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Author Topic: D&D 5e: Adventurers of the Lost Isle OOC (Full up!)  (Read 112056 times)

scriver

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #570 on: March 13, 2015, 10:50:51 am »

And regardless the ninja archetype falls under the Monk class in DnD, yeah. In 3.5 we had the Shadowdancer prestige class, which was basically a "shadow ninja of shadows" thing, and it was basically just a sneak specialization of the Monk class.
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Flying Dice

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #571 on: March 13, 2015, 12:04:30 pm »

Yeah, there really really isn't a reason for a ninja class now that there's the greater focus on archetypes instead of ten bajillion PrCs.

And I read through the rules for 5e monks. They're pretty awesome now even without optimizing, especially in comparison to their state in RAW 3.5e.
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GiglameshDespair

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #572 on: March 13, 2015, 12:13:33 pm »

The ninja class in 3.5 was pretty rubbish, if I recall correctly. Tier 5.
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Criptfeind

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #573 on: March 13, 2015, 12:26:52 pm »

Ninja suffers from basically being a really bad rogue I feel.

Also I'm not so impressed with monk in 5E ether. It seems like it's mostly good at low levels. Like, if we had a monk in the party it would be doing 1d8+3+2d4+6. Which is really good. But it doesn't seem to scale that well. Next level the barbarian can probably do more when enraged. And it shares the same sorta issues in 3.5 that their class features are a bit scattered and are sorta not helpful. And the archetypes (other then maybe the elemental one) are sorta lackluster.

Well. The elemental archetype could be good. (Lord knows I'm not actually going to think hard enough as one needs to to look into that) But other then that the growth potental seems a bit low on monk. Also I feel like it's unarmored defense is worse then the barbarians one. But that's because I've been trying to come up with a dex based multiclassing barbarian in my head for a while now.
« Last Edit: March 13, 2015, 12:47:19 pm by Criptfeind »
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Dwarmin

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #574 on: March 13, 2015, 02:15:40 pm »

Gilgamesh, we need your action. Tadhg may die depending on what YOU do! No pressure or anything!

...

In other news. Wondering how easy it would be to port D&D 5e into modern/future/urban arcana setting. I might even have a sample encounter ready. Would anyone want to test it with me? Maybe four players...
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GiglameshDespair

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #575 on: March 13, 2015, 02:33:48 pm »

Gigla! Not gilga! D:<

But ok.
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Dwarmin

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #576 on: March 13, 2015, 02:37:27 pm »

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Criptfeind

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #577 on: March 13, 2015, 02:38:14 pm »

I'd be willing to give it a test run. I'd be interested in seeing what you come up with.

Edit: Gigglymesh.
« Last Edit: March 13, 2015, 02:40:04 pm by Criptfeind »
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scriver

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #578 on: March 13, 2015, 03:31:56 pm »

I CAN TEST RUN
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Dwarmin

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #579 on: March 13, 2015, 03:41:36 pm »

I CAN TEST RUN

I DIDN'T MAKE YOU AN IRONIC SCIFI CHARACTER THOUGH

Also, the combat is up Cript.
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Criptfeind

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #580 on: March 13, 2015, 03:43:48 pm »

Well, that was quick!
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scriver

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #581 on: March 13, 2015, 04:19:51 pm »

I CAN TEST RUN

I DIDN'T MAKE YOU AN IRONIC SCIFI CHARACTER THOUGH

NOOOOO
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GiglameshDespair

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #582 on: March 13, 2015, 04:28:19 pm »

Unless you can take feats to have additional robot arms, it's no game I want to play!
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scriver

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #583 on: March 13, 2015, 04:28:56 pm »

You can take feats to have extra arms, but only t-rex arms.

*Wiggles tiny arms*
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GiglameshDespair

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #584 on: March 13, 2015, 04:38:32 pm »

Getting back to lost Isle, what action can I take? I can't do enough damage to kill one slime, let alone two, and I'm not next to our fallen companion in order to rescue him. I don't have magic I can call on to solve the problem, either...
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