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Author Topic: D&D 5e: Adventurers of the Lost Isle OOC (Full up!)  (Read 111957 times)

scriver

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #360 on: March 02, 2015, 03:06:59 pm »

SUPER DOUBLE POST

I'd like to claim one of the shields, as I can use it with my no-armour-ability. I'll probably want a dagger too, just to have one on me in the future.
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GiglameshDespair

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #361 on: March 02, 2015, 03:21:53 pm »

Yeah, we need to discuss swag distribution.
Quote from: loot list
Keep:
310 Gold
- Approximately 51.5 gold each, with a remainder of 1 gold
Crystal Construct: Owl
- sounds useful. Possibly our scout should have it, but Akira might break it playing with it.
Tiny Wooden Pipe
- ?
Elven Hound Puppy
- Dibs. I'll call him Barker, and feed him, and pet him, and take him for walkies, I promise.
4x Wild Elf Paint Pots ((These paints can be applied to the skin to camouflage the user in woodland environments, giving them a +1 to +4 Bonus to stealth checks in proper terrain, based upon an INT roll taken by the painter. Each pot is good for one day.))
- Also sound useful, but can be just kept generally for now.

4x Shields
- One to tadhger, rest sold?
3x Daggers
- Spare daggers are useful. Get 'em while they're hot. One to scriver, and I'll have the others if no one else wants them.

Sell:

3xSets of Fine Clothes
- Can be sold.
4x Scimitars
- Vendor trash.
2x Shortbows/Arrows
- Could be useful to those without a ranged option, if we have any members like that, or can be sold.
2x Crossbows/Bolts
- Same as bows.
2x Padded Armor
- Sell.
4x Leather Armor
- Sell.
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kj1225

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #362 on: March 02, 2015, 03:29:19 pm »

I keep the pants.
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scriver

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #363 on: March 02, 2015, 03:40:51 pm »

I keep the brokade vest!
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Criptfeind

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #364 on: March 02, 2015, 03:44:46 pm »

I don't really want any of this shit. I'm fine with selling or keeping or whatever.
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Dwarmin

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #365 on: March 02, 2015, 03:48:54 pm »

I don't really want any of this shit. I'm fine with selling or keeping or whatever.

But, the magic pipe! That's cool, right!?
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My Name is Immaterial

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #366 on: March 02, 2015, 03:51:18 pm »

I think so! But I don't want to take it out of the big barbarian's hands.

Criptfeind

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #367 on: March 02, 2015, 03:51:59 pm »

My character is a fighter. This orb is going to be enough weird magical shizle whizzle for me thanks. Call me back when we find a +1 sword of incremental mechanical character improvement!
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scriver

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #368 on: March 02, 2015, 03:58:37 pm »

Tadhg is not a meany. He's willing to share any pipe he finds with the others :P
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Dwarmin

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #369 on: March 02, 2015, 03:59:23 pm »

My character is a fighter. This orb is going to be enough weird magical shizle whizzle for me thanks. Call me back when we find a +1 sword of incremental mechanical character improvement!

Alright...but the sword will be sentient, and capable of communication-and you'll have to keep it constantly amused with witty banter and jokes, or it will fly our of your hands and go find a new owner.

*writes down good ideas*
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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #370 on: March 02, 2015, 04:00:46 pm »

Tadhg is not a meany. He's willing to share any pipe he finds with the others :P
Aldeth reserves the right to be scared of party members that fight over the right to execute a surrendered foe.

kj1225

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #371 on: March 02, 2015, 04:02:40 pm »

Tadhg is not a meany. He's willing to share any pipe he finds with the others :P
Aldeth reserves the right to be scared of party members that fight over the right to execute a surrendered foe.
Maybe she should take a drag from the pipe to calm down.

Also, is it wierd that looking back on it that bit was like something out of Pirates of the Caribian?
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Criptfeind

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #372 on: March 02, 2015, 04:21:06 pm »

The Pipe of Leprosy!
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scriver

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #373 on: March 02, 2015, 04:24:26 pm »

My character is a fighter. This orb is going to be enough weird magical shizle whizzle for me thanks. Call me back when we find a +1 sword of incremental mechanical character improvement!

Alright...but the sword will be sentient, and capable of communication-and you'll have to keep it constantly amused with witty banter and jokes, or it will fly our of your hands and go find a new owner.

*writes down good ideas*

You'll give me flashbacks
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Dwarmin

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #374 on: March 02, 2015, 05:03:56 pm »

Don't worry guys, the Zoog is probably metaphorical.

If that lets you sleep at night.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

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