Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 21 22 [23] 24 25 ... 66

Author Topic: D&D 5e: Adventurers of the Lost Isle OOC (Full up!)  (Read 111976 times)

scriver

  • Bay Watcher
  • City streets ain't got much pity
    • View Profile
Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #330 on: March 01, 2015, 10:53:24 pm »

I realised I was sorta meta-ing as Tadhg would have Jo ability to tell what spell she would be casting before she does it, so I'm jot 100% on how to continue. If it matters? I dunno.
Logged
Love, scriver~

kj1225

  • Bay Watcher
  • A tricky dick that can't be impeached
    • View Profile
Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #331 on: March 01, 2015, 11:00:49 pm »

Is there something wrong with your N key?
Logged

Criptfeind

  • Bay Watcher
    • View Profile
Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #332 on: March 01, 2015, 11:01:45 pm »

Probably jot.

Edit: Also I mean, I don't think it matters. It's not hard to assume she's going to blow him to hell. If you want to stop her from doing it.

Also I don't think you can non lethal with spells, so she's probably not going to knock him out. (Well I guess the warlock just non lethaled with her blast, so maybe they can)
« Last Edit: March 01, 2015, 11:04:18 pm by Criptfeind »
Logged

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #333 on: March 02, 2015, 02:05:51 am »

It would have been pretty obvious in the context of the situation. Samara just said, "I'm going to kill this asshole," before pointing her hand at him.
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

scriver

  • Bay Watcher
  • City streets ain't got much pity
    • View Profile
Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #334 on: March 02, 2015, 03:15:04 am »

Yes, hut it's not killing him Tadhg disagrees with, it's slowly burning him to death.
Logged
Love, scriver~

My Name is Immaterial

  • Bay Watcher
    • View Profile
Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #335 on: March 02, 2015, 03:16:42 am »

I think you could probably Coup-de-grace him.

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile
Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #336 on: March 02, 2015, 09:12:09 am »

I realised I was sorta meta-ing as Tadhg would have Jo ability to tell what spell she would be casting before she does it, so I'm jot 100% on how to continue. If it matters? I dunno.

Well, I think you would know from experience. You would notice Samara's familiar hand gestures and utterances, especially if you're not being distracted by battle or anything.

Also I don't think you can non lethal with spells, so she's probably not going to knock him out. (Well I guess the warlock just non lethaled with her blast, so maybe they can)

I would rule you could non-lethal KO with your spells in most circumstances. Say, a fireball could be set to explode above the heads of your enemies, using the pressure waves to knock them out-rather than incinerating them. A cold spell might just stop just short of freezing your enemies heart, etc.

So, are we gonna have a party fight? I've never had one of those before!
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

scriver

  • Bay Watcher
  • City streets ain't got much pity
    • View Profile
Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #337 on: March 02, 2015, 09:26:10 am »

Okay. I'll go with that :P
Logged
Love, scriver~

scriver

  • Bay Watcher
  • City streets ain't got much pity
    • View Profile
Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #338 on: March 02, 2015, 09:40:48 am »

Akira is a very practical person :D
Logged
Love, scriver~

Criptfeind

  • Bay Watcher
    • View Profile
Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #339 on: March 02, 2015, 09:41:36 am »

If we're going to do. this. alright
Logged

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #340 on: March 02, 2015, 09:44:20 am »

Yeah, it's not like Fire Bolt is a slow-roast flamethrower.
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Criptfeind

  • Bay Watcher
    • View Profile
Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #341 on: March 02, 2015, 10:01:55 am »

I actually missed your post, sorry flying dice.

I'm not preventing you from killing him. And Thads prevention was presumably just to stop you from casting firebolt on him right? So, knife kill yes?
Logged

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile
Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #342 on: March 02, 2015, 11:19:00 am »

You had one job, KJ!
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

kj1225

  • Bay Watcher
  • A tricky dick that can't be impeached
    • View Profile
Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #343 on: March 02, 2015, 11:20:01 am »

NOT MY FAULT SARCI'S AN ASSHOLE!
Logged

Criptfeind

  • Bay Watcher
    • View Profile
Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #344 on: March 02, 2015, 11:31:54 am »

i dont even
Logged
Pages: 1 ... 21 22 [23] 24 25 ... 66