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Author Topic: D&D 5e: Adventurers of the Lost Isle OOC (Full up!)  (Read 113093 times)

Criptfeind

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #585 on: March 13, 2015, 04:47:00 pm »

I think Dwarmin was a bit facetious when he said that Tadhgs life was in the balance based on your action. It's true that if one coup de graces him he's fairly likely to die, but I think there is hope that if we just keep hitting them they will pay more attention to us. Otherwise if you wanted to, you could ether apply one of the potions to Tadhg or use a medicine roll on him. However, that's probably a bit wasteful to use a potion on him in this situation.

Probably our best bet is if everyone moves forwards, blasting the slimes with all they have, hopefully killing them outright, if not hopefully making them focus on us. After that we can finish off any slimes that remain and spam medicine checks on Tadhg until he stabalizes, if we get super unlucky we can use the 1 hp potion right before Tadhg bleeds to death.
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Dwarmin

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #586 on: March 14, 2015, 08:38:16 am »

Facetious is my middle name!

Also, I meant you should probably get the greasies to concentrate on you rather than the juicy, helpless barbarian lad they just knocked down.

Also, don't be too stingy with those 1hp potions. Just saying. If tadhg rolls a 1, he'll fail two death saves at once. At three, he's a goner. Even regaining 1hp resets your death counter and stabilizes him so he won't be rolling to die.

You really want Tadhg to play metaphorical chess with death? I don't think that will turn out well. D:
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GiglameshDespair

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #587 on: March 14, 2015, 08:39:40 am »

Yeah... he should probably go for cards instead.
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Criptfeind

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #588 on: March 14, 2015, 08:47:15 am »

Curse Tadgh for rolling so high on initiative.
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Dwarmin

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #589 on: March 14, 2015, 08:53:37 am »

Curse Tadgh for rolling so high on initiative.

Yeah, that should be a homerule, tho I don't see it in the book-getting knocked out should put you at 0 init.
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Dwarmin

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #590 on: March 14, 2015, 09:38:58 am »

Also, ding! You guys just leveled up to 3

Turns out level 1-3 go by very, very quickly. You're almost to level 4 now, even.
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scriver

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #591 on: March 14, 2015, 09:39:29 am »

Well. We didn't really do level one :P
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Dwarmin

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #592 on: March 14, 2015, 09:46:33 am »

Yeah, I could even have started you there without much difficulty. As a larger group, I'm noticing you can get EXP alot faster than a small one...something to note, potential GM's.
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kj1225

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #593 on: March 14, 2015, 09:50:28 am »

What XP level should we be at now?
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Dwarmin

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #594 on: March 14, 2015, 09:52:37 am »

Quote
After a brief moment of searching for the cordial that she never got refunded for Akira decided to search Tadhg.

Yeah, Risey totally gave the group two free cordials AND a free potion. Don't you read ANYTHING? :P

What XP level should we be at now?

Level 3
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kj1225

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #595 on: March 14, 2015, 09:54:33 am »

I know that. I'm still miffed that I spent 75 five gold on a bit of carrot juice and did even get a T-shirt to show for it.

Also, I meant like, how many points should I have now? I'm kind of lost on the math you did.
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Dwarmin

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #596 on: March 14, 2015, 09:58:16 am »

I know that. I'm still miffed that I spent 75 five gold on a bit of carrot juice and did even get a T-shirt to show for it.

Also, I meant like, how many points should I have now? I'm kind of lost on the math you did.

Don't bother with them-I got you the levels, that's all you need. :P

But say you started the game with 300 xp, and got 250ish from the First encounter. You needed 600 to get level 3.

This slime battle counted for 900xp-two 450xp slimes-and puts you up to 1500's ish. Next level is in about 300 xp, art 1800.

NUMBERS ARE FUN.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

kj1225

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #597 on: March 14, 2015, 09:59:03 am »

Okay.
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scriver

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #598 on: March 14, 2015, 10:05:17 am »

I hope it's cherry flavour.
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Criptfeind

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #599 on: March 14, 2015, 11:10:25 am »

Do we get our level up hpz right away, or do we need to rest for them?
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