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Author Topic: D&D 5e: Adventurers of the Lost Isle OOC (Full up!)  (Read 112063 times)

Criptfeind

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #540 on: March 12, 2015, 10:17:25 am »

Are you looking at the wrong map? Because it has updated. And... It. I mean, it can't be a reloading issue since it changes in real time as you look at it. So.
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kj1225

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #541 on: March 12, 2015, 10:21:36 am »

It still has the group on the edge and Tadhg and Sarco fighting two big slimes for me.
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Criptfeind

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #542 on: March 12, 2015, 10:25:28 am »

I don't know what you're looking at, but I'm in the map right now and can see that no one else is looking at it them but me and Dwarmin.

Map link
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Dwarmin

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #543 on: March 12, 2015, 10:26:17 am »

Where the fuck am I? Because the map hasn't been updated for two turns.

I put you above Sarco. It's not like you said WHERE to go, or even to do anything.

Also, it has been updated. It's a static battle, kid. The Oozes don't move much.

Also, huh.

I realize this battle is rated at 75% difficulty for your party, but that single split action put it up to something like 125%...
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

kj1225

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #544 on: March 12, 2015, 10:30:08 am »

Yeah, because apparently my phone's version of the map is two turns off.

And it seems reasonable that it would jump up since We're now fighting three enemies who each attack once and presumably have the same or similar stats.
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Dwarmin

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #545 on: March 12, 2015, 10:36:24 am »

Yeah, because apparently my phone's version of the map is two turns off.

And it seems reasonable that it would jump up since We're now fighting three enemies who each attack once and presumably have the same or similar stats.

Yeah, they split HP, but they remain the same stat wise.

It's a bad idea to split them.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Dwarmin

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #546 on: March 13, 2015, 08:49:36 am »

Fight something? I don't know.

...Do you want out of the game? Honestly.

I've been very patient and helpful to you so far, but I sense you're just not enjoying my game very much. Am I wrong, are you just having a bad day or something? Speak to me. I'd rather be wrong, but I'm also not going to put up with any drama or tantrums. Really.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

kj1225

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #547 on: March 13, 2015, 08:52:18 am »

I'm having fun. It's just that your update schedule happens to be poorly timed for me and I can't see the map because of it and I'm just assuming I'm near a slime that I can flail wildly at.
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Dwarmin

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #548 on: March 13, 2015, 08:56:07 am »

I'm having fun. It's just that your update schedule happens to be poorly timed for me and I can't see the map because of it and I'm just assuming I'm near a slime that I can flail wildly at.

Well, I'm glad to hear it.

As for the map, there's not much I can do-it's the best I got.

Still, you can get an idea from reading the turn, that Sarco is fighting a big slime, and Kawtari and Tadhg are fighting two medium ones. You should target the ones that split-they won't split anymore. If you have bought a melee bludgeoning weapon, you could even have helped Sarco.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Criptfeind

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #549 on: March 13, 2015, 09:00:16 am »

There's a update like, once every day or two. How it is that a 24-48 hour window is poorly timed?
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kj1225

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #550 on: March 13, 2015, 09:02:08 am »

There's a update like, once every day or two. How it is that a 24-48 hour window is poorly timed?
It come in the morning when I only have my phone.

I'm having fun. It's just that your update schedule happens to be poorly timed for me and I can't see the map because of it and I'm just assuming I'm near a slime that I can flail wildly at.

Well, I'm glad to hear it.

As for the map, there's not much I can do-it's the best I got.

Still, you can get an idea from reading the turn, that Sarco is fighting a big slime, and Kawtari and Tadhg are fighting two medium ones. You should target the ones that split-they won't split anymore. If you have bought a melee bludgeoning weapon, you could even have helped Sarco.
Why can't I kick the slime or something?
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Dwarmin

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #551 on: March 13, 2015, 09:09:13 am »

Yeah, but unarmed attacks only do 1 base damage.

Unless you're a Lizardfolk.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Criptfeind

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #552 on: March 13, 2015, 09:15:20 am »

There's a update like, once every day or two. How it is that a 24-48 hour window is poorly timed?
It come in the morning when I only have my phone.

And it still there 2 hours later. And 4 hours later. And 8 hours later. And 16 hours later.

Also unarmed attacks are not finesse weapons, which almost all your damage comes from. But with your strength mod you would still do something like, 20% your normal damage with a unarmed strike. Which. Might not seem like a lot. And it's not. And highly likely to not matter.

Well. Not. Not matter. But maybe not. It's complected. It'd be on Two HP instead of four now if you had been kicking it. (and hit both times) That's actually quite a lot, with it's resistance. And it's not super unlikely that I fail to kill it in one attack now, my average damage is roughly 11, which will kill it, but seven is possible to roll. 3 is not.
« Last Edit: March 13, 2015, 09:18:14 am by Criptfeind »
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kj1225

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #553 on: March 13, 2015, 09:16:04 am »

...

Why? That completely ruins monks doesn't it?
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Criptfeind

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #554 on: March 13, 2015, 09:21:51 am »

Monks, just like in 3.5, get better damage with their unarmed attacks. Also they can use weapons perfectly fine.
« Last Edit: March 13, 2015, 09:28:56 am by Criptfeind »
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