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Author Topic: D&D 5e: Adventurers of the Lost Isle OOC (Full up!)  (Read 112956 times)

Criptfeind

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #180 on: February 23, 2015, 04:42:04 pm »

My money is on her being the mastermind behind the bandits, leading us to our doom. And is seducing Tadhg so she can ether poison him tonight as he sleeps, or to make the shock of her turning on us in battle all the more... Shocking.

Also is anyone else unable to uncheck their death saves on myth weavers? I can actually do it on the sheet, but it won't save.
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My Name is Immaterial

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #181 on: February 23, 2015, 05:00:15 pm »

An ordinary leather sack
Bag of Tricks
Anyone reaching into the bag feels a small ball of fur, scales, or shell. If the ball is removed and tossed away, it turns into an animal. The animal serves the character who drew it from the bag for an hour (or until slain or ordered back into the bag), at which point it disappears. It can follow any of the commands described in the Handle Animal skill. The animal is random, being either a bat, crab, giant badger, lizard, snake, horse, mule, goat, cat or rat. Animals produced are random, and only one may exist at a time. Up to ten animals can be drawn from the bag each week. If an animal is killed outside the bag, it won’t be drawn again-the effect will be wasted. You sense that there may be a way to influence the animals selected, with experimentation.

A. Handle Animal is now Animal Handling, and B. There is no defined list of commands for Animal Handling. What do? Just assume I can tell it do what I need it to?

Dwarmin

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #182 on: February 23, 2015, 05:05:01 pm »

Yeah, you can command them, more or less though they are not mind controlled drones. They got rid of the weird 'roll DC to tell your dog to fetch', thing.

Seems like animal handling is used for calming down domestic animals and getting them do things they don't want to do. You still might have to use animal handling to control a mount, attempting a tricky maneuver, according to the book.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

scriver

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #184 on: February 23, 2015, 10:15:03 pm »

My money is on her being the mastermind behind the bandits, leading us to our doom. And is seducing Tadhg so she can ether poison him tonight as he sleeps, or to make the shock of her turning on us in battle all the more... Shocking.

Also is anyone else unable to uncheck their death saves on myth weavers? I can actually do it on the sheet, but it won't save.

Poor Tadhg. Far too unsavvy of tropes and storytellingto survive in the harsh world of adventuring. We should've brought a Bard to guard us ;)
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Love, scriver~

Flying Dice

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #185 on: February 23, 2015, 11:22:24 pm »

I am honestly going to be disappointed if it's that standard of an ambush, haha.
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kj1225

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #186 on: February 23, 2015, 11:25:55 pm »

Plot twist, she's actually playing the bandits as well, telling them that she'll help them ambush any adventurers that come through if they don't take her virtue. When the ambush comes she stabs the leader in the neck and then we massacre the bandits while they're surprised.
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Criptfeind

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #187 on: February 23, 2015, 11:30:14 pm »

Plot twist twist. She then transforms into a demon who set the whole thing up so the carnage and anguish fuels the final step of the ritual that tears apart the veil between worlds and a portal to hell opens, a new dark age dawning on the world as a army of demons floods into the prime material.
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My Name is Immaterial

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #188 on: February 23, 2015, 11:40:01 pm »

Plot twist twist twist: The demon army was playing her all along, and they turn into an army of potted plants, because they're all Wild Sorcerers and they all rolled 42s.

Flying Dice

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #189 on: February 23, 2015, 11:45:29 pm »

Plot M. Night: It was all a plot by a necromancer who wanted to play Zombies Versus Plants.
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My Name is Immaterial

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #190 on: February 24, 2015, 12:01:01 am »

IRL plot twist: Dwarmin is M. Night Shyamalan.

Dwarmin

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #191 on: February 24, 2015, 09:19:33 am »

It's like you guys don't trust me, or something. :P
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kj1225

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #192 on: February 24, 2015, 09:24:41 am »

Actually, I just don't like cliche plot twists.
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Dwarmin

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #193 on: February 24, 2015, 09:33:09 am »

Actually, I just don't like cliche plot twists.

Well, a random storekeeper luring adventurers to their doom would be Cliche, wouldn't it?
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

kj1225

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #194 on: February 24, 2015, 09:37:22 am »

Yep.
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