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Author Topic: D&D 5e: Adventurers of the Lost Isle OOC (Full up!)  (Read 113051 times)

kj1225

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #630 on: March 15, 2015, 09:21:03 pm »

I am very disappointed in myself.
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Criptfeind

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #631 on: March 15, 2015, 10:50:25 pm »

Dare I ask, Why?
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kj1225

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #632 on: March 15, 2015, 10:51:41 pm »

I didn't think of making a monk the fights using Turkish Oil Wrestling.
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Criptfeind

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #633 on: March 15, 2015, 10:56:41 pm »

So you're okay with a monks being wrestlers, but not with them being ninjas?
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kj1225

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #634 on: March 15, 2015, 10:59:49 pm »

So you're okay with a monks being wrestlers, but not with them being ninjas?
Yep. Really, it'd make more sense for Rogues to be ninja.
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Flying Dice

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #635 on: March 16, 2015, 01:03:38 am »

Two different types of ninja you're thinking of there. Rogues are closer to the stereotypical "non-Lawful sneaky murderer" perception, Monks are closer to every other aspect.
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kj1225

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #636 on: March 16, 2015, 01:35:57 am »

Two different types of ninja you're thinking of there. Rogues are closer to the stereotypical "non-Lawful sneaky murderer" perception, Monks are closer to every other aspect.
Actually, that first one is the more truthful one. Although they normally they just destroyed documents since that's a more permanent solution than murder.
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Flying Dice

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #637 on: March 16, 2015, 02:24:21 am »

Of the two in terms of direct translation from the real world, perhaps. But if you were going for realism you'd be playing a Commoner.
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kj1225

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #638 on: March 16, 2015, 02:29:01 am »

Of the two in terms of direct translation from the real world, perhaps. But if you were going for realism you'd be playing a Commoner.
Of course, what real difference is there between a common thief who makes up the (low level) roguish archetype and a common person?
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Criptfeind

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #639 on: March 16, 2015, 08:22:10 am »

The ability to stab you in the kidneys, the ability to speak a secret language, the ability to use a wide variety of weapons and knowledge of armor use, the speed of their movement, the ability to pick locks, disarm traps, and so on, and a scattering of other skills.

Also calling all commoners thieves is classist. Wow.
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Dwarmin

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #640 on: March 16, 2015, 08:27:59 am »

*eye roll*

Well, anyway. I'm sure everyone got their level up bonuses and HP listed on their mythweaver sheets, right?

I think Akira still needs HP, but did I miss anyone else?
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Criptfeind

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #641 on: March 16, 2015, 08:34:19 am »

I think I was at 15 hp, so +12 would put me at 27?

Also I actually forgot, Dwarmin, did you decide that commanders strike allows for more then one sneak attack per round or that it didn't?
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Dwarmin

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #642 on: March 16, 2015, 08:37:11 am »

I think I was at 15 hp, so +12 would put me at 27?

Also I actually forgot, Dwarmin, did you decide that commanders strike allows for more then one sneak attack per round or that it didn't?

I'd rule that it would.

Also, got it.
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Criptfeind

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #643 on: March 16, 2015, 08:41:34 am »

Would you mind if I swapped out pushing attack for it then? I do less damage then Kawtari anyway, so I'll have less to give up for it.

Edit: Unless GiglameshDespair wants it, he can have it if he wants. And I'm not going to take it for Tadhg (yet)
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Dwarmin

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #644 on: March 16, 2015, 08:43:36 am »

I can't recall what you picked right now anyway. :P

As usual, you can keep changing stuff up as you like. I'll count it as official one you hit your next encounters.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."
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