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Author Topic: D&D 5e: Adventurers of the Lost Isle OOC (Full up!)  (Read 112120 times)

Criptfeind

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game starting soon)
« Reply #165 on: February 23, 2015, 12:56:12 pm »

By the way looking though sheets I saw this: hand axe isn't a Finesse I'm pretty sure. (Also is Meteor Hammer an actual weapon? It's not in the players handbook, on the other hand that's the only PDF I've bothered to get. But it seems like a weird weapon. four abilities when most weapons only have 2? Including normally mutually exclusive ones like reach and light.)
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Dwarmin

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game starting soon)
« Reply #166 on: February 23, 2015, 01:07:48 pm »

@Cript: I made it special for gilg. He said he wanted a whip like weapon, so why not try it? Figured it was balanced since it did less damage than a normal one-handed weapon, in exchange for reach+finesse+adaptable. Why are you complaining? O_o

If it turns out broken, I'll dispatch a horde of rust monsters to home in on Kawtari at your bidding.

I mentioned in the OP that this is my 5e test run, trying different things out. Don't pop a vein everytime I have to make a Gm decision. :P

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Criptfeind

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game starting soon)
« Reply #167 on: February 23, 2015, 01:20:00 pm »

I'm not complaining about it, I was just wondering. Like to know, what is actually going on you know?  :P

And it's certainly not broken. It might be better then any of the other weapons, but only by a few points of damage, not exactly the end of the world. It was just weird, and I was confused. And that doesn't answer the handaxe question  :P
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Flying Dice

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game starting soon)
« Reply #168 on: February 23, 2015, 01:20:24 pm »

So it's a finesseable spiked chain?  :P
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Dwarmin

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game starting soon)
« Reply #169 on: February 23, 2015, 01:23:23 pm »

So it's a finesseable spiked chain?  :P

Yeah. :P

And she didn't even need to stack a bunch of useless feats just to use it! Oh no!
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kj1225

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game starting soon)
« Reply #170 on: February 23, 2015, 01:42:16 pm »

Oh yeah, if my character drinks to much do I have to make any rolls for anything?
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Dwarmin

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game starting soon)
« Reply #171 on: February 23, 2015, 01:49:07 pm »

Oh yeah, if my character drinks to much do I have to make any rolls for anything?

I'm building the drunk effects table as we speak!
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kj1225

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game starting soon)
« Reply #172 on: February 23, 2015, 02:04:26 pm »

The most important table for any group.
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GiglameshDespair

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game starting soon)
« Reply #173 on: February 23, 2015, 03:21:53 pm »

Quote from: kj's sheet
One of the first things they can tell is she isn't fully a Kenku, she has skin, and isn't covered in feathers.
...I shudder to imagine how this came about. Kenku probably aren't even mammals.

Does she actually have a beak, or does she not actually share any traits with kenku
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kj1225

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game starting soon)
« Reply #174 on: February 23, 2015, 03:24:14 pm »

No beak.

It's actually not what you think though. More magic based then sexy stuff based.
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Dwarmin

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game starting soon)
« Reply #175 on: February 23, 2015, 03:29:39 pm »

Anyway. :P

I'll move things ahead in about an hour and a half-unless you guys got some final, important, vital to continued survival related business to attend to.

Edit: Well, depends on how many people are online. I might wait till tomorrow.
« Last Edit: February 23, 2015, 03:31:43 pm by Dwarmin »
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Criptfeind

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game starting soon)
« Reply #176 on: February 23, 2015, 03:33:17 pm »

No wonder your character is shy of people. Seems like she would sit right in the depths of the uncanny valley.

I'll do some last minute shopping, but after that I'm ready for a bit of a timeskip.
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GiglameshDespair

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #177 on: February 23, 2015, 03:46:37 pm »

You interrupt the Smith pounding rivets and points of spiked metal into Kawtari's leather armor.
I knew that cheap dwat didn't need to hire leatherworkers! :v
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Dwarmin

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #178 on: February 23, 2015, 03:48:41 pm »

I knew that cheap dwat didn't need to hire leatherworkers! :v

They work in shifts.

You'll just never see them. :P
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

kj1225

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #179 on: February 23, 2015, 04:00:01 pm »

Well, I guess she has an adventurer fetish.
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