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Author Topic: D&D 5e: Adventurers of the Lost Isle OOC (Full up!)  (Read 112143 times)

My Name is Immaterial

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Re: D&D 5e: Adventurers of the Lost Isle OOC (recruiting: 0/5 players)
« Reply #75 on: February 19, 2015, 06:06:40 am »

That's probably the longest backstory I've written for an FGRP.
Spoiler (click to show/hide)

scriver

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Re: D&D 5e: Adventurers of the Lost Isle OOC (recruiting: 0/5 players)
« Reply #76 on: February 19, 2015, 06:55:07 am »

Unfortunately I'm probably not going to have time to finish the background stuffs today.
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Love, scriver~

Dwarmin

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Re: D&D 5e: Adventurers of the Lost Isle OOC (recruiting: 0/5 players)
« Reply #77 on: February 19, 2015, 11:02:46 am »

And thus, my choices.

IN
Samara Oestel, High Elf Wizard (Flying Dice)
Akira, Kenku Rogue (kj1225)
Kawtari, Kenku Fighter (GiglameshDespair)
Aldeth, Human Warlock (My Name is Immaterial)
Sarco Idous, Strongjaw Lizardfolk Fighter (Cript)
Tadhg Maeloc, Coastal dwelling Human Barbarian(Scriver)


I didn't really want to leave anyone out, but the two least completed sheets RP wise, were Rex and Scriver. Instead of dropping you both to make five, I just chose one more or less on pity. Most of the other sheets were really, amazingly well done, all fully deserving of having earned their spots. I also really want to see the 5e barbarian in action, so thank that for tipping the balance just the right amount. :P

No hard feelings Rex. Insofar as there will be a waiting list, you will be first on it.

I'll toss up the first post as soon as it's ready.
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kj1225

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game starting soon)
« Reply #78 on: February 19, 2015, 11:04:25 am »

Yay!
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Dwarmin

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game starting soon)
« Reply #79 on: February 19, 2015, 12:11:43 pm »

Ah, there should be your pertinent info, in neat spoiler form.

If I DID miss something, point it out. Check the OP first, tho-some of you guys didn't see I specified to max HP for level 2.

Note, experience is party based, not solo.

Also, you guys all get free inspiration points to start for doing so good on your sheets. Really impressed. :)
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kj1225

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game starting soon)
« Reply #80 on: February 19, 2015, 12:26:17 pm »

Hm, You seem to be trying to note something about Tadhg. Is it his lack backstory?
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Flying Dice

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game starting soon)
« Reply #81 on: February 19, 2015, 12:44:33 pm »

By the by folks, if you're also a tad OCD and need your overland movement speeds, they're 3mph/24mpd for 30', and 2.5mph/20mpd for 25'.

--

You know, the really bizarre thing is that with the way attack bonus works in 5e, my wizard and MNiI's warlock have the same AB with their daggers as the martial types do with their stuff. I certainly love the new carry capacity rule, since someone slightly weaker than average can now carry a backpack with supplies inside without crippling themself.


E: Last minute swap from Transmutation to Divination. The rules are still in my sheet. Copied it over here as well because of a question:

Quote
Portent: At the end of a long rest (4h trance), roll two d20s, record the rolls. These rolls can be used to replace any attack roll, saving throw, or ability check made by the player or by a creature they can see. The replacement must be chosen before the roll is made, and can only be done once per turn. Each roll can be used only once, and is lost upon finishing a long rest (aka no rollovers).
Though due to the PBP format, would you be willing to allow them to be used more freely than just before a roll is made, since having the DM roll everything means there's no gap between "Okay, roll that for me," and the players rolling (or vice versa) to interject into?
« Last Edit: February 19, 2015, 12:56:39 pm by Flying Dice »
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Dwarmin

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game starting soon)
« Reply #82 on: February 19, 2015, 12:55:40 pm »

Hm, You seem to be trying to note something about Tadhg. Is it his lack backstory?

How perceptive. :P



You know, the really bizarre thing is that with the way attack bonus works in 5e, my wizard and MNiI's warlock have the same AB with their daggers as the martial types do with their stuff. I certainly love the new carry capacity rule, since someone slightly weaker than average can now carry a backpack with supplies inside without crippling themself.

It's all about the new system for 5th, called 'Bounded Accuracy'. I can't explain it much, still trying to understand it. :p

...

Anyway, first post is up. Threw you all into the mess a bit, hope I'm not going too fast.
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Dwarmin

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game starting soon)
« Reply #83 on: February 19, 2015, 12:56:29 pm »

E: Last minute swap from Transmutation to Divination. The rules are still in my sheet.

Aww. Think about how much money you could have made!
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My Name is Immaterial

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game starting soon)
« Reply #84 on: February 19, 2015, 12:57:37 pm »

Anyone want to tie together backstories?

Flying Dice

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game starting soon)
« Reply #85 on: February 19, 2015, 12:57:43 pm »

Yeah, but the ability to replace a couple rolls per day makes for a better story than "Lol I'mma make another cubic foot of gold today guys."  :P
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My Name is Immaterial

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game starting soon)
« Reply #86 on: February 19, 2015, 12:59:47 pm »

Fabulous! Creepy... Skittish. No backstory :I... Scaly. Stoic!

This is hilarious.

kj1225

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game starting soon)
« Reply #87 on: February 19, 2015, 01:00:06 pm »

Anyone want to tie together backstories?
Sure, I'm up for it.

You know, since my character really has no place as an adventurer otherwise given her disposition.
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GiglameshDespair

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game starting soon)
« Reply #88 on: February 19, 2015, 01:03:39 pm »

Sure.
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Flying Dice

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game starting soon)
« Reply #89 on: February 19, 2015, 01:07:38 pm »

But yeah, again:

Quote
Portent: At the end of a long rest (4h trance), roll two d20s, record the rolls. These rolls can be used to replace any attack roll, saving throw, or ability check made by the player or by a creature they can see. The replacement must be chosen before the roll is made, and can only be done once per turn. Each roll can be used only once, and is lost upon finishing a long rest (aka no rollovers).
Though due to the PBP format, would you be willing to allow them to be used more freely than just before a roll is made, since having the DM roll everything means there's no gap between "Okay, roll that for me," and the players rolling (or vice versa) to interject into?


I can't reach through my monitor to pull an objection.

Or could just limit it to my own rolls and the defending rolls of my targets. That works as well. Though I'd really like to be able to save allies with them.
« Last Edit: February 19, 2015, 01:16:00 pm by Flying Dice »
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