misses with disdvantage, edited...
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scriver

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NO U I USE MY INSPIRATION

...I can do that to undo a disadvantage, iirc?

edit: also by my calculations I would still have disadvantage even at the frontest of the ground, so I decided to stay back here for now.
« Last Edit: March 21, 2015, 01:04:31 pm by scriver »
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